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                        Returning 32 results for 'carry with resting'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     two 10-foot-square rafts made of zurkhwood logs lashed together with thick spiderwebs. Resting nearby are six 10-foot poles that the drow use to guide the rafts.
 Although the darkmantles need to eat
                                                
                                            
                                                
                                                    , they flee if reduced to half their hit points or fewer. The drow use the rafts to ply the River of the Depths. Each raft is built to carry six Medium humanoids and their gear, though as many as twelve people can fit onto a raft if push comes to shove.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, 3, and 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep, cold, and
                                                
                                            
                                                
                                                    , Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
 Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     indifferent to a creature with a key card and anyone accompanying them, unless attacked. Detention drones donât carry key cards and canât open locked doors, but they can travel through maintenance
                                                
                                            
                                                
                                                     shafts (see the âMaintenance Shaftâ section). After 2d4 days of service, a detention drone must spend 24 hours resting in a rewinding station (such as those in area 7) before it can resume service
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , some of which drip with vile ichor.
 A pair of kenku examine one of the strange vehicles, chattering to each other in high-pitched squawks. These kenku carry an assortment of strange tools. When they
                                                
                                            
                                                
                                                     hanging in front of them. Resting on each shoulder are red-eyed ravens that scrutinize your group. Behind her, a hulking creature built of disparate fiendish parts trudges, moaning and hopping as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, area 3, and area 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep
                                                
                                            
                                                
                                                     guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
 Dawdling and Resting. Any party that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     treasures and more ships resting on the ocean floor than sailing its surface. However characters contend with the depths and whatever they might seek, consider using the possibilities on the Underwater
                                                
                                            
                                                
                                                     first dolphin. 
   2  Recover the treasure of a hero long ago devoured by a sea beast. 
   3  Carry a coastal cityâs gifts and diplomatic messages to an underwater community. 
   4  Calm a kraken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     malfunctioning ruin grinders hurled this crate to its current resting place when the hydra thatâs now in area D5 attacked. A character who examines the broken bridge and succeeds on a DC 13
                                                
                                            
                                                
                                                     carry up to 300 pounds, meaning it can carry two crates at a time to the mapâs northwest corner, if the characters wish. Crate of Incense. The crate found here holds incense used in summoning and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
                                                
                                            
                                                
                                                     alone carry. The northwest corner of the inn (pantry included) was destroyed by a falling rock. Most of the kitchen, however, was undamaged. Set into the north wall is a stone fireplace, and the floor is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     1d4 + 1 rounds. The cultists in area E5 remain where they are but begin their summoning chant. Treasure. The cultists carry 170 gp and 105 ep in loose coins, as well as five potions of healing
                                                
                                            
                                                
                                                     to protect its resting place. If Ebondeath left the âLeilon Besiegedâ quest in Claugiyliamatarâs body, the party is now in trouble. Ebondeath has the statistics of Claugiyliamatar, except his breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     such a campaign should approach a long wilderness journey as a challenge in logistics: how many pack animals do they need to carry the food for the journey, and how do they feed the animals?
 As always
                                                
                                            
                                                
                                                     Wisdom (Survival) check. You might require trackers to make a new check in any of the following circumstances: Resting. The trackers resume tracking after finishing a Short or Long Rest. Shifting Weather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the southeastern shore of the lake, Nightscale is dozing on her hoard on the island (area 53). The dragon is immediately alerted to their presence if the characters make noise, carry light sources, or
                                                
                                            
                                                
                                                     gloom, suggesting the promise of treasure to be had.
 Nightscale keeps her treasure on the small island in the lake, and she spends most of her time resting here. If the characters have avoided
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     resting on the tables bathe the room in dull orange light and cast shadows upon the walls, most of which are adorned with wolf heads mounted on wooden plaques. The double doors leading into the taproom
                                                
                                            
                                                
                                                     black wardrobes stand against the wall by the door. The door to this room can be locked from the inside, and each guest gets a key. Urwin and Danika carry spare keys. The footlockers and wardrobes are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     midnight, the roc takes to the sky with the Frostmaiden on its back and doesnât return to the fortress until a few hours before sunrise. Without the roc to carry her around Icewind Dale, Auril canât cast
                                                
                                            
                                                
                                                     steel head resting on the icy floor.
 Treasure. The greataxe is Vassavickenâs berserker axe, which adjusts in size to match whoever attunes to it. When found, itâs 15 feet tall and weighs 650 pounds. If a character attunes to the axe, it shrinks to a size befitting its new wielder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     is locked and reinforced with bronze bands. All of the servants carry a key, as do Lady Wachter and Ernst Larnak. The door can be forced open with a successful DC 20 Strength check. If the characters
                                                
                                            
                                                
                                                    . Andralâs church (area N1), Father Lucian offers to look after her, and she agrees to stay with him. N4o. Master Bedroom The door to this room is locked. Lady Wachter and her servants carry keys. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     if the characters are resting 3 Carrion crawler 4â5 Escaped slaves 6â7 Fungi 8â9 Giant fire beetles 10â11 Giant ârocktopusâ 12 Mad creature 13 Ochre jelly 14â15 Raiders 16 Scouts 17 Society of
                                                
                                            
                                                
                                                     escorted by a duergar kavalrachni astride a female steeder (see appendix C for both). The traders carry goods worth 5d4 Ă 10 gp plus ten days of provisions per member of their party; they are willing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
                                                
                                            
                                                
                                                     corners. Bearskin rugs and overstuffed chairs fill the room. Lord Gralhund recently took up falconry as a hobby. In the middle of the room, resting on a table, is a cage containing a hooded falcon (use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     wall above a 10-foot-tall basalt table with some valuable items resting on it and a large iron chest tucked underneath it (see âTreasureâ). Two wardrobes of fire-scorched wood stand against the west wall
                                                
