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                        Returning 35 results for 'carried were reveals'.
                    
                
                        
                            
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                                        carried were repeats
                                    
                                
                                    
                                        carved were rivals
                                    
                                
                                    
                                        carved were revel
                                    
                                
                                    
                                        carved were reveal
                                    
                                
                                    
                                        carried were reverts
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
                                                
                                            
                                                
                                                     is created.
A shield guardianâs amulet is subject to direct attack if it isnât being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     reduced to 0 hit points. It has full hit points in its troll form, but any excess damage from the attack that caused it to revert is carried over to that form. Xlorp follows the characters around if
                                                
                                            
                                                
                                                     character who examines the bodies and succeeds on a DC 10 Wisdom (Medicine) check reveals that four drow are covered in burn marks consistent with lightning strikes, three were torn to pieces by large claws, and one was crushed to death (a victim of the behirâs coils).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Adventure Locations The next five chapters include adventure locations: Chapter 14: Jester. A magical marketplace called the Seelie Market is carried through the sky by a moonstone dragon. Among its
                                                
                                            
                                                
                                                     souls whisked away to an unknown location, leaving their helpless bodies behind. This chapter reveals where their souls go and provides DMs with advice on handling sessions where a player might not be able to play their own character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     powdered rust. Artifacts are immune to this corrosion. Any metal object not being worn or carried that enters the room is instantly drawn to the shield if it weighs 150 pounds or less. Any creature
                                                
                                            
                                                
                                                     detect magic spell or similar effect reveals an aura of transmutation magic over the shield. The statue and shield are treated as a single Large object with AC 17; 40 hit points; immunity to piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     full rapport with the characters and their myconid allies. The entity reveals that Zuggtmoy has already infected its mind with her demonic influence, which Araumycos can feel growing in strength. Itâs
                                                
                                            
                                                
                                                    , as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms arenât carried over to the charactersâ physical bodies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     successful DC 10 Wisdom (Perception) check reveals that most of the campâs wagons and pack animals moved in a train toward the west. Still left in the camp are some hunters, the kobolds who tend the dragon
                                                
                                            
                                                
                                                     with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elfâs escape. Crates carried from the cave were loaded onto wagons or animals and hauled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     reveals a key in its hand. (This fits the secret door leading to the treasure vault in area 38). The key can be easily claimed, but doing so disturbs the skeleton and causes a cylindrical object to dislodge
                                                
                                            
                                                
                                                     from it. This object is carried off by the stream unless any character in or out of the water succeeds on a DC 18 Dexterity check to snag it. Treasure The watertight ivory tube dislodged by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Company of the Yellow Banner. Looting the body reveals several items of interest (see âTreasureâ below). Treasure Sephirius wore no armor but carried a +1 yklwa (see âBuying a Special Itemâ in chapter 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     eagle friends, entering locked rooms, harming her animals, or stealing her possessions, they pass her test. Otherwise, they fail. At the end of this time, Derwyth reveals herself. When Derwyth
                                                
                                            
                                                
                                                     with hostility. Derwythâs Star Calculations Once Derwyth trusts the characters, she offers to calculate where the star landed in exchange for 200 gp, but she gladly accepts the bestiary carried by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     successful DC 10 Wisdom (Perception) check reveals that most of the campâs wagons and pack animals moved in a train toward the west. Still left in the camp are some hunters, the kobolds who tend the dragon
                                                
                                            
                                                
                                                     with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elfâs escape. Crates carried from the cave were loaded onto wagons or animals and hauled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hit point remaining) can be easily carried or led outside. Once outside, it takes him a few minutes to clear his lungs. Selwyn is frantic about the fate of his wife. A quick search of the burning house
                                                
                                            
                                                
                                                     reveals that no one else, dead or alive, is inside. No remains can be found in the barn. Selwyn relates as much he can remember about what happened before he was beaten to unconsciousness. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Argantle that they also consider the hag an enemy, she reveals the following: The korreds no longer hold large gatherings at Lockbury Henge. Argantle fears the consequences of Bitter Endâs meddling and
                                                
                                            
                                                
                                                    . Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . All three are unlocked and (for the most part) empty. The chests cannot be moved, and they are impervious to damage and spells. Opening any chest reveals a 3-inch-long gold key protruding from an
                                                
                                            
                                                
                                                     (including objects carried or worn by a creature in the chest) to corrode into worthless piles of rust. Objects partly made of metal are ruined as their metal components decay. Pushing the silver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     unnatural colors permeates this underwater cavern. The stern of the ship has broken through the cavernâs fifteen-foot-high ceiling near the center of the area. The nauseating light reveals a hideous
                                                
                                            
                                                
                                                     attack. Treasure. The treasure carried on Tammeraut has been placed in front of the north alcove by the drowned ones, as an offering to the great sleeping evil below. A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see âFast-Flowing Water
                                                
                                            
                                                
                                                     swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carried me from the inferno, so shall I rise from death to defend my riches.
 Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
                                                
                                            
                                                
                                                     the top of the statue reveals a star-shaped indentation on the back of its head. Those who have seen the gold lever in area 61 recognize the leverâs star-shaped handle as a perfect match. If the lever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
                                                
                                            
                                                
