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                        Returning 35 results for 'carries were released'.
                    
                
                        
                            
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                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
                                                
                                            
                                                
                                                     alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isnât what it once was.
7
Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Xarann yet, Tazirahc is determined to find him once he is released. Tazirahc rewards his liberators by sharing one Undermountain secret with them; draw a card from the Secrets Deck (see appendix C) to
                                                
                                            
                                                
                                                     determine what Tazirahc knows. Treasure Kereth, Gelgos, and Jevan each carry an obsidian scarab engraved with the insignia of House Auvryndar (25 gp). Kereth also carries a zurkhwood wand (his arcane focus) and a leather-bound spellbook containing all the spells he has prepared.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
                                                
                                            
                                                
                                                     form of an old womanâs sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like âI love you.â A nearby raven mocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     mote of the Dragon Queenâs power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
                                                
                                            
                                                
                                                     removes a curse on a Soul Coin frees the soul trapped within it, as does expending all of the coinâs charges. The coin rusts from within and is destroyed once the soul is released. A freed soul travels to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     attacks until they are set free. They speak Undercommon and demand to be released. The night hag Widow Groat (see area 71) carries the keys to the nothicsâ shackles, which can also be picked with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     crystal sphere and left it here as a guardian, but adventurers released and slew the creature long ago. The wyvernâs remains lie alongside the fragments of its crystalline prison. Bone Throne. The throne is
                                                
                                            
                                                
                                                    . Each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughterâs foolishness and awaits the
                                                
                                            
                                                
                                                     adventurersâ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the roomâs zurkhwood chest, which contains 500 gp. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     her detect thoughts spell to verify that the character is in fact disguised as a noble or an official â a crime that carries a punishment of flogging followed by imprisonment for up to a tenday, plus a
                                                
                                            
                                                
                                                     him, Fenerus refuses to divulge the stoneâs location until he is released and granted immunity for his past crimes. He knows that the presiding magister or a Lord of Waterdeep has the authority to give
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
                                                
                                            
                                                
                                                     freed polar bear as fast as they can. Treasure. Izobai carries two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins each carry 1d6 cp in sealskin pouches. Two surly polar bears pull a goblin wagon across the snowy tundra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Persuasion) check. The giant carries a 2-foot-long iron key that unlocks the iron trunk in area 16B. 13. Overseerâs Office The room to the south of the dressing mill contains a basalt table, a barrel of
                                                
                                            
                                                
                                                     fragments are hanging at the same level as the gantries. They are too heavy for the characters to unhitch, but each crane has a winch that can be released, causing the fragment to fall to the floor with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hung above a fire in the southwest corner.
 Raelphar carries a key to the bugbearâs manacles, and Rizryn has a ring of keys that unlock the goblinsâ shackles. Without these keys, a successful DC 15
                                                
                                            
                                                
                                                     Dexterity check made using thievesâ tools opens each lock. If released from captivity, the goblinoids arm themselves with improvised weapons and flee to area 17a by way of the south tunnel. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     sides of the wagon are spattered with dry blood. You also see an inscription on the wagonâs door frame that reads, âI bring you from Shadow into Light!â Rictavio carries the key to the wagon door
                                                
                                            
                                                
                                                     hatch without needing to make an ability check. If the tiger is released, it begins stalking through the streets until its keen sense of smell locates either Rictavio (area N2) or Piccolo (area N7). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     overwhelms your senses. Ahead, a knot of sullen students and one faculty member stand on a wide wooden pathway over the reeking muck. Grinning, the orc faculty member carries a satchel brimming with
                                                
                                            
                                                
                                                     studentâs college (see chapter 7). Students in Detention  d10 Student (College) Offense   1 Quentillius A. Melentor III (Prismari) Released pest mascots in Widdershins Hall 2 Rosie Wuzfeddlims (Lorehold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of their individual deities. All types rightly fear Maglubiyetâs wrath, but each carries out the Mighty Oneâs divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
                                                
                                            
                                                
                                                     weapons to create openings in enemy formations. 
 Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     been wrongly accused and should be released. Making the argument might take a minute or two, after which the character must succeed on a DC 17 Charisma (Persuasion) check to secure the Strangerâs
                                                
                                            
                                                
                                                    . You want a name. Maybe more than one. Got a pen?â
 The Stranger promises to recite the true names the characters seek in exchange for freedom but warns them of the heavy toll such knowledge carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Giantsâ) cuts a swath through the icy crust over the shallow bay as it approaches and slowly grinds to a dead stop. The ship carries twenty frost giants. Twelve of them leap over the sides, walking
                                                
                                            
                                                
                                                     hovel north of town. Treasure Each giant carries a sack containing 1d4 mundane items (roll on the Items in a Giantâs Bag table in the introduction). Aboard the greatship is an unlocked wooden chest, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in a wooden scroll tube fastened to his belt. He also carries a spellbook in which are written the spells he has prepared (see the mage in the Monster Manual). 1F. Winter Wolvesâ Den The floor of this
                                                
                                            
                                                
                                                     holds a giant owl. Jarl Storvald uses the owl to deliver messages to his fleet. A wooden latch keeps the cage shut. If the owl is released, it flies off, locates the Krigvind, and reports to Storvald
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     are lawful evil and serve Secretary Wei as the dragonâs handlers. Theyâre hostile toward any creature thatâs not another agent of Secretary Wei. Each of them carries a jade key that opens the
                                                
                                            
                                                
                                                     dragonâs shackles and will do anything to prevent the dragon from being released. Secret of Longevity. If Tulao is freed or if any of the mages are captured and coerced, they explain whatâs happening here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     on the stairs. Now ready for action, he has cast mage armor, stoneskin, and mind blank on himself. He carries a handheld magic device that controls the elemental cannon. This device, shown in the
                                                
