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Returning 35 results for 'carved of dagger'.
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called of daggers
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Monsters
Icewind Dale: Rime of the Frostmaiden
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.From this usurped office, he coordinates all cult activities in Ten-Towns. It's a role he carved out for himself by asserting that
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Dagger. Melee or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Cure To reverse Quill’s corruption, the Harpers crafted a dagger infused with several forms of purifying magic. The magic dagger is carved from a single piece of amethyst, with leather wrapped
around the hilt and minuscule runes emblazoned on the flat of the blade. When light hits the dagger, the blade appears to pulse with an inner radiance. The dagger resembles the one that scarred Quill as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
31. Calendar Stone The calendar, a great wheel of stone, is carved from limestone. In the center of the calendar is a symbol of the sun surrounded with various sigils depicting seasons of the year
. The stone is ten feet across and is mounted five feet above the floor over a stone altar. On the altar rests a ceremonial dagger of flint and a jade statue of a cat. At the foot of the altar is a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leather cords 5 A dagger carved from a dragon’s talon 6 A brass disk bearing the silhouette of a black dragon 7 A small egg-shaped piece of polished bone 8 A bone fragment with brass inlaid runes 9 A leather pouch filled with tiny draconic teeth 10 A single large seed that’s warm to the touch
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pedestal. All that remains recognizable are a pair of clawed stone feet clutching the pedestal’s top. Carved into the walls are seven niches. Water seeps into one niche through a crack in the wall. The two
of them is touched or damaged. Treasure Hidden beneath the dark waters of the fountain are 112 sp, 41 gp, three green-gold bracelets worth 25 gp each, a drow +1 dagger (the hilt has a spider design), a potion of greater healing, and a vial containing oil of slipperiness.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knife carved from a human bone A dagger with a rat’s skull set into the pommel An 8-inch-diameter varnished orb made from a nothic’s eye An aspergillum carved from bone A folded cloak made from stitched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Glowing quartz pillars stand around the temple perimeter, carved to look like natural columns. The glowing pillars have the appearance of buttresses, but only the four stone pillars in the middle of
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stained with pools of dry blood.
Altar. An 8-foot-high, rune-etched stone altar is situated in an alcove. It’s topped with a life-size statue of a dagger-wielding githyanki warrior slaying a mind flayer
, and carved out their own kingdom on the Astral Plane under the rulership of Vlaakith the Lich-Queen. The altar conveniently omits any mention of the githzerai, but specific mention is made of Gith
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are art objects in the treasure hoard. There can be more than one of a given art object. 25 gp Art Objects d10 Object 1 Silver ewer 2 Carved bone statuette 3 Small gold bracelet 4 Cloth-of-gold
10 Gold locket with a painted portrait inside 250 gp Art Objects d10 Object 1 Gold ring set with bloodstones 2 Carved ivory statuette 3 Large gold bracelet 4 Silver necklace with a gemstone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Bag Items d12 Item 1 Five wheels of cheese 2 A giant-sized pair of old sandals 3 The skull of a Monstrosity native to the region 4 A haunch of smoked meat 5 A rusty dagger the giant
of colorful peppercorns 10 A clay tablet carved with stirring poetry 11 An unopened cask of honey mead, worth 25 gp 12 A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillar is carved to look like a scowling dwarf with bulging muscles that supports the column’s upper third on its broad shoulders. Blue sapphires glitter in the dwarves’ eyes.
Double Door. The doors
in the east wall stand 18 feet high, a carving of a mighty waterfall spanning their surfaces. Mithral inlays make the carved falls look like they are running with molten metal.
Curtain. A 40-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mirt Once known as Mirt the Merciless and the Old Wolf, Mirt made a fortune and carved out a reputation as an adventurer and philanderer. Today, an older and wiser Mirt serves as one of the Masked
Challenge 9 (5,000 XP)
Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.
Brute. A melee weapon deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
be pried out of the door with a dagger or similar tool. Foyer A wooden coat rack stands in the north corner of this otherwise empty room.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the floor are the skeletal remains of five humans in dusty crimson robes.Carved into the south wall is the skull of a giant goat, which measures ten feet across.
The giant goat skull carved on
character can disable a swiveling statue by jamming a Dagger, an Iron Spike, or a similar object into the slight gap between the statue’s base and the floor.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
the cult honored Vecna by using a cursed ceremonial dagger to twist the souls of St. Cuthbert’s faithful killed on the Marshal into warriors of the Maimed God meant to assault Saltmarsh. The dagger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Dragon’s Hoard Altar and Rift. Above an altar of black stone in the middle of this 30-foot-high vault floats a 10-foot-tall, dagger-shaped rift of wispy shadow that moans.
