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                        Returning 35 results for 'carved found'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     youâre close enough to see the expression carved onto a granite juggernautâs face, youâre as good as dead.â
âTeythorn, Oerthian Adventurer
A granite juggernaut is a
                                                
                                            
                                                
                                                     lumbering Construct that can be found trundling across battlefields and down dungeon corridors. Granite juggernauts have dense, boxy bodies atop massive rollers they use for locomotion. Their fronts
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    An infernal puzzle box is a cube-shaped container 5 to 6 inches on a side, composed of airtight, interlocking parts made from materials found in the Nine Hells. Most of these boxes are made of
                                                
                                            
                                                
                                                     infernal iron, though some are carved from bone or horn. Infernal puzzle boxes are used to safeguard diabolical contracts signed between devils and mortals, even after the terms of these contracts are
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the ground and is a massive thing made of polished obsidian with oversized feet â the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
                                                
                                            
                                                
                                                     with one of the Ruling Scepters of Shanatar, which she had found in a wreck at the bottom of the Trackless Sea. Only a creature attuned to a Ruling Scepter and in possession of it can harness the powers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     broken stone braziers carved in the shape of spiders. The bones of interlopers slain by Muiral also litter the dungeon. The 15-foot-tall double doors found throughout this level are carved with web patterns, their features chipped and worn.  View Player Version
                                                
                                            
                                                
                                                     shaft into area 3b. Muiralâs Gauntlet has architectural features commonly found in drow fortresses. Its 20-foot-wide, 30-foot-high corridors have arched ceilings bridged at regular intervals by web-like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     nearby canyon and found evidence of an ancient dwarven settlement buried by an avalanche. Theyâve spent the past several months clearing the rubble and scouring the ruins for treasure, but have found
                                                
                                            
                                                
                                                     nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. During solar eclipses, Abbathor is appeased with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Mad Mageâs Puzzle Indentation. A 4-inch-deep, 8-foot-wide, 10-foot-long rectangular indentation is carved into the floor of this 20-foot-high cavern.
 Jigsaw Pieces. A loose pile of carved
                                                
                                            
                                                
                                                    , painted stones stands near the south wall.
 The pile contains ninety-nine chunks of stone, each weighing 25 pounds and carved in the shape of a jigsaw puzzle piece. The pieces form an image of Halaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    19. Sitting Room Serving as Thessalarâs private study, this area is richly furnished with ornate tables, chairs, and cabinets all carved from expensive stone. A fireplace along the west wall is
                                                
                                            
                                                
                                                     carved to resemble a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure With successful DC 14 Intelligence (Investigation) checks made to search this area, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                      Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders  25 gp Art Objects   d8 Item   1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
                                                
                                            
                                                
                                                     coins found in giants' bags are ordinary coins minted by more recent civilizations.) Giant-made coins vary in shape and design across civilizations, but in general, the coins are about 4 inches in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Treasure Geonids hide their treasure at the back of their lairs. A thorough search of the deepest cave uncovers 2d10 gp worth of stone jewelry and art objects (carved figurines, talismans, and the
                                                
                                            
                                                
                                                     coiled serpent god (25 gp). Only one such relic can be found. A geonid stole it from the Shrine of Fangs, and its return completes a quest (see âShrine of Fangsâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
                                                
                                            
                                                
                                                     of colorful peppercorns 10 A clay tablet carved with stirring poetry 11 An unopened cask of honey mead, worth 25 gp 12 A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Chapter 13: The Wormwrithings Two of the components that Vizeran needs to craft the talisman for his ritual (see chapter 12) can be found relatively close to the archmageâs tower. The Wormwrithings
                                                
                                            
                                                
                                                     are a honeycomb of tunnels spanning hundreds of miles in the northern reaches of the Underdark, carved from the rock by enormous purple worms. A purple worm nest in the Wormwrithings is an ideal place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     animated armor attacks as soon as it takes damage or a character approaches within 5 feet of it. It fights until destroyed. Oil lamps are mounted on the oak-paneled walls, which are carved with woodland
                                                
                                            
                                                
                                                     corpses hanging from the trees and worms bursting up from the ground. Secret Door A secret door in the west wall can be found with a successful DC 15 Wisdom (Perception) check. It pushes open easily to reveal a cobweb-filled wooden staircase leading up to the attic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Risibilos Darklord: Doerdon Hallmarks: Misdirection, ventriloquism The Risibilos is a small music hall, similar to those found in any decent-sized city. Its lord, Doerdon, was once a kingâone so
                                                
                                            
                                                
                                                     delivered him a partner, a ventriloquistâs dummy carved in the likeness of Strahd von Zarovich. The eerie dummy has a mind of its own, insisting that it is the real Strahd and that the creature currently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Q1. Central Hub The characters approach this area from the east, slogging through 1-foot-deep water and sewage. The main sewer tunnel expands into a circular hub with a pair of arrow slits carved
                                                
                                            
                                                
                                                     Door A secret door in the wall of the tunnel that leads south can be found with a successful DC 15 Wisdom (Perception) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    26. Gate to Icewind Dale The room contains a pair of 15-foot-tall standing stones. Carved into each stone are pictographs of primitive humans using spears to hunt reindeer and fend off yetis. If a
                                                
                                            
                                                
                                                     Dale, a mile north of the town of Bryn Shander. (More information on Bryn Shander and Icewind Dale can be found in Storm Kingâs Thunder.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Stonecarversâ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
                                                
                                            
                                                
                                                     construction yet elegant in form. It is intricately carved to resemble bundled branches and twigs, with a tiny songbird perched on one end of its back. There used to be five carved songbirds perched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     artistry it demands and because their environment is perfect for its use. At least a few skiltgravr (ârune cuttersâ) can be found among any type of giants, even the slow-witted hill giants who stomp
                                                
