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                        Returning 16 results for 'carved were regarding'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Background Iggwilv carved out a kingdom for herself through magical prowess, strength, and wit, bolstered by a horde of demons bound by magic to further her aims. In her quest for absolute power
                                                
                                            
                                                
                                                    . This adventure assumes the characters know the way to the fabled lair, having assembled fragments of information regarding the cavernsâ location or learned it from another reliable source.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     Nimbral. Graduates from the academy join the Spelljammer Fleet, a magical navy sworn to protect Toril and explore worlds far beyond.
 The academy is carved into a two-thousand-foot-high column of rock
                                                
                                            
                                                
                                                     academy, though his support has waned of late over questions regarding security within the institution.
 Orientation Tasks The charactersâ orientation tasks appear on handout 2 for the players:  Handout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
                                                
                                            
                                                
                                                    , they are, using the peaks as a secure hideout. Itâs said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66â70 The Barrier Peaks are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     enclose an intricately carved well that seems to be illuminated from within. Beyond the well, mounted on the wall, is a blackened mirror with a richly ornamented frame. Directly above the well, in the
                                                
                                            
                                                
                                                     block regarding other humanoids fails, and the panther attacks any such creature it can see. If it can see no target, the bewildered panther resumes its pacing. Treasure. Almost all the weapons around the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you. 
 âIt seems that I must deal with you myself. A pity it must end this way
                                                
                                            
                                                
                                                     depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     carved with simple reliefs showing dwarf and gnome miners at work. Nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others
                                                
                                            
                                                
                                                     with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with crumbling paper scraps. Several long-dead corpses sprawl across the floor.
 The centuries-old paper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
                                                
                                            
                                                
                                                     atop each one, casting flickering light across a claw-footed altar carved from a single block of obsidian, and which has a small angel-shaped flame erupting from its top. A gray-haired woman kneels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , and through many other means. So if an oracle stands on a beach imploring Thassa for an augury regarding a course of action you believe to be disastrous, you might describe the waves washing over the
                                                
                                            
                                                
                                                     different from the ones originally spoken. 
   Omens of Ephara    d6 d100 Omen of Ephara 
     1  07  A carved image or face-like pattern on a wall animates and speaks. 
   2  08  The streets of a city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     Ghostâs Identity. The ghost is the spirit of the knight entombed in area N6. Clues regarding the ghostâs identity can be found in areas N5 and N6. A character who searches the rotunda for 10 minutes finds
                                                
                                            
                                                
                                                     tomb. The sides of the sarcophagus bear a relief depicting two women gazing lovingly over a field and a city, and the lid has a faintly distinguishable family crest carved into it. Old weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     still searching for the Stone of Golorr in chapter 4, you can include in this journal a clue regarding the stoneâs location. (If the Cassalanters have the stone, itâs hidden in area C6 when itâs not in
                                                
                                            
                                                
                                                     room holds the following noteworthy features: A dozen chairs surround a beautifully carved dining table in the middle of the room. The table is set with golden plates, utensils, goblets, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     terrain thereafter. Regular doors are made of soft, rotting wood. Each door is a Medium object with AC 15, 5 hit points, and immunity to poison and psychic damage. Secret doors are carved to look like
                                                
                                            
                                                
                                                     bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three. A character recognizes all the figures with a successful DC 10 Intelligence (Religion) check. East
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
                                                
                                            
                                                
                                                     feet tall. Five hold organs from the servants currently under Valinâs control, and each jar is carved with a symbol that represents the former owner, as summarized in the Canopic Jars table.  Canopic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     from the following revelations: Lottieâs Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
                                                
                                            
                                                
                                                    , so the Six must be stopped. The Orrery. If the characters convince Lottie that their goals are to end the orreryâs threat and save the world, she shares any information regarding the artifact that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
                                                
                                            
                                                
                                                     Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     psionic goblins their powers. This refers to the Indigo Sanctum, which is across the bridge (area Z19). The goblins arenât aware of any more details regarding Ruxithidâs grand plan. Mine Shaft. The gap
                                                
                                            
                                                
                                                     vertices are carved with intricate geometric patterns inlaid with silver. A recessed double door stands before the pyramid. The doorâs faces are adorned with runes and circular channels glowing faintly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     submerging themselves within. At the far end of the chamber stands a double door with a large, ornately carved lock.
 The pools represent the trials the characters must undertake to pass the test of
                                                
                                            
                                                
                                                     destroy some old magic relic. Regarding the relic, Gorkoh knows only that itâs âsome broken clock thing,â and that it was responsible for killing the other members of Caerhanâs party. He tells of how the
                                                
                                            
                                        






