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Returning 35 results for 'carved forces'.
Other Suggestions:
called forces
carved force
carried forces
charged forces
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arcane experiments. A dragon could be encountered as an ally or as a cruel enemy who casually crushes humanoids. The magic of Argonnessen is far more powerful than the forces wielded by the wizards of
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities of stone and glass, carved paths through the wilderness, tamed the great lizards, worked mighty magics, shaped the world around them, and warred upon each other. Those were the Days of Thunder
. The age of the creator races came to a sudden end some thirty thousand years ago. Perhaps their wars reached a terrible and inevitable crescendo, or they tampered with forbidden forces. For whatever
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
destroyed the white tower, disrupting the balance of magic between the three towers. Lord Soth’s forces from nearby Dargaard Keep assumed control of the ruins. They built fortified walls around the
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: “Zariel, guardian of
only once while in the memory. I3. Temple of Lathander This two-story, white stone temple carved with images of the sun on its exterior walls is the largest building in the town. Iron shutters cover the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with vines that twist through eleven actual humanoid skulls mounted to the frame. Carved into the bottom of the frame are the following words in Celestial: “The dead know the secret.” The
appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gate’s command word
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clifftop. Demon attackers are battering the stone walls and the thick metal door, but the door seems to be holding.
Lolth’s forces batter at this bunker to reach Kas, who is lower in the redoubt
. A citadel spider (see appendix A) attacks the structure while four driders direct its efforts. They expect retaliation from Miska’s forces and are quick to attack unfamiliar creatures. If Lolth’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
knights carved from living ice. The queen lives in a glacial palace, and those who overcome her guards and the deadly weather to earn her favor can gain powerful boons. It’s also common knowledge that
growing too powerful. Woe betide the people of Khorvaire if dragon and giant ever set aside their ancient vendetta and join forces! The Frostfell is thought to be the original homeland of the dwarves, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high ceiling.
Githyanki. Four githyanki warriors stand guard next to the pillars.
Arch. Embedded in the east wall is a stone arch, its keystone carved with an image of a six-fingered
remaining.
Fountain. Embedded in the north wall is a stone fountain with a semicircular basin. The fountain is carved in the likeness of a winged fish with water spouting from its mouth.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers’ arrival, add that individual to the forces arrayed here (one bandit captain, six bandits, and two doppelgangers). Once alerted, these forces gather in area 6a and wait for the
Waterdavian nobles clad in decorative plate armor.
Bones and Broken Staff. Lying at the base of the central statue are the bones of a long-dead hobgoblin and a white wooden staff broken in half.
Carved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Al’chaia’s Quarters Al’chaia commands the githyanki forces in the Crystal Labyrinth and Crèche K’liir. This room serves as her quarters. The chamber’s contents are as follows: Al’chaia. Al’chaia
level 17.
Dragon. Zolcharrx, a female young red dragon, is curled up in a corner of the room, watching Al’chaia wearily.
Furnishings. A huge, well-carved canopy bed standing against one wall has a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the area. As the characters explore, they fall prey to the undead present here (see “Undead Forces”).
Map 3: Dumathoin’s Gulch View Player Version
Cliffs The gulch walls are uneven and
carved moonstone dwarf is a sacred statue that can be possessed by the resident eidolon (see appendix A) of Dumathoin to deal with intruders. Until the statue is possessed, it is just an object carved to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, such as chimeras, griffons, harpies, and manticores, make nests on the sides of the canyon. At the bottom of the gorge, a river cuts through the stone. A massive statue of Mogis is carved into an
neighboring settlement.
4 A manticore captures warriors and forces them to fight to the death for its amusement.
5 A group of cyclopes capture travelers and keep them as livestock in their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
releasing her. Ubtao has since withdrawn from the world, leaving no one to guard against Dendar’s release.
Ras Nsi, one of Ubtao’s fallen champions, has joined forces with the yuan-ti and become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Glowing quartz pillars stand around the temple perimeter, carved to look like natural columns. The glowing pillars have the appearance of buttresses, but only the four stone pillars in the middle of
golem. She ordered her remaining forces to fall back, whereupon the golem withdrew to the altar once more. Skella is prepared to let the adventurers take a crack at defeating the golem, so that she can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Dead Eyes Watch Post The Xanathar Guild forces stationed here include five human thugs, eight bugbears, and their leader, Nadia the Unbent. A beholder zombie provides added security. 20a
her out of the circle. Nadia relishes any opportunity to fight and kill, and she hurls herself and her forces into battle without a second thought. 20c. Arch Gate to Level 6 This hallway has three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Wongo’s sarcophagus. Sarcophagus The sarcophagus lid is carved with a stylized image of Wongo in his su-monster form (see appendix D) and has been melded to the rest of the sarcophagus with powerful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillars carved to resemble spider legs support the balcony, which is enclosed by wrought iron railings shaped like webs.
Alcove. A deep alcove to the south contains a large pile of humanoid bones
.)
Mirror Gate to Level 12. The mirror’s stone frame is carved with twisting vines, woven into which are the actual skulls of eleven human adventurers killed in Undermountain. Carved into the bottom of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the alleys between the buildings in search of prey.
The giant spiders creep about in groups of three. Additional forces stationed here include a male drow elite warrior named Ranaghax Auvryndar
, twelve male drow, three grimlocks, and three quaggoths. If an alarm is raised, these forces gather with the giant spiders to seek out and destroy intruders. Buildings not keyed on the map are assumed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
levels of Undermountain. Rizzeryl has begun haranguing the Xanathar Guild forces on this level with the help of the wererat gang, which hails from Skullport. The drow wizard and the wererats have no
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and ready themselves for combat if they detect intruders.
Arch. A stone arch is embedded in the middle of the south wall. Carved into the arch’s keystone is an image of a six-fingered gauntlet.
The
pupil, Ezria, who he believes was captured while scouting the githyanki forces on level 16. If the characters agree to find Ezria, Yrlakka and his remaining pupils tag along unless the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Natural Cavern House Auvryndar keeps a large force stationed here in case the forces of House Freth launch an attack from level 11. This cavern provides most of the food that sustains House
. A staircase carved into the north wall climbs to area 11f. Stationed atop the ledge is a drow mage named Nhilisstra Argonrae, who commands a force of seven drow (two females named Vliss and Yereth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
sarcophagus occupies this crypt, its plaster lid carved in the likeness of a handsome, clean-shaven nobleman clutching a chalice engraved with the symbol of the sun. The likeness resembles the ghost of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, marshal forces, and taunt interlopers. As the characters make their way through Muiral’s Gauntlet, they hear one or more of Vlonwelv’s announcements echo throughout the dungeon, her words spoken in Elvish
immediate orders.” “Pay no heed to false reports of an attack on our stronghold above. Our forces under the command of T’rissa Auvryndar have taken Stromkuhldur. Skullport will swiftly follow. Praise
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
were forced to guard the temple themselves, to keep its secrets from falling into villainous hands. The evil forces that were imprisoned within the temple eventually corrupted the wizards, turning them
Amber Temple is a cold, dark place carved out of the snowy slope of Mount Ghakis. The temperature throughout the complex is −10 degrees Fahrenheit (−23 degrees Celsius). Characters who don’t have
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Chief among those causes is the defeat of the servants of the archdevil Bel. An eccentric dilettante, Lynx has had her thick horns intricately carved and inlaid with sigils and figures in silver
Mad Maggie’s creations while the hag was in Zariel’s employ.) Beneath this golem costume, Lynx’s bones are carved and silver-scribed in the same manner as her horns. She uses her skull, which is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
structure. The merlons of its battlements are carved to resemble unicorn heads. The soldiers of the High Guard, clad in shining silver plate, protect the residence and seat of power, and keep those out
Methrammar Aerasumé, Alustriel’s half-elf son and the leader of Silverymoon’s armed forces. Taern still speaks for the city on Methrammar’s behalf at meetings of the Lords’ Alliance, as the new ruler
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Northern Wastes joined the community and carved dwellings into the cavern’s walls, gradually creating a unique hidden village. If the characters meet Kennah in Camp Carrionclay or Rone in the Sunward
know where the characters came from and—if the Kalaman forces are nearby—why their whole village is with them. He doesn’t know about the Red Dragon Army in the region, but he has seen strange
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
belonged to Kalaman’s forces before the fort was taken. One rack also has a hoopak staff (see appendix A) taken from Elgo (who’s imprisoned in area W6). Mounted over the south rack is a shiny lance
officer (see appendix B) named Ardlic Vanse is seated at a desk, writing a report. He commands the forces here. He is terrified of his commander, Kansaldi Fire-Eyes, and will sacrifice his life and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
victim to outside forces, such an event is often the clan’s death knell. A Living Monument The masons and stone carvers in a clan consider the stronghold to be their greatest work. In a typical stronghold
existence, dwarves have carved out their strongholds underground for a variety of reasons. Their unmatched prowess in mining and stonework makes them ideal candidates to use the subterranean realm for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
twenty-five darklings (see appendix C) wearing cloaks and hoods. Endelyn forces them to watch rehearsals as well as performances, not only to torment the darklings but also to make sure the actors and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
hand
4 Petals from your favorite flower
5 Six drops of blood, either your own or someone else’s
6 A carved ivory die with an eye instead of a pip on the 1 face
7 A copper coin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
into the room through small vents in the floor. In the middle of the room is an open sarcophagus carved from ice, which contains a humanoid figure made of snow. The back wall is made of 5-inch-thick
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
steam. Plugging the kettle’s spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the dao’s soul inhabits the kettle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chaise longues carved from dark wood and padded with spider silk cushions are spread around the edges of the room.
Tunnel. A natural tunnel splits the middle of the south wall, and howling winds
Skullport. Sylkress’s older sister, T’rissa, is breeding giant spiders to bolster the drow forces on this level (see area 6). T’rissa believes her experimental new incubation method will create larger
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
red roof is held up by six sturdy pillars and capped with carved fish. A human male wearing yellow silk robes embroidered with red and gold fish stands in the pagoda. You hear exotic music being
dangerous than steam. Plugging the kettle’s spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the dao’s soul inhabits the






