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Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Monsters
Tomb of Annihilation
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. The new fractines occupy the space formerly occupied by the original fractine, and each new fractine has hit points equal to half the original’s, rounded down. If the original fractine had a
surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcaster—not enough to cause harm
feats
You have a peculiar way of fumbling through life that somehow always works out in your favor, succeeding in situations through what others might view as accidental luck. When you fail an ability
check and roll a number on the die equal to half your level (rounded up) or lower, you can choose to replace the die roll with a 15 instead. You can use this ability three times, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you
Feats
Bigby Presents: Glory of the Giants
slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your
proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
difficult to determine who’s in an area of effect and who isn’t. The easiest way to address such uncertainty is to go with your gut and make a call. If you would like more guidance, consider using the
burning hands (a 15-foot cone) at a nearby group of orcs, you could use the table and say that two orcs are targeted (15 ÷ 10 = 1.5, rounded up to 2). Similarly, a sorcerer could launch a lightning bolt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
difficult to determine who’s in an area of effect and who isn’t. The easiest way to address such uncertainty is to go with your gut and make a call. If you would like more guidance, consider using the
burning hands (a 15-foot cone) at a nearby group of orcs, you could use the table and say that two orcs are targeted (15 ÷ 10 = 1.5, rounded up to 2). Similarly, a sorcerer could launch a lightning bolt
classes
Basic Rules (2014)
mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Well-Rounded
academy, learning strategy, tactics, and military history. Or you might be self-taught—unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
from the Undead Encounters table. The undead run amuck in the forest on their way to Claugiyliamatar’s lair and fight the characters to the death. The undead are loyal to Viantha and do not lead the
one wight plus one additional wight for every member of the party, not including sidekicks.
4 The characters encounter one wraith plus one additional wraith per two members of the party (rounded down), not including sidekicks.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
from the Undead Encounters table. The undead run amuck in the forest on their way to Claugiyliamatar’s lair and fight the characters to the death. The undead are loyal to Viantha and do not lead the
one wight plus one additional wight for every member of the party, not including sidekicks.
4 The characters encounter one wraith plus one additional wraith per two members of the party (rounded down), not including sidekicks.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
shard. If pressed, Dalamar reveals the shard’s nature and his intention to have it. Dalamar won’t attack the characters for the shard, but he will bargain for it now or concoct a way to steal it later
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
shard. If pressed, Dalamar reveals the shard’s nature and his intention to have it. Dalamar won’t attack the characters for the shard, but he will bargain for it now or concoct a way to steal it later
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, and another door bars the way into the common room from there. The larger doors lead into the courtyard, where there are stables and a smithy. Monsters. The attacking creatures are comprised of 1
zombie per player character, and 1 wraith per every two characters (rounded down), excluding sidekicks. The zombies are the only ones attacking the building. The wraiths come out of the darkness after
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, and another door bars the way into the common room from there. The larger doors lead into the courtyard, where there are stables and a smithy. Monsters. The attacking creatures are comprised of 1
zombie per player character, and 1 wraith per every two characters (rounded down), excluding sidekicks. The zombies are the only ones attacking the building. The wraiths come out of the darkness after
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
can even register, spectral figures emerge from the mist, swooping up onto the decks.
One allip per three adventurers (rounded down) and two specters per character, excluding sidekicks, use the cover
“we know of the ruinstone… that never happens” and “the Ebondeath rises but cannot fly” and “the bronze points the way to the green.” THE SEA LESS TRAVELED
The adventure assumes that the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
texture, becoming difficult terrain.
3–4: Miraculous Resilience. This creature gains temporary hit points equal to half the damage the critical hit dealt (rounded up).
5–6: Disrupted Gravity. Each
creature within 20 feet of the creature must succeed on a DC 15 Constitution saving throw or rise vertically, up to 20 feet, and remain magically suspended there for 1 minute. While suspended in this way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
texture, becoming difficult terrain.
3–4: Miraculous Resilience. This creature gains temporary hit points equal to half the damage the critical hit dealt (rounded up).
5–6: Disrupted Gravity. Each
creature within 20 feet of the creature must succeed on a DC 15 Constitution saving throw or rise vertically, up to 20 feet, and remain magically suspended there for 1 minute. While suspended in this way
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
can even register, spectral figures emerge from the mist, swooping up onto the decks.
One allip per three adventurers (rounded down) and two specters per character, excluding sidekicks, use the cover
“we know of the ruinstone… that never happens” and “the Ebondeath rises but cannot fly” and “the bronze points the way to the green.” THE SEA LESS TRAVELED
The adventure assumes that the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
no known criminal ties are rounded up and interrogated, including Davil Starsong (see appendix B). Characters who are members of the faction are safe for the time being, as long as they keep a low
profile. Otherwise, they too are rounded up and questioned over a period of several days, until the Lords of Waterdeep ascertain their level of involvement in the violence at Gralhund Villa. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
no known criminal ties are rounded up and interrogated, including Davil Starsong (see appendix B). Characters who are members of the faction are safe for the time being, as long as they keep a low
profile. Otherwise, they too are rounded up and questioned over a period of several days, until the Lords of Waterdeep ascertain their level of involvement in the violence at Gralhund Villa. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
proficient with the tool to use it in this way. See the equipment chapter in the Player’s Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
proficient with the tool to use it in this way. See the equipment chapter in the Player’s Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment. Bonus Proficiencies 3rd-level Rune Knight feature You gain proficiency with smith’s tools, and you learn to speak, read, and write Giant. Rune Carver 3rd-level Rune Knight feature You can
. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
use it in this way. See chapter 5, “Equipment,” in the Player’s Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
way. See chapter 5, “Equipment,” in the Player’s Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
way. See chapter 5, “Equipment,” in the Player’s Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
use it in this way. See chapter 5, “Equipment,” in the Player’s Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment. Bonus Proficiencies 3rd-level Rune Knight feature You gain proficiency with smith’s tools, and you learn to speak, read, and write Giant. Rune Carver 3rd-level Rune Knight feature You can
. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
, rounded down. If the original fractine had a creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and to the sides of the platform are four deep, rounded alcoves.
A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. “More fools of Djaynai? I’m the
to the death. Ancient Art. A character who succeeds on a DC 14 Intelligence (History) check can tell the carved walls and throne are ancient and were perhaps made by the very first Janyans as a way
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
Challenge 8 (3,900 XP)
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
, rounded down. If the original fractine had a creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and to the sides of the platform are four deep, rounded alcoves.
A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. “More fools of Djaynai? I’m the
to the death. Ancient Art. A character who succeeds on a DC 14 Intelligence (History) check can tell the carved walls and throne are ancient and were perhaps made by the very first Janyans as a way