                                                     attacks originating from outside the capsule. ALTERDEEP
 Unconscious creatures in psipods experience the equivalent of a shared dream as they appear with all their carried possessions in Waterdeep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Wisdom (Perception) check finds a catapult munition roughly the size and weight of a cannonball amid the wreckage. A successful DC 13 Intelligence (Arcana) check reveals that the munition is powerful
                                                
                                            
                                                
                                                     much damage on a successful one. In addition, each object in that area that isnât being worn or carried takes 35 (10d6) fire damage.  The ruins near Strixhaven are watched over by strange creatures N4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     balcony near a double door.
 The harpsichord is a Medium object with AC 15, 12 hit points, and immunity to poison and psychic damage. A detect magic spell reveals an aura of transmutation magic around it
                                                
                                            
                                                
                                                     doesnât require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. CHAIN LIGHTNING
 Chain
                                                
                                            
                                                
                                                     shines from its highest window.
 A detect magic spell cast here reveals an aura of abjuration magic. Runes cover every inch of this towerâs exterior. A glyph for the symbol (insanity) spell is hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Systemâ in the second part of this adventure for more information. THE CURSED LUCKSTONE
 Do nothing to prevent the characters from being misled regarding the stone carried by the alchemist in area
                                                
                                            
                                                
                                                    . Examining the table closely reveals a concealed drawer that contains the spellbook the alchemist used when he was alive. The bookâs contents include dancing lights, comprehend languages, Tenserâs floating disk, and shatter. The chemical apparatus on the bench is worth 20 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     or raised. The true monster of the mine reveals itself M7. Bucket Lift Landing The mechanism creaks as the bucket lift descends to the floor of a small cave where two dusty tunnels lead in opposite
                                                
                                            
                                                
                                                     the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other koboldsâ knowledge. The threadbare satchel carried by Trex once belonged to Janth. It contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
                                                
                                            
                                                
                                                     doors leading to areas B8, B10, and B16. Oval Mirror and Secret Door. A detect magic spell reveals an aura of transmutation magic around this mirror. The mirrorâs frame is stuck to the wall with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     anything short of a wish spell. Opening the door requires fitting the three key runes carried by the havenâs stone golems (see below) into the three indentations on the door. Any character who has
                                                
                                            
                                                
                                                     the decades-old bones of unknown adventurers who were killed by the guardians of the haven. A detect magic spell reveals three magical auras in this room. Two of these aurasâone of divination magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     search of the pile reveals them. One tube, sealed and marked with a triangle surrounding a Y, holds instructions on the next raid, written in Giant and signed Eclavdra. Also inside is a map of the
                                                
                                            
                                                
                                                     beds. Still, a valuable reward waits for those who can find it. Treasure. The unlit torch is an illusion, and making physical contact with it reveals it as such. Someone who examines the image without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     discovers the card could swivel, but the card doesnât move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
                                                
                                            
                                                
                                                    ) necrotic damage. In addition, any nonmagical armor or shield worn or carried by the target (50 percent chance of either if the creature has both) is partly degraded by rust, rot, or dry cracking. The armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     character who succeeds on a DC 13 Charisma (Persuasion) check assures her of their heroic purpose, at which point Kycera reveals the following information: Precious Cargo. The Lambent Zenith carried an
                                                
                                            
                                                
                                                     becomes uncharacteristically morose. On further inquiry, Ikasa reveals he saw Daverasâs friend, the halfling Palenna Tindertoe, escape the wreckage of the Verdant Branch after pirates attacked it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     arenât being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
                                                
                                            
                                                
                                                     Primal Fruit Effects table to determine what happens when a piece of the fruit is consumed. An identify spell or similar magic reveals the beneficial effect of a piece of fruit before it is eaten, but it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     carried into this chamber. The shrine of binding takes up a large portion of this black marble chamber.
 Creatures. Six shadows lurk here. Poisoned Shadows. Whenever a non-undead creature in this area
                                                
                                            
                                                
                                                     side surfaces and contests for control. She argues out loud with herself, and half the time she acts evilly and without concern for her saviors. While talking to herself, she reveals what happened to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     one story when itâs viewed in flat, dim light, but it reveals a second, much deeper tale with the addition of proper illumination. We all know of dwarves who fell so deep in love with their craft, or
                                                
                                            
                                                
                                                     the chamber inside each stone giant settlement where they âreside.â A dead (or sometimes merely dying) stone giant is carried into the ancestorsâ chamber and leaned upright against the end of one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the cityâs elite would
                                                
                                            
                                                
                                                     love to harness this power, anyone else attempting to peel the treeâs bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     between them.
 The statues that surround the top of the tower were sacrifices vitrified here to create a wall around the medusa. A successful DC 12 Wisdom (Perception) check reveals areas where the
                                                
                                            
                                                
                                                    .  Development. A successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check made while searching the garage reveals the remains of a massive prototype apparatus of Kwalish, able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     origins, yet everyone knows its power. When properly entreated by Torimesh, the treeâs red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody
                                                
                                            
                                                
                                                     or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ; creatures are teleported into and out of the cages using the tiny, gilded wands carried by the five pixies, all of which are frozen in time. Only pixies can attune to these tiny wands. As an action, a
                                                
                                            
                                                
                                                     detect magic spell reveals an aura of transmutation magic emanating from the sludge, which comes from the Abyss. Any Humanoid that starts its turn wholly or partly immersed in the sludge must make a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     tell itâs an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it. Whenever a creature
                                                
                                            
                                                
                                                     their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities. A
                                                
                                            
                                        






