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                        Returning 7 results for 'carries closing'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     obsessions shape all of Kalakeri. War Leader. Ramya eagerly leads her troops in battle. She rides into combat upon a war elephant or wyvern and carries the legendary talwar (longsword) and longbow of
                                                
                                            
                                                
                                                     with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
                                                
                                            
                                                
                                                     that point is up to you. Treasure Nezznar carries a potion of healing and a spider staff. In addition, the drow carries an iron key with a head shaped like an anvil. This key unlocks the door to area 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Features” section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museum’s guards have keys that grant access to specific areas (see “Circumventing
                                                
                                            
                                                
                                                     Keys. The curator carries a master key, while each guard carries a key that unlocks all doors to the area in which the guard is stationed. Guards in area V1 also have a key to the break room (area V7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     his identity. He carries an iron key that unlocks the door to his carnival wagon (area N5). N2d. Wine Storage This hallway contains three curtained alcoves as well as a larger area stuffed with wine
                                                
                                            
                                                
                                                     can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     footfalls from within the barn move toward the main hall. After a moment, Ignis exits the barn through the sliding door, closing the door behind her. If the characters are hidden and Ignis doesn’t spot
                                                
                                            
                                                
                                                     them, she first stokes the fire, then reaches into the pot of boiling water and plucks out the rubber cap. She snaps it onto a clear jar filled with frothy, fresh cow’s milk. Cooing softly, she carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ) use the holes to make crossbow attacks at intruders in the hallways. Opening or closing a hole cover requires an action. Normally one cultist operates the hole cover while another shoots. Only one
                                                
                                            
                                                
                                                     from the Howling Hatred cultists. Prepared for battle, he carries a potion of gaseous form and a potion of healing. Six Crushing Wave reavers serve as his personal guards. Morbeoth has experimented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to pass off her suggestion as a “helpful” rumor. 19. Luruth’s Tannery This former warehouse reeks with an eye-watering, throat-closing stench that obliterates all other smells within a bowshot of the
                                                
                                            
                                                
                                                    , and a little bit of everything else. Almost anything might be available to buy here, buried under heaps of other stuff, and Vallivoe carries a good running inventory in his head. He’s the only vendor
                                                
                                            
                                        





