Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 16 results for 'carry were raven'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        carry were race
                                    
                                
                                    
                                        carry were races
                                    
                                
                                    
                                        carry were rage
                                    
                                
                                    
                                        care were rage
                                    
                                
                                    
                                        carry were rare
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
                                                
                                            
                                                
                                                    Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
                                                
                                            
                                                
                                                     organization, incorporating members who operate alone or in small groups, as well as elite social clubs or secretive societies. In all cases, Keepers identify each other by the Mark of the Raven, a sunburst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in the village circle. Assess how many ships the village has and roughly how many villagers they can carry. Instruct the villagers how to get to safety. Keep the villagers calm. Mayor Raven and
                                                
                                            
                                                
                                                     local defenses. Mayor Raven asks for the characters’ and Darrett’s help organizing the evacuation, tasking them with the following: Help her inform the villagers of the situation by collecting everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    The Final Boat Most of the draconians remaining in Vogler focus on looting the village, giving the villagers enough time to evacuate. At the end of the pier, only Mayor Raven, Darrett, and a few
                                                
                                            
                                                
                                                    , Mayor Raven, Jeyev, and a few other locals. Read or paraphrase the following as the characters leave Vogler behind: Vogler is in flames. Amid the columns of smoke rising from the village, invaders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     any kind, but it can’t be relied on to carry out tasks with any speed or efficiency. An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with
                                                
                                            
                                                
                                                     ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     rider 9 Trinket 10 Hidden bundle 11 1d4 swarm of ravens (50%) or 1 wereraven (see appendix D) in raven form (50%) 12 1d6 dire wolves 13 3d6 wolves 14 1d4 berserkers 15 Corpse 16 1d6 werewolves in human
                                                
                                            
                                                
                                                     alphabetical order. Barovian Commoners The sound of snapping twigs draws your attention to several dark shapes in the fog. They carry torches and pitchforks. If the characters are moving quietly and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , either perched on the rooftop in raven form or huddled inside in human form. These wereravens are loyal friends of the Martikovs and help protect the inn. If the characters earn the trust of the
                                                
                                            
                                                
                                                     they complete the quest and return with his wine shipment. Urwin sends a wereraven in raven form to observe the party’s progress from a distance. If the characters get in trouble, the wereraven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
                                                
                                            
                                                
                                                     form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     penetrate the foe’s defenses. Murderers carry many javelins with them, which they throw from hiding and wield in melee, and they also carry garrotes to cut off sounds of screaming.
 The Host on the March
                                                
                                            
                                                
                                                    , occasionally breaking off small garrisons (often of one type of goblinoid) to guard territory that needs to be held. A host usually marches at night, with outriders, who carry messenger ravens, traveling ahead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     diplomacy or guile can carry the day.  Cloud Giant Encounters    d12† Encounter 
     1  1 cloud giant seeking to learn the secrets of 1 spectral cloud* (attitude for both: 1d8) 
   2  1 cloud giant
                                                
                                            
                                                
                                                     death giant reaper* (attitude: 1d6) stalking a creature to offer its soul to the Raven Queen 
   5  1 stone giant (attitude: 1d12) negotiating with 1 death giant reaper* (attitude: 1d8) 
   6  1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast. Spellbook. Avarice’s
                                                
                                            
                                                
                                                    : burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force. Avarice, her raven familiar, and her gargoyles Avarice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ). The hostel’s proprietor is a human woman named Berta. Four peppy humans in leather aprons help her carry supplies, cook, and clean. Berta and her assistants use the commoner stat block. They’re
                                                
                                            
                                                
                                                     magical silence prevents casting spells with verbal components. Treasure. Porro and Cipolla wear gold chain belts worth 30 gp each. They each carry a key to their desk drawers (see areas T15 and  area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the customer can carry.) Bargewright Inn fell under Zhentarim influence a few years ago. Any member or ally of that faction can find a discreet welcome (and few or low fees) within its walls
                                                
                                            
                                                
                                                     name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     closed. Otherwise, it’s locked shut, and Victoro and Ammalia carry the only keys. When the characters first open the door, read: You are greeted with a wave of incoherent howling, as if opening the
                                                
                                            
                                                
                                                     raven form hang around the butterfly garden and occasionally prey on Ammalia’s prized pets when their mistress isn’t looking. Despite their insolence, Ammalia uses these imps as spies. She sends them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
                                                
                                            
                                                
                                                     depicts a young woman with raven-black hair. The middle jar displays a middle-aged woman with long white hair. The highest jar shows a white-haired crone or hag.  The jars are stuck to the table with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     wall is open slightly. In the middle of the room, an old man in an oversized black robe carefully removes a strip of parchment coiled around the leg of a raven while muttering kind words to the bird. Two
                                                
                                            
                                                
                                                     days. The mimic attacks any character who tries to steal the block of butter but otherwise prefers to be left alone. The mimic can carry on conversations in Common. Secret Door. Hidden in the room’s
                                                
                                            
                                        





