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                        Returning 35 results for 'carry with running'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ;
Bond. âIâm running on fumes here. I need oil.â
Flaw. âIâm too tired to fly today. You carry me.âPoison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Appendix B: Infernal War Machines Infernal war machines are vehicles built in the Nine Hells and fueled by the souls of the damned. Smaller war machines carry raiding parties or scouts. Larger, more
                                                
                                            
                                                
                                                     weapons. An infernal war machineâs engine roars a bass, growling rumble with an undertone of agonized screams as its furnace burns souls for fuel. This appendix includes stat blocks for infernal war machines, rules for running and repairing them, and guidelines for handling chases in Avernus.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running This Chapter Review the chardalyn dragonâs stat block and description in appendix C before running this chapter of the adventure. Stopping the dragon will be a daunting task for the
                                                
                                            
                                                
                                                     characters. Fortunately, they wonât have to fight it alone. From the moment it leaves the fortress, the chardalyn dragon begins to carry out Xardorokâs plan to level Ten-Towns one settlement after another. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , it crashes, as described in the âCrashing a Shipâ section. Capacity A shipâs stat block indicates how many creatures and how much cargo it can carry. Creatures include both the crew of the vessel and
                                                
                                            
                                                
                                                     any passengers who might ride along. Passengers donât generally engage in running a ship, but they also donât need to be mere bystanders. Seasick merchants and marines thoroughly capable of facing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
                                                
                                            
                                                
                                                     any kind, but it canât be relied on to carry out tasks with any speed or efficiency. An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
                                                
                                            
                                                
                                                     noncombatant adults and children. Half can carry ammunition, tend the injured, or watch over the elderly and very young. The Charactersâ Role Let the characters take the lead on how to set up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     truncheon, a dagger, and a buckler. Because most citizens in Waterdeep donât bear weapons, these tools prove a more than ample deterrent to criminal activity. Members of the Watch typically donât carry
                                                
                                            
                                                
                                                     crossbows or other weapons to attack at range, but running from the Watch â though it may be a time-honored tradition for local miscreants â rarely works out for newcomers to the city. I guarantee that all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     moonlight. 3 You must speak the true name of the creature that cursed you three times in a row. 4 While standing in sunlight on an arched bridge over running water, you must beg the Summer Queen for
                                                
                                            
                                                
                                                     color.) 8 You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you. 9 You must persuade a centaur to carry you on its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     same kind of creature are present, since the druid might favor a certain kind of beast or plant.) Running the Encounter. The frost druid aims to kill the characters or send them scurrying back to Ten
                                                
                                            
                                                
                                                     giant riding a mammoth, as the earth rumbles and trembles with every one of the mammothâs heavy footfalls. Running the Encounter. The frost giant has come down from the Spine of the World mountains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     never acknowledged his death and still speaks to his body as if he were alive. He was, while he lived, her only friend and confidant. Arveiaturace the White Wyrm and Her Mysterious Rider Running the
                                                
                                            
                                                
                                                     awakened beast the characters encounter. Running the Encounter. An awakened beast looks the same as its normal counterpart, except for a hint or gleam of intelligence in its eyes. It can be neutral or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps theyâre discovering the gods for the first time, or they might be
                                                
                                            
                                                
                                                     of War, is
 one of many deities seeking
 followers to carry their
 faith back to Krynn The characters wake after having the vision and find nothing out of the ordinary. They realize the object in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     buckets are spaced 15 feet apart. Roughly half of them contain ore and uncut gems from the mines; the rest are empty and big enough to carry five Small creatures or two Medium creatures each. The
                                                
                                            
                                                
                                                     and refining. The processed materials are then transported past Turbine Heights to Old Lockford, where they are sold by merchants and guild artisans.) The Slagline alternates between running for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     walls to carry water to the magma below, the heat from the pit is ferocious. Gouts of steam billow up through cracks in the stone to fill the chambers above this area, and the earth rumbles in a
                                                
                                            
                                                
                                                     left the day-to-day running of the Great Forge to a pair of experienced smiths: Helgrim Candlewick and Rollo Summergold (both shield dwarf veterans). Great Forge Random Encounters The Great Forge is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    16. Talisâs Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
                                                
                                            
                                                
                                                    , and the kobolds from area 12 running, and even yells out the window for Trepsin the troll. Pull out all the stops â and if things go badly, Talis climbs out a window and flees into the woods or through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with the blood, sweat, saliva, and entrails of oneâs enemies might be fun from time to time, but the cleaning costs alone can eat up a big chunk of a franchiseâs profits. Running half-naked through
                                                
                                            
                                                
                                                     from the victim 
   Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Venatrixâs engine or shut it off. Cause the Venatrix to take the Dash or Disengage action while the vehicleâs engine is running Insert a Soul Coin into the engineâs furnace Soul Fuel. The Venatrixâs engine
                                                
                                            
                                                
                                                     currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    16. Talisâs Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
                                                
                                            
                                                
                                                     6, and the kobolds from area 12 running, and even yells out the window for Trepsin the troll. Pull out all the stopsâand if things go badly, Talis climbs out a window and flees into the woods or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
                                                
                                            
                                                
