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                        Returning 2 results for 'carried were revive'.
                    
                
                        
                            
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                                        carved were revere
                                    
                                
                                    
                                        carried were remove
                                    
                                
                                    
                                        carved were remove
                                    
                                
                                    
                                        carried were revere
                                    
                                
                                    
                                        carried were receive
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     characters into the planes of existence. These adventure ideas are most appropriate for characters of level 11+.  Planar Adventure Situations   1d10 Situation   1 When magic fails to revive a dead person
                                                
                                            
                                                
                                                     the character’s bloodline can be unleashed. 7 A foolhardy knight carried a holy weapon on a doomed mission into the Nine Hells, and the powers of Mount Celestia want the weapon and the knight’s remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realm’s warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                     the next minute, any flammable, nonmagical object you touch that isn’t being worn or carried by another creature bursts into flame, takes 1d4 Fire damage, and is burning. 
   65–68  If you die within
                                                
                                            
                                        






