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Returning 35 results for 'carrying whisper ritual'.
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carrying whisper rituals
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carrying whispers ritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice.
Parasitic Tentacle. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
into a gibbering mouther that obeys the lich and uses the target’s initiative.
Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a
Monsters
The Book of Many Things
Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
Monsters
Candlekeep Mysteries
as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can’t
gingwatzim reverts to its true form and then vanishes.A gingwatzim is a peculiar form of life created by a spell or a ritual. The magic that brings it into being draws on spirit energy from the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for godhood, a yuan-ti abomination might perform a ritual that, if successful, transforms them into an even greater form: a yuan-ti anathema. This ritual demands the sacrifice of hundreds of snakes and
, Fire, LightningChange Shape. The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of spellcasting and psionic communion. Upon
. Alhoons can extend their existence by repeating the ritual with new victims, effectively resetting the clocks for themselves.
Destroying a periapt of mind trapping consigns those trapped within it to
Monsters
Keys from the Golden Vault
":"Elemental Rebuke", "rollDamageType":"fire"} fire damage to the attacker. Charmayne then teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never
-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The deep scion reverts to its true form if it dies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack—and then they are the last thing their victims see.
A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re-forming in
the Abyss, siphoning its essence into themselves.Shadow Step. While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moment they attack—and then they are the last thing their victims see.
A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re
. While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.
Monsters
Vecna: Eve of Ruin
another creature’s turn. The false lich regains spent legendary actions at the start of its turn.
Spiteful Teleport. The false lich, along with anything it is wearing or carrying, teleports to an
ritual. This transforms the corpse into a near-identical copy of the lich with immense necrotic power and some of its creator’s arcane prowess. The creator then embeds enchanted gemstones into the
Monsters
Candlekeep Mysteries
":"damage","rollAction":"Claws","rollDamageType":"piercing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Monsters
Vecna: Eve of Ruin
the attacker, and Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.On countless worlds, his name evokes tales of terror and cruelty
master plan is almost complete. He has funneled a significant amount of his energy into weaving his ritual. Therefore, when the characters finally confront Vecna and try to save the multiverse, he is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a sapphire worth 1,000+ GP)
Duration: Until dispelled
You touch the
appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a sapphire worth 1,000+ GP)
Duration: Until dispelled
You touch the
appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Cursed The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Cursed The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Stone Cursed Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from
the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws that drip with thick, gray
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Stone Cursed Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from
the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws that drip with thick, gray
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Drawmij’s Instant Summons 6th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10
your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Drawmij’s Instant Summons 6th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10
your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
Whisper twice.
Parasitic Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 17
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
Charmayne’s command. It’s up to the characters to steal the king’s heart, thereby ending Charmayne’s ritual. If the characters are successful, all the damage wrought by Charmayne’s magic will be undone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
. Kuo-toa Ritual Sites 1d8 The Kuo-toa Community Features... 1 An arena scattered with weapons made from crustacean shells. 2 A gallery of hibernating chuuls. 3 A garden of mussels and tide pool
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
. Kuo-toa Ritual Sites 1d8 The Kuo-toa Community Features... 1 An arena scattered with weapons made from crustacean shells. 2 A gallery of hibernating chuuls. 3 A garden of mussels and tide pool
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
Whisper twice.
Parasitic Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 17
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
Charmayne’s command. It’s up to the characters to steal the king’s heart, thereby ending Charmayne’s ritual. If the characters are successful, all the damage wrought by Charmayne’s magic will be undone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words
). BECOMING A HAG
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag, either one of their own kind or that embodies the hexblood’s nature. This requires that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words
). BECOMING A HAG
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag, either one of their own kind or that embodies the hexblood’s nature. This requires that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus’s wings, driving that noble creature to evil as it is transformed by dark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers, now psychically linked with both the myconid sovereign and Araumycos, are aware of the demon queen and her minions performing Zuggtmoy’s demonic ritual. Through your link with Basidia, you
tumescent fungal growths follow her like bridesmaids, carrying a veil and train of lacy mycelia. Stepping off the litter as her followers set it down, the Demon Queen of Fungi rises to tower above all the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers, now psychically linked with both the myconid sovereign and Araumycos, are aware of the demon queen and her minions performing Zuggtmoy’s demonic ritual. Through your link with Basidia, you
tumescent fungal growths follow her like bridesmaids, carrying a veil and train of lacy mycelia. Stepping off the litter as her followers set it down, the Demon Queen of Fungi rises to tower above all the