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Returning 10 results for 'carrying frigid'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Frigid Rebuke","rollDamageType
eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
carrying, up to 30 feet to an unoccupied space it can see.
Reactions
Frigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that
each: greater restoration, revivify
Bonus Actions
Fey Step (Recharge 4–6). The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bartender is an ice devil named Oganath, who uses its frigid claws to instantly chill the drinks it serves. At any given time, 2d4 horned devils relax in the lounge. Oganath’s Cocktails. An expert in arcane
in this way, every time you finish a long rest, you must make a DC 10 Charisma saving throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wide, 5 feet deep, and filled with frigid water. When a creature other than Zorhanna enters the water for the first time on a turn or starts its turn there, it must make a DC 17 Constitution saving
for 10 minutes, after which it automatically refills with frigid water. Vault. The three concentric, gilded rings at the bottom of the pool are the locking mechanisms for a hidden safe. Each ring is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer
powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isn’t in use, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Well” section). Coldwood Branches of the Icespear River emerge from the heart of the Coldwood, trickling south toward the Silver Marches. The Glimmerwood is so frigid that the ground is covered with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shadowtop Cathedral. If the awakened plants spot a creature openly wearing or carrying the symbol of the Emerald Enclave, the plants move aside to reveal hidden trails. Other creatures searching the forest
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Equipment trait, and Spellcasting action option described below, all of which increase his challenge rating to 25 (75,000 XP): Dual Wand Wielder. If Klauth is carrying two wands, he can use an action to
the frigid water around the burning wreck, and the greatship’s deck is strewn with other dead giants. For a map of Luskan and more information about it, see the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that
intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed. A






