Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'carry resulted gar to have reflecting'.
Other Suggestions:
carry result gar to have reflection
carry result gar to have respecting
carry result gar to have reflecting
carry result gar to have reflections
carry results gar to have reflecting
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
times in its life.
Tortles don’t have surnames or family names.
Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
noble titles. Founded by Hilarion, a solar angel, the Solar Bastion uses the sun as its symbol. Typically, this symbol is styled to evoke the Sun card in a Deck of Many Things, reflecting both the knights
’ origin and their mission in the multiverse. Sometimes knights wear this symbol openly on their gear, but more often they keep a sun-shaped pin hidden under a collar or lapel or carry a nonmagical copy of the Sun card to identify their allegiance when necessary.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
, society would crumble, transforming Ravnica into a field of rubble where the Gruul and the Rakdos do whatever they please. The Azorius carry this weighty responsibility with stoic pride, and they perform
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
noble titles. Founded by Hilarion, a solar angel, the Solar Bastion uses the sun as its symbol. Typically, this symbol is styled to evoke the Sun card in a Deck of Many Things, reflecting both the knights
’ origin and their mission in the multiverse. Sometimes knights wear this symbol openly on their gear, but more often they keep a sun-shaped pin hidden under a collar or lapel or carry a nonmagical copy of the Sun card to identify their allegiance when necessary.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
, society would crumble, transforming Ravnica into a field of rubble where the Gruul and the Rakdos do whatever they please. The Azorius carry this weighty responsibility with stoic pride, and they perform
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
Medium humanoid
Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory. Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
Medium humanoid
Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory. Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventurer resulted in the birth of Savra Sunstar, a dhampir (see chapter 1) who Jander considers his daughter. Savra loathes him, though, and has devoted her life to hunting him and all vampires. This
.” Flaw. “My insights and pain carry more weight than those of younger, more naive beings.” Adventures with Jander Sunstar Jander Sunstar is a vampire and one of Ravenloft’s foremost experts on vampirism
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
Watch within Upper Tavick’s Landing, and a hundred elite Blademark mercenaries maintain checkpoints at the district’s edges. You need a license to carry a weapon in Upper Tavick’s Landing. This costs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintains a fortified garrison and training facility in the Copper Arch district. The Laws of Upper Tavick’s Landing During the war, fears of attacks by foreign agents resulted in the establishment of a
Deneith’s elite Blademark mercenaries maintain checkpoints at the district’s edges. You need a license to carry a weapon in Upper Tavick’s Landing. It costs only 5 gp, but you have to plead your case
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintains a fortified garrison and training facility in the Copper Arch district. The Laws of Upper Tavick’s Landing During the war, fears of attacks by foreign agents resulted in the establishment of a
Deneith’s elite Blademark mercenaries maintain checkpoints at the district’s edges. You need a license to carry a weapon in Upper Tavick’s Landing. It costs only 5 gp, but you have to plead your case
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventurer resulted in the birth of Savra Sunstar, a dhampir (see chapter 1) who Jander considers his daughter. Savra loathes him, though, and has devoted her life to hunting him and all vampires. This
.” Flaw. “My insights and pain carry more weight than those of younger, more naive beings.” Adventures with Jander Sunstar Jander Sunstar is a vampire and one of Ravenloft’s foremost experts on vampirism
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
Watch within Upper Tavick’s Landing, and a hundred elite Blademark mercenaries maintain checkpoints at the district’s edges. You need a license to carry a weapon in Upper Tavick’s Landing. This costs
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
some significant overlap. Substance and Theory Quandrix’s two deans carry the titles Dean of Substance and Dean of Theory, reflecting the philosophical division within the college. Is mathematics a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
some significant overlap. Substance and Theory Quandrix’s two deans carry the titles Dean of Substance and Dean of Theory, reflecting the philosophical division within the college. Is mathematics a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
. Enemies. As veterans of the Last War, many Redcloaks carry strong grudges against other nations. They tend to believe that the Treaty of Thronehold is merely an intermission in the ongoing conflict
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a hot desert on the Material Plane and poses a similar threat to travelers (see “Environmental Effects” in chapter 3). Sources of water are rare, so travelers must carry their own supplies or produce
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
. Enemies. As veterans of the Last War, many Redcloaks carry strong grudges against other nations. They tend to believe that the Treaty of Thronehold is merely an intermission in the ongoing conflict
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Magic Initiate, or Skilled feat (your choice). Your choice of feat reflects the transformation that changed your life. An encounter with a genie who gave you three wishes might have resulted in
attain, and I won’t waste my fortune. (Star, Sun) 3 I try to be a source of inspiration and joy to others. Life is never as bad as you think! (Euryale, Jester) 4 Courage and boldness can carry the day
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Magic Initiate, or Skilled feat (your choice). Your choice of feat reflects the transformation that changed your life. An encounter with a genie who gave you three wishes might have resulted in
attain, and I won’t waste my fortune. (Star, Sun) 3 I try to be a source of inspiration and joy to others. Life is never as bad as you think! (Euryale, Jester) 4 Courage and boldness can carry the day
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
, answering only to Gar Shatterkeel. She is a sly, calculating creature, quick to offer bargains and make deals that she can later turn to her advantage. The hag wields great influence over the cult’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
, answering only to Gar Shatterkeel. She is a sly, calculating creature, quick to offer bargains and make deals that she can later turn to her advantage. The hag wields great influence over the cult’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
firbolgs, who claim a distant kinship with giants. Hiatea’s priests adopt one of two roles, reflecting the god’s dual areas of concern. Some live within the giants’ enclaves and focus their efforts on
pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
firbolgs, who claim a distant kinship with giants. Hiatea’s priests adopt one of two roles, reflecting the god’s dual areas of concern. Some live within the giants’ enclaves and focus their efforts on
pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
accepts the challenge or if they characters speak ill of their game. Treasure Karg and Maul carry large satchels. Between them, they have 160 gp, 22 pp, three red spinels (100 gp each), a fine amethyst