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Returning 35 results for 'cases with removed'.
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Magic Items
Strixhaven: A Curriculum of Chaos
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the gifts given to the newly acclaimed king by various dwarf families in attendance. The duergar smashed the glass cases atop the pedestals and stole all the items on display. The items here were gifts
. A detect magic spell reveals an aura of transmutation magic around the statue of the dwarf infant. Treasure. If the infant statue is removed from the cradle, it transforms into a crystal crown (250
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the gifts given to the newly acclaimed king by various dwarf families in attendance. The duergar smashed the glass cases atop the pedestals and stole all the items on display. The items here were gifts
. A detect magic spell reveals an aura of transmutation magic around the statue of the dwarf infant. Treasure. If the infant statue is removed from the cradle, it transforms into a crystal crown (250
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
removed in this way falls under a curse. While so cursed, whenever the character drops to 0 hit points, they are treated as if they had already failed one death saving throw. This curse can be removed only
by the sphinx, and of how he buried Daoine Gloine in ooze only after discovering its inhabitants to be depraved cultists. In both cases, the inventor deemed his desperate actions as necessary
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
removed in this way falls under a curse. While so cursed, whenever the character drops to 0 hit points, they are treated as if they had already failed one death saving throw. This curse can be removed only
by the sphinx, and of how he buried Daoine Gloine in ooze only after discovering its inhabitants to be depraved cultists. In both cases, the inventor deemed his desperate actions as necessary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
despoiling bloodshed.
More ephemeral or permanent offenses, such as revealing a secret the mummy wished kept or killing an individual the mummy loved, can’t be so easily remedied. In such cases, a
dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
despoiling bloodshed.
More ephemeral or permanent offenses, such as revealing a secret the mummy wished kept or killing an individual the mummy loved, can’t be so easily remedied. In such cases, a
dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
wall hold faded documents.
The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
wall hold faded documents.
The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
. V9: Underground Wonders Exhibit Glittering ore and gemstones are arranged in velvet-backed display cases. Informational placards explain local geologic history.
Two guards patrol this exhibit and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
. V9: Underground Wonders Exhibit Glittering ore and gemstones are arranged in velvet-backed display cases. Informational placards explain local geologic history.
Two guards patrol this exhibit and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
L10). The helmet loses this effect if removed from this room. L18: Collapsed Antigravity Well Rubble chokes this shaft. A steady trickle of gray liquid burbles through the rubble.
Damage to Landro’s
alongside the wights. L20: War Room This thirty-foot-tall chamber centers on a massive, stone table. Dozens of large maps and scroll cases lie scattered across the table.
The table is a magically animated
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
L10). The helmet loses this effect if removed from this room. L18: Collapsed Antigravity Well Rubble chokes this shaft. A steady trickle of gray liquid burbles through the rubble.
Damage to Landro’s
alongside the wights. L20: War Room This thirty-foot-tall chamber centers on a massive, stone table. Dozens of large maps and scroll cases lie scattered across the table.
The table is a magically animated
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
marble flooring and ivory-colored wallpaper with silver accents. The room contains seven glass cases on pedestals, each enclosing a small item.
Display Cases. On each case, a notecard written in
silently alerts Vidorant when that item is removed from the room (see “Vidorant Arrives” below). A character who examines the various treasures and succeeds on a DC 15 Wisdom (Perception) check notices
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
marble flooring and ivory-colored wallpaper with silver accents. The room contains seven glass cases on pedestals, each enclosing a small item.
Display Cases. On each case, a notecard written in
silently alerts Vidorant when that item is removed from the room (see “Vidorant Arrives” below). A character who examines the various treasures and succeeds on a DC 15 Wisdom (Perception) check notices
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
skilled laborers. It’s a perfect meeting place for citizens engaged in activities they wish to keep out of the public eye. The low-life element normally eschews the place, except in cases where they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
skilled laborers. It’s a perfect meeting place for citizens engaged in activities they wish to keep out of the public eye. The low-life element normally eschews the place, except in cases where they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
. When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
. When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
L, while another might have the letters B, L, and Y. Each dretch is bound by Zybilna’s magic and has a speed of 0 feet while in its cradle. If a dretch is removed from its cradle, its disposition
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
L, while another might have the letters B, L, and Y. Each dretch is bound by Zybilna’s magic and has a speed of 0 feet while in its cradle. If a dretch is removed from its cradle, its disposition
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
removed by a greater restoration spell or similar magic. 2 The creature gains the enlarge or reduce effect (50 percent chance of either) of the enlarge/reduce spell for 1 hour. 3 The creature regains
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
removed by a greater restoration spell or similar magic. 2 The creature gains the enlarge or reduce effect (50 percent chance of either) of the enlarge/reduce spell for 1 hour. 3 The creature regains
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a
access the library’s interior. Stale air heavy with the smell of old parchment floods your nostrils. The walls are lined with shelves stuffed full of old tomes and yellowing scrolls. Glass cases, toppled
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a
access the library’s interior. Stale air heavy with the smell of old parchment floods your nostrils. The walls are lined with shelves stuffed full of old tomes and yellowing scrolls. Glass cases, toppled
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
magic on the chains renders them unbreakable, so they can’t be removed from this room. Dungeon State. If the glabrezu is left free in this area, it eventually frees the demons in area 8 from their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
magic on the chains renders them unbreakable, so they can’t be removed from this room. Dungeon State. If the glabrezu is left free in this area, it eventually frees the demons in area 8 from their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. V27: Armory Weapon racks and armor stands line the walls of this cramped storage room.
Treasure. The equipment here includes the following: Three longswords Two halberds Two crossbow bolt cases, each
moonlight mirror in area V30 is removed, the orrery stops moving. Staircases on either side of the orrery lead to area V30 above. Deciphering the Orrery. A character can study the orrery to deduce the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. V27: Armory Weapon racks and armor stands line the walls of this cramped storage room.
Treasure. The equipment here includes the following: Three longswords Two halberds Two crossbow bolt cases, each
moonlight mirror in area V30 is removed, the orrery stops moving. Staircases on either side of the orrery lead to area V30 above. Deciphering the Orrery. A character can study the orrery to deduce the