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Returning 35 results for 'carrying while rotting'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4
);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Rotting Fist","rollDamageType":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Rotting Fist
Magic Items
Storm King's Thunder
, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying
hit points.
This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet. Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example
point maximum become temporary hit points. This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet. Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example
point maximum become temporary hit points. This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
57. Oubliette Any creature that tries to magically transport itself out of the tomb arrives here instead. You arrive in a room half-filled with rotting corpses. Protruding from one wall is a large
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
57. Oubliette Any creature that tries to magically transport itself out of the tomb arrives here instead. You arrive in a room half-filled with rotting corpses. Protruding from one wall is a large
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The coins have the profiled visage of Strahd von Zarovich stamped on them. A character can scoop up one hundred coins every minute. K74c. Rotting Corpse Clinging to the bars of this otherwise empty
cell is the rotting corpse of a male half-elf dressed in leather armor. This cell is linked to a teleport trap in area K73. Treasure. A search of the corpse yields a sheathed longsword and two belt
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The coins have the profiled visage of Strahd von Zarovich stamped on them. A character can scoop up one hundred coins every minute. K74c. Rotting Corpse Clinging to the bars of this otherwise empty
cell is the rotting corpse of a male half-elf dressed in leather armor. This cell is linked to a teleport trap in area K73. Treasure. A search of the corpse yields a sheathed longsword and two belt
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action.
The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit
in each form. Any equipment it is wearing or carrying isn’t transformed.
Nightmare Large Fiend, Neutral Evil
AC 13 Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action.
The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit
in each form. Any equipment it is wearing or carrying isn’t transformed.
Nightmare Large Fiend, Neutral Evil
AC 13 Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles its damage dice with its Rotting Fist attack, and makes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles its damage dice with its Rotting Fist attack, and makes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waterborne depends on the vehicle carrying them; see “Vehicles.” Narration during Travel Kent Davis Traveling through fantastical landscapes can be a fun and interesting part of any adventure Just as
pass. In another, sunlight streams through the leaves above, and flower-laden vines twine up every trunk. Signs of corruption—rotting wood, foul-smelling water, and rocks covered with slimy moss—can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waterborne depends on the vehicle carrying them; see “Vehicles.” Narration during Travel Kent Davis Traveling through fantastical landscapes can be a fun and interesting part of any adventure Just as
pass. In another, sunlight streams through the leaves above, and flower-laden vines twine up every trunk. Signs of corruption—rotting wood, foul-smelling water, and rocks covered with slimy moss—can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
not carrying light sources, they can try to hide from these Barovians, who carry pitchforks (+2 to hit) instead of clubs, dealing 3 (1d6) piercing damage on a hit. Barovian commoners rarely leave
needles. The woods crawl with needle blights that serve the evil druids of Barovia. If the characters are moving quietly and not carrying light sources, they can try to hide from these blights. Revenant A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
not carrying light sources, they can try to hide from these Barovians, who carry pitchforks (+2 to hit) instead of clubs, dealing 3 (1d6) piercing damage on a hit. Barovian commoners rarely leave
needles. The woods crawl with needle blights that serve the evil druids of Barovia. If the characters are moving quietly and not carrying light sources, they can try to hide from these blights. Revenant A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from hooks in the ceiling, while the choking stench of rotting flesh fills the air. A stairway leads up near the stern. Tiny spiders crawl over everything.
The cultists kept this area free of webs
, and it can’t be opened by any normal means. See “Moving Aubreck’s Treasure” for details on carrying the box after the elder octopus attacks, and for getting the treasure safely off Emperor of the Waves.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from hooks in the ceiling, while the choking stench of rotting flesh fills the air. A stairway leads up near the stern. Tiny spiders crawl over everything.
The cultists kept this area free of webs
, and it can’t be opened by any normal means. See “Moving Aubreck’s Treasure” for details on carrying the box after the elder octopus attacks, and for getting the treasure safely off Emperor of the Waves.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
moon at night. The interior of the ship and the sea cave are concealed in darkness. Structure. The wood of the Marshal’s hull, deck, and doors is rotting. Unless otherwise noted, a door or a 5-foot
. Cuthbert stands at the west end of the room. Benches. Four rotting benches are attached to the floor. Altar. A detect magic spell or similar effect reveals an aura of divination magic radiating from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
moon at night. The interior of the ship and the sea cave are concealed in darkness. Structure. The wood of the Marshal’s hull, deck, and doors is rotting. Unless otherwise noted, a door or a 5-foot
. Cuthbert stands at the west end of the room. Benches. Four rotting benches are attached to the floor. Altar. A detect magic spell or similar effect reveals an aura of divination magic radiating from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters exiting the maze on the pyramid’s second floor. Water of Athis. An aqueduct fills half the corridor, carrying the water of Athis (see the “Pyramid Features” section) toward area P29. P31: Long Hall
. If a creature carrying a fruit is hit by an attack or is otherwise jostled, the fruit explodes. Tapping Noise. A character who stands on the ledge or domed ceiling and succeeds on a DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters exiting the maze on the pyramid’s second floor. Water of Athis. An aqueduct fills half the corridor, carrying the water of Athis (see the “Pyramid Features” section) toward area P29. P31: Long Hall
. If a creature carrying a fruit is hit by an attack or is otherwise jostled, the fruit explodes. Tapping Noise. A character who stands on the ledge or domed ceiling and succeeds on a DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
version of its true form, that of a constantly rotting and re-forming corpse with shifting features (chaotic evil; use the lich stat block). It revels in its freedom and shares anything it knows with
creature that tries to interfere with X01. The remaining septon continues to carry X01, attacking only if X01 is stolen. The septons fight to the death. Septons carrying X01 move with the other modrons at
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
version of its true form, that of a constantly rotting and re-forming corpse with shifting features (chaotic evil; use the lich stat block). It revels in its freedom and shares anything it knows with
creature that tries to interfere with X01. The remaining septon continues to carry X01, attacking only if X01 is stolen. The septons fight to the death. Septons carrying X01 move with the other modrons at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are always a few inmates rotting in these cells, ranging from petty criminals to political prisoners
to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Artist: Phil Stone
Korex Former Adventurer Warped by Rat Magic
fungus makes two Rotting Touch attacks.
Rotting Touch. Melee Attack Roll: +2, reach 10 ft. Hit: 4 (1d8) Necrotic damage.
Artist: Christopher Burdett
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are always a few inmates rotting in these cells, ranging from petty criminals to political prisoners
to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldur’s Gate might wind
last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil and unwilling to cede claim to the tome — which it hasn’t yet located — the nothic is full of secrets from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldur’s Gate might wind
last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil and unwilling to cede claim to the tome — which it hasn’t yet located — the nothic is full of secrets from
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden palisade topped with the rotting heads of dead orcs encircles a hilltop village of huts and longhouses in the northern part of the Surbrin Hills. Roughly three hundred Uthgardt of the Griffon
return to Hawk’s Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day. Suggested
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden palisade topped with the rotting heads of dead orcs encircles a hilltop village of huts and longhouses in the northern part of the Surbrin Hills. Roughly three hundred Uthgardt of the Griffon
return to Hawk’s Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day. Suggested