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Returning 14 results for 'cast of detaches'.
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cast of detach
cast of detached
Magic Items
Eberron: Rising from the Last War
magical and nonmagical, to a distance of 120 feet.
Spells. The crown has 10 charges. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it
’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the crown ends, and it detaches from you.
The
Monsters
Curse of Strahd
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expend some of its charges to cast one of the following spells from it (spell save DC 16): charm person (1 charge), disintegrate (6 charges), fear (3 charges), finger of death (7 charges), flesh to stone
crown ends, and it detaches from you. The daelkyr Belashyrra made these crowns. While on the same plane of existence as the crown, Belashyrra can see through its eyestalks.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expend some of its charges to cast one of the following spells from it (spell save DC 16): charm person (1 charge), disintegrate (6 charges), fear (3 charges), finger of death (7 charges), flesh to stone
crown ends, and it detaches from you. The daelkyr Belashyrra made these crowns. While on the same plane of existence as the crown, Belashyrra can see through its eyestalks.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one randomly determined party member, staying centered on that creature for 1 minute. At the end of the duration, the storm detaches from that creature and moves off in a random direction. The storm
as much damage on a successful one. The fire storm ignites flammable objects that aren’t being worn or held. A successful dispel magic (DC 18) cast on the storm causes it to flame out and disappear.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one randomly determined party member, staying centered on that creature for 1 minute. At the end of the duration, the storm detaches from that creature and moves off in a random direction. The storm
as much damage on a successful one. The fire storm ignites flammable objects that aren’t being worn or held. A successful dispel magic (DC 18) cast on the storm causes it to flame out and disappear.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feet high, and the caves are lit by continual flame spells cast on wall sconces. T1. Watchtowers Three of these rickety structures stand in a line running west to east, and each is 20 feet tall. Sentry
after she grew weary of lazy Humanoid lackeys. (For more information about Y’demi, see area U4 of map 6.3.) When alerted to intruders or danger, the spectator detaches from the mannequin while
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feet high, and the caves are lit by continual flame spells cast on wall sconces. T1. Watchtowers Three of these rickety structures stand in a line running west to east, and each is 20 feet tall. Sentry
after she grew weary of lazy Humanoid lackeys. (For more information about Y’demi, see area U4 of map 6.3.) When alerted to intruders or danger, the spectator detaches from the mannequin while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “What’s Left Unsaid” section earlier in the adventure. Stone Defenders. After the image of Secretary Wei fades, a sculpted soldier detaches from its alcove, then steps forward to attack. The
surrounding rock. Lanterns embedded in the walls cast light into a number of irregularly shaped alcoves.
Secretary Wei uses this area as a storage place for valuables that might be useful in the future. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “What’s Left Unsaid” section earlier in the adventure. Stone Defenders. After the image of Secretary Wei fades, a sculpted soldier detaches from its alcove, then steps forward to attack. The
surrounding rock. Lanterns embedded in the walls cast light into a number of irregularly shaped alcoves.
Secretary Wei uses this area as a storage place for valuables that might be useful in the future. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
generic arcane feature could instead grant any franchisee the ability to cast a specific spell of 6th level or lower, with a limitation of one casting per day. An arcane feature should be something that
activates the escape mode as an action, the head detaches from the body and takes to the air with a flying speed of 80 feet. The flight lasts for up to 5 rounds, and is directed by the same controls that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
generic arcane feature could instead grant any franchisee the ability to cast a specific spell of 6th level or lower, with a limitation of one casting per day. An arcane feature should be something that
activates the escape mode as an action, the head detaches from the body and takes to the air with a flying speed of 80 feet. The flight lasts for up to 5 rounds, and is directed by the same controls that