                                                     directors that assembles teams from among the rank and file of the Izzet League to carry out research according to Niv-Mizzetâs directions. The Izmagnus is a smaller board with five to seven members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, âSpeak softly and carry a big wand.â As a member of Acquisitions Incorporated, you also
                                                
                                            
                                                
                                                     nightmare of franchise-branded zombies running amok. Still, if things get bad, thereâs nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you canât cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     snail, and the others carry clubs and slings.
 The singing harefolk are six harengon brigands (see appendix C) who delight in thievery but avoid killing. Their marching song is dedicated to their
                                                
                                            
                                                
                                                     his cunning;
A flash of his scarf, heâll take off running.
Quick as a bolt, his long scarf trailing,
Gasping, grasping, youâll end up flailing.
Youâll pout, youâll moan, youâll huff, youâll sneer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . (See the next section for more information.) Their clothing and armor is filthy, and they carry only their weapons and one extra bottle of fermented river water. The glowing green liquid has no benefit
                                                
                                            
                                                
                                                     (Investigation) or Wisdom (Perception) check to search around the cavern entrance detects a pressure plate running wall to wall under the dirt floor. If the check is 17 or higher, it also notes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
                                                
                                            
                                                
                                                     Shield Tower is the Waterbaronâs Barge. This massive vessel can carry two hundred soldiers or seventy-five Shields of Yartar with their horses. Its sides above the waterline are armored with iron. Behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ). Similarly, sometimes a player is familiar with the published adventure youâre running or knows the Monster Manual backward and forward. Encourage the player to keep that knowledge separate from their
                                                
                                            
                                                
                                                     looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table with one already made, talk to that player about what they have in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     modern science (which might not apply in the game universe anyway). Similarly, sometimes a player is familiar with the published adventure youâre running or knows the Monster Manual backward and forward
                                                
                                            
                                                
                                                     Characters. Players who want to play evil characters might be looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
                                                
                                            
                                                
                                                    
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump â but part of the bridge breaks away under the
                                                
                                            
                                                
                                                     immunity to poison and psychic damage. V4. Hall of Moradin This 20-foot-high hall has the following features: Three pillars running the length of the hall are carved to resemble warhammers, with their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Werewolves in the Mist This adventure hook assumes youâre running a campaign in or near Daggerford (see âMysterious Visitorsâ for more information). It also assumes youâre using the five player
                                                
                                            
                                                
                                                    , stealth, innuendo, and combat. Backed by the wealthy, they carry well-made equipment (often disguised to appear common). Alliance operatives are often glory hounds. Zhentarim The Black Network sees the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     carry the wildfires there. The most prominent locals disagree about what to do, and this has exacerbated tensions. Townsfolk are initially Indifferent to the characters. If the characters seek out
                                                
                                            
                                                
                                                     dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
 You can spend as much or as little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stern-looking owlâs head carved into its top. Staff 2 is a smooth, polished length of blue-tinted wood thatâs as strong as steel, with black veins running through it and an octopus carved into its top
                                                
                                            
                                                
                                                     dispelled, read: Well-dressed revelers mill about, talking loudly to each other while servants carry bottles of wine and spirits around to refill their cups. Behind a rectangular counter, a bald, pale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     for guildmasters to meet with the Lords of Waterdeep and renew their charters for another year. Mirtul 6â9: The Plowing and Running Rural areas around the city observe this holiday in the traditional
                                                
                                            
                                                
                                                     sense of shared activities of plowing fields and moving (or ârunningâ) livestock. But within the city, the holiday is celebrated with a series of races. Foot, horse, and chariot races are run through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     modronsâ path. On a successful save, it takes half as much damage but is otherwise affected the same. Modrons are unaffected by the march and can move through it unimpeded. Prepared for Power Before running
                                                
                                            
                                                
                                                     creature at a time. The skull can cast the dominate monster spell (save DC 20) three times per day. It orders charmed creatures to free it, carry it to the Nine Hells, and slay any creature that impedes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stone archway leading to a dark tunnel. To the left of the statue is a crude animal pen with a small, panicked bird running around inside it. There are no other signs of life.
 When the Order of the
                                                
                                            
                                                
                                                     true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.â Man agreed, and Crocodile bore him safely across the water
 When they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
                                                
                                            
                                                
                                                     surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in whatâs in the vaults. In any free time between events, or by sneaking away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     diplomacy or guile can carry the day.  Cloud Giant Encounters    d12â  Encounter 
     1  1 cloud giant seeking to learn the secrets of 1 spectral cloud* (attitude for both: 1d8) 
   2  1 cloud giant
                                                
                                            
                                                
                                                     rampage after running away from its giant owner 
   11  1d4 + 1 vampiric mistsâ  (attitude: 1d4 + 1) lurking in a fog bank 
   12  1 cloud giant smiling oneâ  (attitude: 1d10) seeking the Misty Vale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     and the other cadets use the bandit stat block but carry no weapons. Instead, they make unarmed attacks (+3 to hit, 2 bludgeoning damage on a hit). Anyone reduced to 0 hit points by such attacks is
                                                
                                            
                                                
                                                     throughout the day as the characters attempt to complete their orientation tasks, running other cadets through a variety of training programs. Characters can report back to her after completing their
                                                
                                            
                                        