                                            
                                                
                                                     surface holds. For example, a storm rune carved into a stone might allow the stoneâs possessor to control the weather. The same rune carved into door or chest might deal thunder damage to anyone who opens it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Art Objects If a treasure hoard includes art objects, you can use the following tables to randomly determine what art objects are found, based on their value. Roll on a table as many times as there
                                                
                                            
                                                
                                                     are art objects in the treasure hoard. There can be more than one of a given art object.  25 gp Art Objects   d10 Object   1 Silver ewer 2 Carved bone statuette 3 Small gold bracelet 4 Cloth-of-gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     objects, you can use the following tables to randomly determine what art objects are found, based on their value. Roll on a table as many times as there are art objects in the treasure hoard. There can
                                                
                                            
                                                
                                                     be more than one of a given art object.  25 GP Art Objects   1d10 Object   1 Silver ewer 2 Carved bone statuette 3 Gold bracelet 4 Cloth-of-gold vestments 5 Black velvet mask stitched with silver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     pillars that leads to a stone double door carved with foamy waves that part in the middle. Sections of the porticoâs roof have fallen in, and palm trees and ferns sprout from between the cracked
                                                
                                            
                                                
                                                     hungry and fights until slain. The double door is unlocked and pushes open on rusty, squealing iron hinges. If the characters have found a holy symbol of Umberlee amid the wrecks of High Horn (see âHigh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Granite Juggernaut A granite juggernaut is a lumbering Construct that can be found trundling across battlefields and down dungeon corridors. Granite juggernauts have dense, boxy bodies atop massive
                                                
                                            
                                                
                                                     rollers they use for locomotion. Their fronts and rollers are often adorned with fearsome heads, such as those of enraged rhinos. Granite juggernauts are found on many worlds and typically are used to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
                                                
                                            
                                                
                                                     automatically for Moghadam or Seodra the gemsmith. To anyone else, it repeatedly asks, âWho is the master?â The correct answer to the question can be found in Moghadamâs office (area 1): âThe true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     mats, a small carved table with two chairs, and a sturdy zurkhwood chest. Shoor spends most of his off-duty time in Ilvaraâs quarters, attending to his mistress or awaiting her. Unless you wish him to
                                                
                                            
                                                
                                                     be found here, his quarters are unoccupied. Trap The chest is locked, and Shoor keeps the key in his belt pouch. The lock is trapped with a poison needle trap identical to the one in Ilvaraâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
                                                
                                            
                                                
                                                     (using a gust of wind spell, for example) reveals the circle to all. To travel through the gate, a command word must be spoken aloud (a whisper will do). The command word (âDraezirâ) can be found on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Other Adventurersâ Guilds Few guilds besides the Clifftop guild are widely known, but the following organizations have carved out reputations for themselves: Deathsgate Explorersâ Club. Named for the
                                                
                                            
                                                
                                                     adventurersâ guild, with guildhalls found across Khorvaire as well as in the city of Stormreach, in Xenâdrik. Its headquarters, and the residence of its wealthy patron, is in Fairhaven.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  Long ago, a giant named Xeluan was attacked by his ruthless kin and left to die. After a group of heroes found him and nursed him back to health, the grateful giant pledged his
                                                
                                            
                                                
                                                     life in their service. Xeluan and his heroic friends went on to perform great deeds. When earthquakes and volcanic eruptions threatened to destroy the heroesâ homeland, Xeluan carved a citadel into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
                                                
                                            
                                                
                                                     (using a gust of wind spell, for example) reveals the circle to all. To travel through the gate, a command word must be spoken aloud (a whisper will do). The command word (âDraezirâ) can be found on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustovaâs quarters feature a collection of musical instruments and divination tools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     goblins, kobolds, and gnolls have taken up residence in a block of condemned tenements known as the Kennels. Aside from this, Callestan is incredibly diverse, and members of any race can be found
                                                
                                            
                                                
                                                     here. Callestan is an inner district, which means that itâs largely enclosed in one of the massive core towers of Dura Quarter. However, itâs large enough that it extends out to the walls of the tower. Many people live in or on the walls, in tenements or shops carved into the thick stone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     depict Underdark caverns and fungi forests.
 Teleport Trap. A teleport trap (see âTeleport Trapsâ) fills the space marked on the map.
 The 6-inch-long key is carved from a dragonâs finger bone, and its
                                                
                                            
                                                
                                                     yellow head is shaped like an H. This key unlocks the doors to area 39c. A similar key can be found in area 30b. The ropers remain still and hold their pillar-like shapes until the key is disturbed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     watch over good folk in any forest, not matter how dark or cruel. When children are lost in the woods, people beseech Mielikki to protect them until they are found. Mielikki is the goddess of the forest
                                                
                                            
                                                
                                                     wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicornâs head. Alternatively, the likeness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
 Half a Pole. Lying
                                                
                                            
                                                
                                                     on the floor of the alcove is a broken half of a 10-foot pole.
 Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the monument is located and search that area. A character who searches the area for 10 minutes can make a DC 15 Wisdom (Perception) check, finding the monument on a success. If the monument isnât found
                                                
                                            
                                                
                                                     life-sized stone monument carved in the likeness of a kneeling peasant girl clutching a rose. Although her features are gray and weatherworn, she bears a striking resemblance to Ireena Kolyana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
                                                
                                            
                                                
                                                     wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Tomb of Moving Stones Shortly after the characters return to Red Larch from Lance Rock, this scenario intended for 2nd-level characters begins. Beneath the town are tunnels and chambers carved by
                                                
                                            
                                                
                                                    , and the weird phenomenon of the moving stones. At first those who found the place kept it secret because they hoped to find treasure within. No such treasure was ever found, but the conspiracy survived
                                                
                                            
                                        






