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Returning 35 results for 'cast of drives'.
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cast of dies
cast of driven
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Monsters
Van Richten’s Guide to Ravenloft
carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
endlessly overburdens herself, struggling to protect those around her as her hate for the Caller drives her forward at any cost.
Personality Trait. “We all contribute so that we all benefit. Those who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"necrotic"} necrotic damage.
Cast a Spell (Costs 2 Actions). Demogorgon uses Spellcasting.Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of
named Aameul and Hathradiah. Their gaze brings bewilderment and confusion to any who confront them.
Similarly, the spiraling Y sign of Demogorgon’s cult drives those who contemplate it for too
Monsters
Storm King's Thunder
: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeingClaugiyliamatar can take 3 legendary actions, choosing from the options below. Only one
with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small
Yeenoghu
Legacy
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Monsters
Out of the Abyss
). He can innately cast the following spells, requiring no material components:
At will: detect magic, spiritual weapon (8th-level spell, 4d8 + 2;{"diceNotation":"4d8+2","rollType":"damage
, hunched over, and filing their teeth down to points.
Yeenoghu wants nothing more than slaughter and senseless destruction. The gnoll;gnolls are his instruments, and he drives them to ever-greater
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
Monsters
Divine Contention
’s spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:
1/day each: invisibility, legend lore, protection from
Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.
Ebondeath
Intellect Devourer
Legacy
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Monsters
Monster Manual (2014)
intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its
Berbalang
Legacy
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Monsters
Mordenkainen’s Tome of Foes
duplicate’s attacks is psychic damage.
Innate Spellcasting. The berbalang’s innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells
these creatures, thus preserving the information they gain.
Spectral Spy. The pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren&rsquo
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic-filled city. It includes a cast of nonplayer characters controlled by the DM. Often one of the NPCs is a villain whose agenda drives much of an adventure’s action. During an adventure, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
features a fantastic setting, such as an underground dungeon, a wondrous wilderness, or a magic-filled city. It includes a cast of nonplayer characters controlled by the DM. Often one of the NPCs is
a villain whose agenda drives much of an adventure’s action. During an adventure, the adventurers explore environments, events, and creatures presented by the DM. Battles, traps, negotiations
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic-filled city. It includes a cast of nonplayer characters controlled by the DM. Often one of the NPCs is a villain whose agenda drives much of an adventure’s action. During an adventure, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
features a fantastic setting, such as an underground dungeon, a wondrous wilderness, or a magic-filled city. It includes a cast of nonplayer characters controlled by the DM. Often one of the NPCs is
a villain whose agenda drives much of an adventure’s action. During an adventure, the adventurers explore environments, events, and creatures presented by the DM. Battles, traps, negotiations
Goblin
Legacy
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
. The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability.
Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lord. The entries also list signature spells associated with a demon lord. If the monster or NPC can cast spells, you can replace any of those spells with spells from that list, as long as the new spell
and drives a person toward acts of chaos, evil, and madness. Rejecting a boon likely provokes a demon’s wrath. The Abyss’s infinite varieties of evil are not born only from the souls of mortals
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lord. The entries also list signature spells associated with a demon lord. If the monster or NPC can cast spells, you can replace any of those spells with spells from that list, as long as the new spell
and drives a person toward acts of chaos, evil, and madness. Rejecting a boon likely provokes a demon’s wrath. The Abyss’s infinite varieties of evil are not born only from the souls of mortals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
.
Challenge 5 (1,800 XP)
Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
.
Challenge 5 (1,800 XP)
Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
extras in an adventure. Often, one of the NPCs is a villain whose agenda drives much of an adventure’s action. Over the course of their adventures, the characters are confronted by a variety of creatures
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
extras in an adventure. Often, one of the NPCs is a villain whose agenda drives much of an adventure’s action. Over the course of their adventures, the characters are confronted by a variety of creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, including spells and languages.
If the host body dies, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their smooth outer walls can’t be scaled without climbing gear or magic. The Mechanus chain (area 69) drives the machinery in this cavern, feeding power to the Soulmonger and to the many traps and
communication with the aboleth and it is inclined to speak to them, it can provide information as if the characters had cast a commune spell. (Since they’re not actually casting the spell, this effect is not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their smooth outer walls can’t be scaled without climbing gear or magic. The Mechanus chain (area 69) drives the machinery in this cavern, feeding power to the Soulmonger and to the many traps and
communication with the aboleth and it is inclined to speak to them, it can provide information as if the characters had cast a commune spell. (Since they’re not actually casting the spell, this effect is not
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drives the deathlock. The creature immediately resumes work on its patron’s behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail
Languages the languages it knew in life
Challenge 4 (1,100 XP)
Innate Spellcasting. The deathlock’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Refrum can’t dispute this evidence, but he talks of how Jarme went to the gallows professing to have no memory of any slayings. After the execution, Refrum offered his ability to cast speak with dead
to learn the truth, but was told by the militia that the case was closed. He was then threatened with incarceration in Hopene’er if he didn’t leave the matter alone. A New Murder Part of what drives
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Refrum can’t dispute this evidence, but he talks of how Jarme went to the gallows professing to have no memory of any slayings. After the execution, Refrum offered his ability to cast speak with dead
to learn the truth, but was told by the militia that the case was closed. He was then threatened with incarceration in Hopene’er if he didn’t leave the matter alone. A New Murder Part of what drives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the
controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drives the deathlock. The creature immediately resumes work on its patron’s behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail
Languages the languages it knew in life
Challenge 4 (1,100 XP)
Innate Spellcasting. The deathlock’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, including spells and languages.
If the host body dies, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the
controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
struggling to roll a boulder up the hill, while a devil drives them on. Above the hill in the ceiling is a glowing spot that illuminates the entire chamber with an eerie silver light.
A cobblestone path
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
struggling to roll a boulder up the hill, while a devil drives them on. Above the hill in the ceiling is a glowing spot that illuminates the entire chamber with an eerie silver light.
A cobblestone path
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her
drives, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon towers three times the height of a human, his body as sinuous as a snake’s and as powerful as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her
drives, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon towers three times the height of a human, his body as sinuous as a snake’s and as powerful as a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the characters. If the characters are captured, Xeleth promises to have them executed as soon as the coronation is over. In the unlikely event that the party defeats Xeleth or drives him off, skip
make a DC 16 Wisdom saving throw. On a failed save, the creature takes 24 (7d6) psychic damage. On a successful save, the creature gains the ability to cast one spell of their choice from the cleric