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Returning 35 results for 'carry run grasp to her rage'.
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Equipment
An axe beak;axe beak's splayed toes allow it to run across snow, and it can carry as much weight as a mule. A domesticated axe beak can be purchased in Ten-Towns for 50 gp.
An animal pulling a
Monsters
Curse of Strahd
contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.Animated objects
creators to ride them, in which case they behave like typical brooms of flying. A broom of animated attack, however, can carry only half the weight that a broom of flying can.Poison, Psychic
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
Mythic Odysseys of Theros
disadvantage on the attack roll.Multiattack. Tromokratis makes three attacks: one with its pincer, one with its tail, and one with its tentacle grasp.
Pincer. Melee Weapon Attack: +18;{"diceNotation
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a creature, it is knocked prone.
Tentacle Grasp. Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType
Species
Eberron: Rising from the Last War
of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
House Lyrandar
Leader: Esravash d’Lyrandar
interests of all half-elves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Magic Items
Baldur’s Gate: Descent into Avernus
be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair.
An evil creature can
carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
Backgrounds
Guildmasters’ Guide to Ravnica
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
fungus field.
5
I can’t fathom what could have made my childhood friend run off and join the Gruul.
6
I love comparing notes with my friend in the Izzet, though our fields of research are
monsters
rolls against any target other than the creature.Multiattack. The sinner makes two attacks, using Hex Grasp or Blunderbuss in any combination. He can replace one attack with a use of Spellcasting to
cast Bane.
Hex Grasp. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Hex Grasp"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either
Monsters
Mordenkainen's Fiendish Folio Volume 1
deeply embedded magical compulsion to obedience.
Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. The appearance of sorcerous powers is wildly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Vecna’s Grasp is a cave network in Pandesmos. Other than Vecna, only the characters can reach this cave network—and only because they carry Vecna’s Links. No portal is needed to get
them there; the characters need only think about entering Vecna’s Grasp, and the power of their Vecna’s Links will transport them directly to area E1. From Vecna’s Grasp, the characters can reach Vecna’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Vecna’s Grasp is a cave network in Pandesmos. Other than Vecna, only the characters can reach this cave network—and only because they carry Vecna’s Links. No portal is needed to get
them there; the characters need only think about entering Vecna’s Grasp, and the power of their Vecna’s Links will transport them directly to area E1. From Vecna’s Grasp, the characters can reach Vecna’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Mark of Gruumsh The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Mark of Gruumsh The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Mark of Gruumsh The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Mark of Gruumsh The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Mummies pursue those who offend them, typically mortals who desecrate their resting places, steal their burial treasures, or defile sites tied to their faith. With undying rage, these ancient corpses go
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Mummies pursue those who offend them, typically mortals who desecrate their resting places, steal their burial treasures, or defile sites tied to their faith. With undying rage, these ancient corpses go
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lich Deathless Master of Magic Habitat: Any; Treasure: Arcana Viko Menezes An ancient lich and her ghast gravecaller attendants warp reality with forbidden magic Some nefarious magic-users carry out
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lich Deathless Master of Magic Habitat: Any; Treasure: Arcana Viko Menezes An ancient lich and her ghast gravecaller attendants warp reality with forbidden magic Some nefarious magic-users carry out
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the other covered by a dark patch. He is said to carry a collection of three staffs, made from the first tree cut down in the world, the first silver smelted, and the first iron forged. He uses these
staffs to raise destructive winds, cause terrible storms, and split the land in acts of rage. The three lightning bolts of his holy symbol represent these staffs, and when he vents his wrath on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
exhaustion. Axe Beaks An axe beak’s splayed toes allow it to run across snow, and it can carry as much weight as a mule. A domesticated axe beak can be purchased in Ten-Towns for 50 gp. See appendix A of the Monster Manual for the axe beak’s stat block.
Getting Around Ten-Towns Axe Beak Most Ten-Towners travel from town to town on foot. Those who need to transport more goods than they can carry use wooden sleds pulled by dogs or domesticated axe
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the other covered by a dark patch. He is said to carry a collection of three staffs, made from the first tree cut down in the world, the first silver smelted, and the first iron forged. He uses these
staffs to raise destructive winds, cause terrible storms, and split the land in acts of rage. The three lightning bolts of his holy symbol represent these staffs, and when he vents his wrath on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
exhaustion. Axe Beaks An axe beak’s splayed toes allow it to run across snow, and it can carry as much weight as a mule. A domesticated axe beak can be purchased in Ten-Towns for 50 gp. See appendix A of the Monster Manual for the axe beak’s stat block.
Getting Around Ten-Towns Axe Beak Most Ten-Towners travel from town to town on foot. Those who need to transport more goods than they can carry use wooden sleds pulled by dogs or domesticated axe
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
white, leathery wings.
A tunnel at the back of the skull leads to Tiamat’s lair. The devils nesting within the skull, the abishai, are believed to carry out her bidding — or perhaps guard over her
action, Torogar can make one melee attack with his horns.
Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.
Rage (Recharges after a Short or Long Rest). As a bonus action
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
white, leathery wings.
A tunnel at the back of the skull leads to Tiamat’s lair. The devils nesting within the skull, the abishai, are believed to carry out her bidding — or perhaps guard over her
action, Torogar can make one melee attack with his horns.
Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.
Rage (Recharges after a Short or Long Rest). As a bonus action