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Returning 30 results for 'carving while round'.
Other Suggestions:
casting while rune
causing while rune
casting while round
carrying while rune
carrying while round
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indefinitely until extinguished. If taken from the area, it burns down normally. Flood Trap. The water fills the cell at a rate of 1 foot per round, taking 10 rounds to fill the room. If the candle is left
in its sconce, the rising water extinguishes it on the fourth round. Trying to stuff or block the holes doesn’t stop the water from pouring in. Because of the cell’s antimagic field, spells and magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indefinitely until extinguished. If taken from the area, it burns down normally. Flood Trap. The water fills the cell at a rate of 1 foot per round, taking 10 rounds to fill the room. If the candle is left
in its sconce, the rising water extinguishes it on the fourth round. Trying to stuff or block the holes doesn’t stop the water from pouring in. Because of the cell’s antimagic field, spells and magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
specters emerge from the carvings. At the beginning of each round, another specter emerges from another carving until the fragment is removed from the room or until all seven specters are summoned into the
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
specters emerge from the carvings. At the beginning of each round, another specter emerges from another carving until the fragment is removed from the room or until all seven specters are summoned into the
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
tool. On a failed check, the trap triggers. B3. Scaly Eye Tombs At both ends of this hall a carving on the south wall reads, “Silence for the fallen heroes, please.” Ninety interment niches line the
, stoneskin When the dragon notices the characters, she begins muttering out loud to herself, wondering if the characters are intruders or friends. Each round, a character must speak with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
innocent intentions. If the spirits aren’t immediately calmed, each creature in the hall on the round after the spirits manifest must succeed on a DC 16 Wisdom saving throw or use its action to make a melee
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
innocent intentions. If the spirits aren’t immediately calmed, each creature in the hall on the round after the spirits manifest must succeed on a DC 16 Wisdom saving throw or use its action to make a melee
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
tool. On a failed check, the trap triggers. B3. Scaly Eye Tombs At both ends of this hall a carving on the south wall reads, “Silence for the fallen heroes, please.” Ninety interment niches line the
, stoneskin When the dragon notices the characters, she begins muttering out loud to herself, wondering if the characters are intruders or friends. Each round, a character must speak with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that rage against other than itself. An ancient deep crow is a formidable foe, and Raah does not hold back in combat, opening with its Shadow Caw and carving up characters who dare attack it. Even as
in response to a snide comment, Raah might attack again for a round before calming down. Understanding Raah. A successful DC 14 Wisdom (Insight) check reveals that Raah is feeling emotionally wounded
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that rage against other than itself. An ancient deep crow is a formidable foe, and Raah does not hold back in combat, opening with its Shadow Caw and carving up characters who dare attack it. Even as
in response to a snide comment, Raah might attack again for a round before calming down. Understanding Raah. A successful DC 14 Wisdom (Insight) check reveals that Raah is feeling emotionally wounded
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so
lantern is a dancing lights spells cast by one of the mephits to lure the characters deeper into the noxious lair. All of area 8 is heavily obscured. Characters can move 10 feet per round by following a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can
the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so
lantern is a dancing lights spells cast by one of the mephits to lure the characters deeper into the noxious lair. All of area 8 is heavily obscured. Characters can move 10 feet per round by following a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
the slate chamber (area L2). Characters can improve the pechs’ attitude toward them by offering the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
the slate chamber (area L2). Characters can improve the pechs’ attitude toward them by offering the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can
the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
nest, but any noise or light from a party descending the streambed wakes them. Each round after the characters enter the cave, 1d4 stirges wake and attack, until all are active. Treasure. On the floor
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
nest, but any noise or light from a party descending the streambed wakes them. Each round after the characters enter the cave, 1d4 stirges wake and attack, until all are active. Treasure. On the floor
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
locked, and Alessia carries the key. This room is furnished with a simple cot, a small footlocker, a round table and chair, and a wooden cupboard with one door ajar. Small figurines of cats set along the
what she had read in The Canopic Being allowed her to successfully guess what had happened to her. She thus chose to end her life by carving out Valin’s pancreas from where it had been placed in her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
locked, and Alessia carries the key. This room is furnished with a simple cot, a small footlocker, a round table and chair, and a wooden cupboard with one door ajar. Small figurines of cats set along the
what she had read in The Canopic Being allowed her to successfully guess what had happened to her. She thus chose to end her life by carving out Valin’s pancreas from where it had been placed in her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appropriate name within 1 round of being summoned, the assassin disappears. Evil Summoner. If the summoner is evil, the ghost manifests as a pair of floating, bloodshot eyes and strong, spectral
!” You hear a young man’s voice beyond. Anyone who inspects the carving and succeeds on a DC 14 Intelligence (Investigation) check notices a small, nearly invisible glyph etched into the skull’s forehead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appropriate name within 1 round of being summoned, the assassin disappears. Evil Summoner. If the summoner is evil, the ghost manifests as a pair of floating, bloodshot eyes and strong, spectral
!” You hear a young man’s voice beyond. Anyone who inspects the carving and succeeds on a DC 14 Intelligence (Investigation) check notices a small, nearly invisible glyph etched into the skull’s forehead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Creature. In his current state, the dragonpriest is slower and weaker than a normal troll. Use troll statistics, but the dragonpriest starts with 30 hit points, regenerates only 5 hit points per round
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Creature. In his current state, the dragonpriest is slower and weaker than a normal troll. Use troll statistics, but the dragonpriest starts with 30 hit points, regenerates only 5 hit points per round
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rounds later. The two sahuagin champions (see appendix C) in area 55 also hear the combat and arrive on the round after it starts. 55. Champions’ Quarters This austere area has a large seaweed bed along
) magically assembles and disassembles the salt on the table. Treasure. One coffer is empty; the other contains a small coral carving of a shark (20 gp) and 75 gp, scattered across the bottom. 58. Guard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rounds later. The two sahuagin champions (see appendix C) in area 55 also hear the combat and arrive on the round after it starts. 55. Champions’ Quarters This austere area has a large seaweed bed along
) magically assembles and disassembles the salt on the table. Treasure. One coffer is empty; the other contains a small coral carving of a shark (20 gp) and 75 gp, scattered across the bottom. 58. Guard
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nearly everything of use or value with them. The jars and bowls on the table hold some alchemical reagents and crumbled crystals, none of which have any value. Several metal disks bear a carving of a blood
Illithinoch. Beyond it lie grayish-pink tunnels similar to the folds of a titanic brain. The round creatures simultaneously croon in delight and explode into messy globs of flesh.
The gateway remains open for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nearly everything of use or value with them. The jars and bowls on the table hold some alchemical reagents and crumbled crystals, none of which have any value. Several metal disks bear a carving of a blood
Illithinoch. Beyond it lie grayish-pink tunnels similar to the folds of a titanic brain. The round creatures simultaneously croon in delight and explode into messy globs of flesh.
The gateway remains open for