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Returning 35 results for 'cast chunks'.
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cast chunk
Monsters
Van Richten’s Guide to Ravenloft
overwhelm—or just get a bite of.
Gremishkas have an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks
Monsters
Van Richten’s Guide to Ravenloft
cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created swarms can rapidly turn
Monsters
Fizban's Treasury of Dragons
an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
Monsters
Fizban's Treasury of Dragons
glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
surrounding a legendary amethyst dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend
Magic Items
The Book of Many Things
languages of your choice.
Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Campfire. You
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
guard four imprisoned Phandalin townspeople. The shield guardians lurk just inside the dome, and they attack any intruders who enter it. The shield guardians each store a magic missile spell (cast at
3rd level), which they cast when the spell could affect more than one character. Pinhole. This pinhole is the passage to and from the Briny Pool. A creature touching it is transferred to the bottom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
guard four imprisoned Phandalin townspeople. The shield guardians lurk just inside the dome, and they attack any intruders who enter it. The shield guardians each store a magic missile spell (cast at
3rd level), which they cast when the spell could affect more than one character. Pinhole. This pinhole is the passage to and from the Briny Pool. A creature touching it is transferred to the bottom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blocks of the upper layers are eventually broken down into smaller chunks of matter that sink to the lower layers. The truth is actually the opposite: the tiny shards of Ocanthus, the lowest layer
battlefields. Thuldanin Pitted, hollow cubes are filled with the cast-off machinery of war. Tintibulus Jagged blocks tumble in darkness, holding frozen memories sapped by the River Styx and crystallized into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blocks of the upper layers are eventually broken down into smaller chunks of matter that sink to the lower layers. The truth is actually the opposite: the tiny shards of Ocanthus, the lowest layer
battlefields. Thuldanin Pitted, hollow cubes are filled with the cast-off machinery of war. Tintibulus Jagged blocks tumble in darkness, holding frozen memories sapped by the River Styx and crystallized into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cleans it doesn’t gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
. 13e. “Nothic to See Here!” An arcane lock spell has been cast on the western door. Rizzeryl the drow mage (see area 14) can pass through the portal. Other creatures must force the door open with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cleans it doesn’t gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
. 13e. “Nothic to See Here!” An arcane lock spell has been cast on the western door. Rizzeryl the drow mage (see area 14) can pass through the portal. Other creatures must force the door open with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, kept in its current rotten state by the will of Strahd. The toy figure of the groom from the top of the cake was cast on the floor long ago. A character who searches the dusty floor finds the figurine
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, kept in its current rotten state by the will of Strahd. The toy figure of the groom from the top of the cake was cast on the floor long ago. A character who searches the dusty floor finds the figurine
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, her roc, to cast a spell that holds the next day’s sun at bay. Otherwise, she resides upstairs (on the palace level). Auril is sometimes attended by frost druids, although no druids are present at
Shattered chunks of ice, the remains of a door, lie strewn on the floor around the opening, allowing characters to see into the room beyond without obstruction. In the middle of this immense hall stands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, her roc, to cast a spell that holds the next day’s sun at bay. Otherwise, she resides upstairs (on the palace level). Auril is sometimes attended by frost druids, although no druids are present at
Shattered chunks of ice, the remains of a door, lie strewn on the floor around the opening, allowing characters to see into the room beyond without obstruction. In the middle of this immense hall stands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
chunks in the drawing are crossed out, while three are circled. This is a sketch of the Netherese obelisk, with the four crossed-out pieces corresponding to the shards found in Phandalin and the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
into the altar. On a failed check to remove a missing component, these weapons cast a lightning bolt or a fireball at the character making the check (a 50 percent chance for either spell; save DC 16 for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
chunks in the drawing are crossed out, while three are circled. This is a sketch of the Netherese obelisk, with the four crossed-out pieces corresponding to the shards found in Phandalin and the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
into the altar. On a failed check to remove a missing component, these weapons cast a lightning bolt or a fireball at the character making the check (a 50 percent chance for either spell; save DC 16 for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
younger by 1d10 years, to a minimum of 1 year. This effect can be undone only by the Wish spell, divine intervention, or similar magic. Door. You gain the ability to cast the Gate spell 1d4 times
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
younger by 1d10 years, to a minimum of 1 year. This effect can be undone only by the Wish spell, divine intervention, or similar magic. Door. You gain the ability to cast the Gate spell 1d4 times
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
either of them. The statues use the animated armor stat block and fight until destroyed. Alarms. An alarm spell has been cast on the bottom of the grand staircase. Another such spell has been cast on the
alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
either of them. The statues use the animated armor stat block and fight until destroyed. Alarms. An alarm spell has been cast on the bottom of the grand staircase. Another such spell has been cast on the
alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fungus farm looking for more violet fungi, cast as much doubt as you can: many of the fungi look sickly and purple but pose no danger. Myconids. The myconid sprouts avoid the characters and the violet
breaks into 25 tiny chunks of obsidian worth 10 gp each. 2nd-Level Characters. If the characters are 2nd level, add a third fume drake to the room when the characters first arrive. Then, at the same time the fire snake hatches from its egg, two more fume drakes emerge from the cluster of purple crystals.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this limestone cavern. At the far end, worn steps lead up to a pair of massive doors. Each door is made of black iron and shaped like half of a giant face, cast with an expression of deep pain.
If the
using pickaxes to chip away at the statue, while others are gathering chunks of the statue into crates.
Passages here lead northwest, northeast, and south.
Tremor. The first time the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this limestone cavern. At the far end, worn steps lead up to a pair of massive doors. Each door is made of black iron and shaped like half of a giant face, cast with an expression of deep pain.
If the
using pickaxes to chip away at the statue, while others are gathering chunks of the statue into crates.
Passages here lead northwest, northeast, and south.
Tremor. The first time the characters
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fungus farm looking for more violet fungi, cast as much doubt as you can: many of the fungi look sickly and purple but pose no danger. Myconids. The myconid sprouts avoid the characters and the violet
breaks into 25 tiny chunks of obsidian worth 10 gp each. 2nd-Level Characters. If the characters are 2nd level, add a third fume drake to the room when the characters first arrive. Then, at the same time the fire snake hatches from its egg, two more fume drakes emerge from the cluster of purple crystals.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing. With a successful DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing. With a successful DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tattoo to cast the message spell, communicating only with Vocath. Magical Effects Several magical effects are present on Vocath’s base: Extended Telepathy. Vocath can establish telepathic contact with
. Vocath’s BaseView Player Version 1: Arena The arena is a 60-foot-high octagonal chamber with a crystal dome overhead. The floor is blanketed in sand, with a few broken, unusable weapons and chunks of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tattoo to cast the message spell, communicating only with Vocath. Magical Effects Several magical effects are present on Vocath’s base: Extended Telepathy. Vocath can establish telepathic contact with
. Vocath’s BaseView Player Version 1: Arena The arena is a 60-foot-high octagonal chamber with a crystal dome overhead. The floor is blanketed in sand, with a few broken, unusable weapons and chunks of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amulet’s wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick icicles—some long enough to connect the icy floor and ceiling—hang in
can be broken by Dispel Magic cast as a level 6+ spell on the box or by a Wish or similar magic. The box weighs too much for Gelida to move by herself. Treasure. There are 310 SP in the bottom of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amulet’s wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick icicles—some long enough to connect the icy floor and ceiling—hang in
can be broken by Dispel Magic cast as a level 6+ spell on the box or by a Wish or similar magic. The box weighs too much for Gelida to move by herself. Treasure. There are 310 SP in the bottom of