                                            
                                                
                                                     Zikranâs Zephyrean Tome shatters and Gazre-Azam is released from the book. The djinni materializes in an unoccupied space within 30 feet of the book and lets out a deep sigh of relief. Treasure. The room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     anything outside the circle. All demons except for the manes ask to be released, promising to attack the Thayan forces if they are freed. With a successful DC 10 Intelligence (Arcana) check, a character
                                                
                                            
                                                
                                                     carries. The largest drawer of the desk is held closed with an arcane lock spell (requiring a successful DC 25 Strength check to break). Inside is a flat box of black wood (see the next subsection) and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot Cubes. The transparent gas carries a foul odor. The gas is continuously
                                                
                                            
                                                
                                                     release its victim, doing so with a successful DC 10 Charisma (Persuasion) check. A creature released by the vine in this way wonât be attacked by that vine again for the next 24 hours. At Higher Levels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to alert Guildmaster Dusk in area G26. Master Key. Jaymont carries a master key that unlocks all doors in the guildhouse complex. G4: Cartwrightâs Workshop Three carts occupy this room. Pegs and hooks
                                                
                                            
                                                
                                                     stablemaster, Laris Drot (neutral, human commoner), who is a stout woman in her fifties. Laris carries two keys on her person: one unlocks the door to this room, and the other unlocks the doors to area G7. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the aviary and try to open the big windows without being attacked by the owl. Bloodybeak is a natural enemy of the jabberwock in area P22. If the owl is released from temporal stasis, it attacks the
                                                
                                            
                                                
                                                     is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     represent mortals whom Zybilna aided in her role as fairy godmother. A glass scullery maid dances with a glass princess, a glass farmer carries a glass pot filled with glass coins, and so on. Each statue
                                                
                                            
                                                
                                                     sovereign glue. Each jar is a Small object with AC 13, 3 hit points, and immunity to poison and psychic damage. For each jar that breaks, an invisible stalker is released, appearing in the air above the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The fish swim away if released. 50. Torture Chamber and Dungeon The characters hear muted noise at the crossroads of areas 50 and area 53. From the south come the sounds of spectators in the arena
                                                
                                            
                                                
                                                    , sharpen their weapons, or simply swim lazily around. Most of their weapons have been laid aside, though within easy reach. Treasure. The unlocked coffers here are empty. Each sahuagin carries a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     she is far enough away from her parents, Cinderhild demands to be released, vowing never to trouble the characters again (a promise she aims to keep). She gives them her fire opal pendant (see
                                                
                                            
                                                
                                                     inches thick and spaced 4 inches apart. The cell door has a built-in lock, and Zalto carries the only key. Wrenching open the door requires a successful DC 25 Strength (Athletics) check, while picking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     staff from doing the same. He carries a key for the storage closets in the cellar (area P18) but doesnât recall anything important being stored in them. P4: Ballroom A jaunty waltz draws you into this
                                                
                                            
                                                
                                                     with cooking tasks. The dour dryad head chef, Anisetta, lords over the kitchen and barks out orders. Anisetta also carries a key for the storage closets in the cellar (area P18) but doesnât recall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    â). Any guard in this room carries food for the animals. T9: Library This room smells strongly of incense and paper. It has several bookshelves filled with antique books. A large, embroidered rug
                                                
                                            
                                                
                                                     when the gas is released must succeed on a DC 12 Constitution saving throw or take 11 (2d10) poison damage. Treasure. Each cabinet holds 1,000 gp. T15: Inner Vault This roomâs main door, situated in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     before the altar.
 Duke Thalamra Vanthampur kneels before the altar. She wears fine clothing fit for a noble of her stature and carries no weapons. However, she possesses magical powers bestowed upon
                                                
                                            
                                                
                                                     or magic items.â If released, Falaster helps the characters as best he can while staying out of harmâs way. Expecting that he might be caught, he obtained and memorized a floor plan of the dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and fear that a seemingly unstoppable killer can evoke. Bhaal seeks to inspire fear by slaying those seemingly beyond the reach of death. Bhaal always carries a red handkerchief somewhere on his
                                                
                                            
                                                
                                                     compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     help the Vanthampurs conquer Baldurâs Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
                                                
                                            
                                                
                                                    . The padlock is cast in the shape of a horned devilâs scowling visage. Thalamra Vanthampur carries the key to the padlock (see area V28), which can be picked by a character with thievesâ tools who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second flood to be released. H6: Goblin Den The Cragmaw raiders stationed in the hideout use this
                                                
                                            
                                                
                                                     boss, Errk, wears a belt pouch containing 21 cp. The other boss, Yeemik, carries a pouch containing three agates worth 10 gp each and a potion of healing. H7: Twin Pools Cave If the goblins have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (Investigation) check discovers that one of its drawers contains a locked false bottom. Rerak (see area T26) carries the key to this compartment, but a character with thievesâ tools can use them to try to
                                                
                                            
                                                
                                                     double door is opened via any other means besides the correct combination, a cloud of sweet-smelling gas is released from the skull engraving. The gas fills the widened area immediately south of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
                                                
                                            
                                                
                                                    . He is badly injured and has 1 hit point remaining. Wulgreda and Gervor are happy just to be released, although they ask the party to help them get to safety. Orna wants to go her own way, but she is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    .
 If a character moves within 5 feet of the lit globe, brooding music begins to play throughout the area, and the sound carries into areas 6, 8, and 9 if the doors to those areas are open. Any
                                                
                                            
                                                
                                                     Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
                                                
                                            
                                        