Statues. Steps climb
the cloakers emerge, the rift stops moaning. Altar. Inscriptions carved into the altar are written in a secret language known only to Shar’s faithful. A comprehend languages spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ophidian eyes.
Black Statue. The northwest section of the temple contains a black stone statue of a masked, hooded male humanoid dressed in leather armor and clutching a dripping dagger in each hand
. Harmless centipedes crawl all over the statue.
Green Statue. The middle chamber contains a statue carved of green stone, depicting a 15-foot-tall winged snake with its fangs bared. Harmless snakes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices. An adventuring band known as
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some great secret with their inscrutable neighbors. A wary-looking peasant woman lurks behind the tallest stone, a rusty lantern clutched in one gnarled hand and a dagger clutched in the other. The
ancient folk who carved the megaliths near Old Bonegrinder (see chapter 6). Characters who have seen those megaliths can, with a successful DC 10 Intelligence check, discern rudimentary similarities
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired
2 A shield made from the shell of a giant turtle
3 A matching shortsword and dagger, decorated
it
8 A hammer forged to resemble a giant’s fist on one side and a dragon’s head on the other
9 A helmet shaped like the head of a hare, with tiny diamonds for eyes
10 A bow carved
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
during their previous battles with the yuan-ti or lizardfolk, the yuan-ti abomination priestess holds Varram’s dragontooth dagger to the dwarf’s neck. The priestess has heard of the characters’ mission
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
teleports its wearer through the plane of madness; a dagger of venom made from chitin and muscle, similar to a scorpion’s barb; a crystal ball made by the daelkyr Belashyrra that looks like a giant eye
dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
during their previous battles with the yuan-ti or lizardfolk, the yuan-ti abomination priestess holds Varram’s dragontooth dagger to the dwarf’s neck. The priestess has heard of the characters’ mission
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
guard room (area R3). These guards insist on confiscating the characters’ weapons. In addition, one guard searches each character for concealed weapons. A character can conceal a dagger or similarly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
effects are ascribed to the archlich in this adventure. Skeleton Keys To unlock the final gate to the Soulmonger, the adventurers must acquire five skeleton keys — each the carved skull of an animated
daggers and can make two melee weapon attacks (+4 to hit) as an action. Each dagger attack deals 4 (1d4 + 2) piercing damage on a hit. When reduced to 0 hit points, a skeleton key falls apart, though
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stashed inside the potted plant. A faculty member who often loses their keys placed this spare here. C2. Foyer Coat racks carved to resemble statues of individuals line the entryway into the manor beyond
silvered end that can be easily removed and used as a silvered dagger. C5. Portrait Salon This salon features a comfortable sitting area and rows of portraits hung on the walls.
A character who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Heads. Mounted to the walls are the stuffed heads of several bugbears, hobgoblins, and goblins.
Chest. A locked chest of dark wood, carved in the likeness of a spider with eyes of red crystal, rests
onyx spider figurine (25 gp), eight sticks of incense (1 gp each), and a dagger with a tiny reservoir built into its hilt that holds up to three doses of a liquid poison. The middle shelf contains a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
’ tools, 50 gp, and 50 pp. Her shriveled hand clutches a +1 Dagger with the name “Madrigal” carved into its ivory handle in Elvish. C5: Stream Tunnel A narrow stream runs along the bottom of this winding
-five feet high in the center. The ground is flat and scuffed with muddy tracks, and the walls are marked with initials and names carved into the stone. Tunnels lead deeper into darkness to the east and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) migrating
10 1d4 stegosaurus† (attitude: 1d8 + 2) trying to help an additional one that is stuck in thick mud
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chatter. Map 2.2: Ataaz Muhahah Symbolic mazes are carved prominently onto the bridge and its supports. Any Chultan and most guides can confirm that maze symbols and the solving of mazes are associated
attacks. Tracing the maze with a dagger or other tool counts as nothing; it must be done with a finger. If the golem has the opportunity in combat, it pushes enemies off the bridge. The golem is so heavy
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Approaching the Prison When the characters approach the prison, read the following text: Perched on a high cliff overlooking the Sea of Moving Ice is a bleak stone fortress carved from a gigantic
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party






