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Returning 35 results for 'carved skill'.
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carved spell
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Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
backgrounds
Delving into the brittle pages of ancient tomes and weathered tablets carved with blasphemy, you have unearthed secrets of eldritch beings of unfathomable might. Most of their meaning slips like
;
Feat: Dread Speech
Skill Proficiencies: Arcana, Intimidation
Language: Choose one (Deep Speech recommended)
Tool Proficiency: Calligrapher's Supplies
Equipment: Choose A or B: (A
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
industrious labor, skill in battle, and devotion to the forge.
Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
carefully applying their own skill as gardeners, green dragons meld nature and artifice into new masterpieces. This can lead to complications for would-be treasure hunters, as green dragons take enormous
dripping with strands of pearls
3 A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably
4 A marble statue that once showed a knight vanquishing a dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
carefully applying their own skill as gardeners, green dragons meld nature and artifice into new masterpieces. This can lead to complications for would-be treasure hunters, as green dragons take enormous
dripping with strands of pearls
3 A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably
4 A marble statue that once showed a knight vanquishing a dragon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Teleporters Ras Nsi created five magical teleporters (in areas 8 through area 12) that no one else is permitted to use. Each looks like a raised, faintly glowing stone disk with a serpentine glyph carved
disk in the temple. A character with proficiency in the Arcana skill can do the same thing by stepping onto the teleporter and succeeding on a DC 20 Intelligence (Arcana) check. If the check succeeds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Teleporters Ras Nsi created five magical teleporters (in areas 8 through area 12) that no one else is permitted to use. Each looks like a raised, faintly glowing stone disk with a serpentine glyph carved
disk in the temple. A character with proficiency in the Arcana skill can do the same thing by stepping onto the teleporter and succeeding on a DC 20 Intelligence (Arcana) check. If the check succeeds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into the headboard with great skill is a large “Z.” Lying amid the velvet and satin sheets and bedclothes is a young woman in a nightgown. One of her dainty slippers has fallen to the floor at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into the headboard with great skill is a large “Z.” Lying amid the velvet and satin sheets and bedclothes is a young woman in a nightgown. One of her dainty slippers has fallen to the floor at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5a. God of Secrets This 40-foot-tall statue, carved out of granite, depicts a faceless god of secrets. At the base of the statue, in the back, is a secret door that can be found with a successful DC
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the History skill who lays eyes on one of these treasures can recall its lore with a successful DC 20 Intelligence (History) check. Black Opal Crown The Black Opal Crown was once worn by the archmage
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the History skill who lays eyes on one of these treasures can recall its lore with a successful DC 20 Intelligence (History) check. Black Opal Crown The Black Opal Crown was once worn by the archmage
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5a. God of Secrets This 40-foot-tall statue, carved out of granite, depicts a faceless god of secrets. At the base of the statue, in the back, is a secret door that can be found with a successful DC
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
attempted to sketch what she remembered of the rune-marked circle. Any character who has proficiency in the Arcana skill and succeeds on a DC 15 Intelligence (Arcana) check recognizes the circle as part of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
their battle against the tyrant, supplementing their martial skill with a new weapon: magic.
With their new power, Kynaios and Tiro inspired the people to rise up against Agnomakhos, ultimately
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
their battle against the tyrant, supplementing their martial skill with a new weapon: magic.
With their new power, Kynaios and Tiro inspired the people to rise up against Agnomakhos, ultimately
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Throne Room Four pillars support the vaulted ceiling, and steps ascend to an iron throne carved in the likeness of a hydra. Painted on the wall behind it is a large blue triangle. To the south
the secret door, they gain advantage on the skill check. Teleporter The engraved stone disk in the southern alcove is one of Ras Nsi’s magic teleporters (see “Teleporters").
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Throne Room Four pillars support the vaulted ceiling, and steps ascend to an iron throne carved in the likeness of a hydra. Painted on the wall behind it is a large blue triangle. To the south
the secret door, they gain advantage on the skill check. Teleporter The engraved stone disk in the southern alcove is one of Ras Nsi’s magic teleporters (see “Teleporters").
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
commonly used, many rune carvers incorporate symbols from their native languages into the craft. Skill Proficiencies: History, Perception Tool Proficiencies: One set of artisan’s tools Languages
, so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
commonly used, many rune carvers incorporate symbols from their native languages into the craft. Skill Proficiencies: History, Perception Tool Proficiencies: One set of artisan’s tools Languages
, so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
attempted to sketch what she remembered of the rune-marked circle. Any character who has proficiency in the Arcana skill and succeeds on a DC 15 Intelligence (Arcana) check recognizes the circle as part of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
32. The Portal to Death Behind the concealed entrance is a narrow tunnel that slants down and away. The passage is barely four feet in diameter, and the walls are carved with a profusion of ancient
symbols of abjuration, which is apparent to anyone who has proficiency in the Arcana skill. The tunnel opens out two feet above the floor of a corridor running north and south. Three exits are visible
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
32. The Portal to Death Behind the concealed entrance is a narrow tunnel that slants down and away. The passage is barely four feet in diameter, and the walls are carved with a profusion of ancient
symbols of abjuration, which is apparent to anyone who has proficiency in the Arcana skill. The tunnel opens out two feet above the floor of a corridor running north and south. Three exits are visible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
her throne room — a massive chamber that occupies the entire fourth level of one tower. She sits upon a throne carved from a single black sapphire, with large diamonds set into its arms shedding light
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
her throne room — a massive chamber that occupies the entire fourth level of one tower. She sits upon a throne carved from a single black sapphire, with large diamonds set into its arms shedding light
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
with a training version of a spelljamming helm and creates complex illusions designed to test cadets’ speed, skill, and ability to work together in a crisis. Saerthe Abizin accompanies the characters to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
on stage, nervously rehearsing their lines from pages of a script. All three are commoners (neutral) with proficiency in the Performance skill and darkvision out to a range of 60 feet. In a pinch
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cavern cathedrals, their buttresses and columns carved with a beauty that shames the legendary stonecraft of the dwarves.
Carvers and Seers. Among stone giants, artistry ranks as the greatest
.
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on one’s familiarity with its intricate network of caverns, passages, and currents. Experienced navigators know how to find and read ancient duergar runes carved along the Darklake’s tunnels, though
most of these “road signs” are nearly worn away by the passage of time. Such knowledge is something that takes years, if not decades, of wandering the Darklake to acquire.Those without the skill to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into more abstract studies of metaphysics, arcana, or logic. Skill
itself 3 A model hypercube carved from green crystal, showcasing the fourth dimension 4 A crumpled test on the theory of gravity manipulation, with a failing grade on the front and the name of a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
elevated chamber carved into the cliffs of a small island abutting the beach (in the center right of the map) serves as a larder in case of a siege. It also houses a clever series of mirrors arranged
the dragon’s grim fate.
After the wars, Fireflash faded from public view, but rumor holds that he continues his lifelong fight against evil, using his legendary skill in aerial combat to assist the Knights of Solamnia.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cavern cathedrals, their buttresses and columns carved with a beauty that shames the legendary stonecraft of the dwarves.
Carvers and Seers. Among stone giants, artistry ranks as the greatest
.
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
on stage, nervously rehearsing their lines from pages of a script. All three are commoners (neutral) with proficiency in the Performance skill and darkvision out to a range of 60 feet. In a pinch