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Returning 35 results for 'carved whisper rebels'.
Other Suggestions:
called whisper robes
called whisper rebels
charged whispers rebels
carved whisper revel
career whispers rebels
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
(using a gust of wind spell, for example) reveals the circle to all. To travel through the gate, a command word must be spoken aloud (a whisper will do). The command word (“Draezir”) can be found on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
(using a gust of wind spell, for example) reveals the circle to all. To travel through the gate, a command word must be spoken aloud (a whisper will do). The command word (“Draezir”) can be found on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
(using a gust of wind spell, for example) reveals the circle to all. To travel through the gate, a command word must be spoken aloud (a whisper will do). The command word (“Draezir”) can be found on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
(using a gust of wind spell, for example) reveals the circle to all. To travel through the gate, a command word must be spoken aloud (a whisper will do). The command word (“Draezir”) can be found on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
building’s entrance is a double door carved to resemble interlocking hands, and centered above the doorway is a golden pick with a short handle.
Map 5.2 includes an inset map that shows the interior of
entrance. The statue’s right hand is held out, displaying stone-carved rings on every stubby finger. The largest room in the abbey, directly across from the entrance, serves as a place of worship. Low
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
building’s entrance is a double door carved to resemble interlocking hands, and centered above the doorway is a golden pick with a short handle.
Map 5.2 includes an inset map that shows the interior of
entrance. The statue’s right hand is held out, displaying stone-carved rings on every stubby finger. The largest room in the abbey, directly across from the entrance, serves as a place of worship. Low
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
their banner.
Undeterred, the rebels soldiered on against impossible odds. Seeing their dedication to the cause of freedom, the goddess Ephara came to the heroes. She offered to aid Kynaios and Tiro in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
their banner.
Undeterred, the rebels soldiered on against impossible odds. Seeing their dedication to the cause of freedom, the goddess Ephara came to the heroes. She offered to aid Kynaios and Tiro in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
never know when you’ll feel the tingle of spectral fingers against your skin or hear the whisper of an elf who’s older than human civilization. There are many wonders in Aerenal… just don’t get buried
whispers “Always” 4 A tiny skull carved from dark wood 5 A finger bone inscribed with an unknown sigil 6 An ivory flute which produces no sound 7 A small journal made from preserved leaves 8 A book of poetry written by undead elves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
never know when you’ll feel the tingle of spectral fingers against your skin or hear the whisper of an elf who’s older than human civilization. There are many wonders in Aerenal… just don’t get buried
whispers “Always” 4 A tiny skull carved from dark wood 5 A finger bone inscribed with an unknown sigil 6 An ivory flute which produces no sound 7 A small journal made from preserved leaves 8 A book of poetry written by undead elves
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
talismans. All the lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
talismans. All the lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
stormed the area, slew the rebels, and added their corpses to the ship’s larder. All that’s left now of all the rebels are scraps, as the lone survivor (Krell) has consumed the last of them. Trapdoor. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
stormed the area, slew the rebels, and added their corpses to the ship’s larder. All that’s left now of all the rebels are scraps, as the lone survivor (Krell) has consumed the last of them. Trapdoor. A
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of civilization: glass beads
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
travelers who partake of its temptations are never seen again. Yearning Timbers The Yearning Timbers are the perfect party venue, a gaudy event hall carved from an enormous banyan tree that was once
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
bats hanging from the 20-foot-high ceiling. If bright light is shone at them or if someone makes a noise louder than a whisper, the bats coalesce into three hostile swarms of bats. These swarms were
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of civilization: glass beads
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
bats hanging from the 20-foot-high ceiling. If bright light is shone at them or if someone makes a noise louder than a whisper, the bats coalesce into three hostile swarms of bats. These swarms were
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
travelers who partake of its temptations are never seen again. Yearning Timbers The Yearning Timbers are the perfect party venue, a gaudy event hall carved from an enormous banyan tree that was once
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
after hours and proceeds more than 10 feet down the hall causes the portraits to watch the interloper and whisper. If a character proceeds more than 20 feet down the hall without addressing the
) check. The door is under the effects of an alarm spell, which alerts Dean Tullus if anyone opens it. Deans’ Repository. Anyone who opens the secret door finds a 6-foot-tall, 4-foot-wide, carved
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
after hours and proceeds more than 10 feet down the hall causes the portraits to watch the interloper and whisper. If a character proceeds more than 20 feet down the hall without addressing the
) check. The door is under the effects of an alarm spell, which alerts Dean Tullus if anyone opens it. Deans’ Repository. Anyone who opens the secret door finds a 6-foot-tall, 4-foot-wide, carved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whisper a harsh word about him. Groak wants to be seen as a visionary and a romantic, and he loves to hear stories of the outside world. However, he threatens anyone who dares to question his inflated self
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whisper a harsh word about him. Groak wants to be seen as a visionary and a romantic, and he loves to hear stories of the outside world. However, he threatens anyone who dares to question his inflated self
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
entrance and into the unknown. Beside each of these tunnels is a grotesque face carved into the stone. Though each face is slightly different—one has flap-like ears, another protruding tusks, and a third
drooping wattles—all are strange and doleful.
The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
entrance and into the unknown. Beside each of these tunnels is a grotesque face carved into the stone. Though each face is slightly different—one has flap-like ears, another protruding tusks, and a third
drooping wattles—all are strange and doleful.
The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
it encounters. Other monsters attack parties they identify as intruders. C3. Whisper Lake This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint