Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 6 results for 'carrying checking'.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
monsters. He sends his champions to fetch the necessary ingredients for her.
3 A bitter noble makes a pact with Mogis for power in exchange for carrying out a plot to ignite a war between Meletis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
monsters. He sends his champions to fetch the necessary ingredients for her.
3 A bitter noble makes a pact with Mogis for power in exchange for carrying out a plot to ignite a war between Meletis
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters are traveling, it is assumed that the characters survive with the equipment they were wearing or carrying still in their possession. The fate of any NPCs and cargo aboard the wrecked ship is
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters are traveling, it is assumed that the characters survive with the equipment they were wearing or carrying still in their possession. The fate of any NPCs and cargo aboard the wrecked ship is
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wafts through the palace’s open doorway.
Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
turn, energy from the rift strikes the creature for 22 (4d10) force damage, then teleports the creature, along with anything it is wearing or carrying, to a random unoccupied space atop one of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wafts through the palace’s open doorway.
Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
turn, energy from the rift strikes the creature for 22 (4d10) force damage, then teleports the creature, along with anything it is wearing or carrying, to a random unoccupied space atop one of the