                                            
                                                
                                                     chest, resting on a bed of ashes, is a giant-sized adamantine crown set with six black opals (worth 7,500 gp and weighing 150 pounds). Under the ashes are 6,300 gp, Duke Zaltoâs conch of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     side of the vessel is broken and slightly bowed, as if an immense weight had been resting on top of it.
 When Arveiaturace climbs onto the Dark Duchess, she does so from the forecastle. Examination of
                                                
                                            
                                                
                                                     dragon is back, circling above me like a vulture. I reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.â
 Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters likely have no way of knowing the larger prints are slaadi tracks. Resting near Camp. If the characters take a long rest in the camp or within a mile of the Sunward Fortress, there is a 50
                                                
                                            
                                                
                                                     Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before the tadpole is born, the host
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Three has the following recurring features: The dungeonâs rooms, corridors, and staircases are hewn from limestone and unlit unless the text states otherwise. (Followers of the Dead Three carry torches
                                                
                                            
                                                
                                                     table with a human cadaver resting atop it. A frighteningly thin woman in a black robe is studying the corpse, her face largely hidden under a cowl. Around her feet creep a swarm of skeletal rats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in the ancient battle with Lenthâs forces. The top layer of skeletons peeks through the seafloor. The merfolk bones float if they are unearthed from their resting place. A giant white moray eel hides
                                                
                                            
                                                
                                                     of 10 feet, a swimming speed of 40 feet, and can breathe air and water. They donât carry longbows. When the merfolk spy the characters, Talnad begs them for help, saying she dropped her seashell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     arrival to one of the available goblin clerks.
 Visitors are required to carry identification papers at all times in Azrokâs Hold. The goblins behind the desks interview visitors, draw crude pictures
                                                
                                            
                                                
                                                     decor suggests as much. Its contents are as follows: Azrok and Lurkana. In the northeast part of the room, Azrok the hobgoblin warlord sits on a throne of bleached skulls, with one foot resting on an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     party. When using the Random Encounter table below, roll once for travel during the day and once while the characters are resting at night. Or if you see an encounter that tickles your fancy, just run it
                                                
                                            
                                                
                                                    , Thetsis enters the fray. Treasure. The bugbears carry nothing of value, as Rasqel has not paid them in several days. The bandit carries 25 gp in his belt pouch. BUSINESS OPPORTUNITIES
 The âFree-Market
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     their Whirlwind action to hurl characters through the castleâs weakened walls (see âGeneral Featuresâ earlier in the adventure). Itâs a 20-foot drop to the ground from there. The Match Thief. Resting on a
                                                
                                            
                                                
                                                     tinder, loathing the ease
 With which mortals could carry this fervor and fire
 Without burning inside out from their pyre.
 Three matches to go, the impish fey thought,
 The next one would give
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     carry keys to unlock it. N3h. Pantry This pantry contains shelves of foodstuffs, although half of the shelves are bare. Two barrels of wine stand against the east wall. The pantry has not been fully
                                                
                                            
                                                
                                                    . Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     resting here. The room contains two beds, two nightstands, and two trunks (each one packed with linens). Tucked beneath each bed is a copper chamber pot. A hearth in the south corner keeps the room
                                                
                                            
                                                
                                                     out whatâs happening. Meanwhile, Dartinal smokes a pipe in bed and waits for Dusk to return.
 Fireplace. Resting on the fireplace mantel are a wedge of soap, a brush, a clay pipe, and an ivory tobacco
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     two pet apes (which have 30 hit points each). One is on guard to the north of the door, the other resting on a platform built above the door. The Keeper wears a thick chain mail shirt (accounting for
                                                
                                            
                                                
                                                     utensils upon them. 4. Outpost This room holds eight bugbears, alert and ready for trouble. They carry 2d4 gp each. 5. Barracks This small barracks holds nine sleeping bugbears. 6. Barracks This small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    , north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
                                                
                                            
                                                
                                                    , Nimira is here, resting on the pallet. Otherwise, the room is empty. The satchels contain mundane supplies: extra clothes, food, lamp oil, and similar stuff. The door in the northwest corner leads to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
 This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
                                                
                                            
                                                
                                                     accepts the challenge or if they characters speak ill of their game. Treasure Karg and Maul carry large satchels. Between them, they have 160 gp, 22 pp, three red spinels (100 gp each), a fine amethyst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dragon-wing glider. (It takes 1 minute to don or doff the glider.) It canât support more than 80 pounds, although the amount of weight it can carry is not evident. A character who inspects the glider in an
                                                
                                            
                                                
                                                     afflicting Barovia. Crypt 34 King Dostron the Hellborn Resting in the center of this crypt is a seven-foot-long gilded sarcophagus, its lid painted with the likeness of a screaming king wearing a crown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The coral itself isnât valuable. Several of the giants carry treasure as well: Mirran, the elder storm giantess, wears a gold-inlaid conch shell headdress (worth 750 gp). Nym, the younger storm
                                                
                                            
                                                
                                                     this). Resting on a 20-foot-tall shelf is a magic item (roll on Magic Item Table G in chapter 7 of the Dungeon Masterâs Guide). 25. Library This room contains sturdy, floor-to-ceiling shelves made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     working or training in other parts of the monastery. When they arenât working, theyâre resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
                                                
                                            
                                                
                                                     The garden gate leading to the monastery exterior is normally locked. Hellenrae and Qarbo carry keys to the gate. A walled garden shelters beneath the northern wall of the monastery. The garden is
                                                
                                            
                                        






