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Returning 35 results for 'cast steel'.
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Classes
Xanathar's Guide to Everything
magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
2nd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Magic Items
Legendary Magic Items
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. When you hit a creature with a melee attack using this magic dagger
, the target takes an extra 3d12 necrotic damage.
A creature reduced to 0 hit points by this weapon dies and can’t be raised from the dead except by a deity or by a creature using a tablet of reawakening to cast the true resurrection spell.
Magic Items
The Wild Beyond the Witchlight
cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.
Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to
Classes
Xanathar's Guide to Everything
magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while
response: “What good is being able to throw a mighty fireball if I die before I can cast it?”
War Magic Features
Wizard Level
Feature
3rd
Arcane Deflection, Tactical Wit
6th
Power Surge
10th
Durable Magic
14th
Deflecting Shroud
Monsters
Waterdeep: Dungeon of the Mad Mage
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary Steel dragon’s lair is warped by the dragon’s magic, which
Magic Items
Princes of the Apocalypse
A steel trident decorated with bronze barnacles along the upper part of its haft, Drown has a sea-green jewel just below the tines and a silver shell at the end of its haft. It floats on the surface
. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you
Steel Predator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting. The steel predator's innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:
3/day each: dimension door (self
only), plane shift (self only)
Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.
Magic Weapons. The steel predator's weapon attacks are
Magic Items
Tasha’s Cauldron of Everything
reduced by 2d10. If this reduces your hit point maximum to 0, you die.
16
Daughters of Bel (green steel pit fiend fang)
1 pit fiend
You can use the tooth to cast dominate monster (DC 18). Once you
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
magic-items
This steel circlet is forged from a construct and set with a gemstone animus containing a fiend. After being cleansed in the fires of a dragon's breath, this holy circlet glimmers with radiant energy
.
When you cast a spell of level 1 or higher that restores Hit Points to a creature, that creature gains Valor (1d4) until the end of its next turn.
Crafting. Creating a Circlet of Valor requires a
magic-items
This shovel features a steel blade and collar at the end of a makeshift walking stick, appearing old and well-used. It was once the shovel of Yorgrim of the Shadestone Clan, who could commune with
, Immunities, and Vulnerabilities, if any.
Deathspeaker (Rare+). You can cast Gentle Repose and Speak with Dead from the shovel.
magic-items
This shovel features a steel blade and collar at the end of a makeshift walking stick, appearing old and well-used. It was once the shovel of Yorgrim of the Shadestone Clan, who could commune with
, Immunities, and Vulnerabilities, if any.
Deathspeaker (Rare+). You can cast Gentle Repose and Speak with Dead from the shovel.
Deny Death’s Touch (Very Rare+). You and your allies within a 10-foot Emanation originating from you have Resistance to Necrotic damage.
magic-items
This otherworldly shortsword is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process
cast Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which
magic-items
This shovel features a steel blade and collar at the end of a makeshift walking stick, appearing old and well-used. It was once the shovel of Yorgrim of the Shadestone Clan, who could commune with
, Immunities, and Vulnerabilities, if any.
Deathspeaker (Rare+). You can cast Gentle Repose and Speak with Dead from the shovel.
Deny Death’s Touch (Very Rare+). You and your allies within a 10-foot
magic-items
This otherworldly rapier is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process, the
, you can make one weapon attack against that creature with this weapon as part of the same action or Bonus Action made to teleport.
While holding the rapier, you can use a Magic action to cast
magic-items
This otherworldly greatsword is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process
action to cast Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect
magic-items
This otherworldly longsword is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process
cast Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which would
magic-items
This shovel features a steel blade and collar at the end of a makeshift walking stick, appearing old and well-used. It was once the shovel of Yorgrim of the Shadestone Clan, who could commune with
, Immunities, and Vulnerabilities, if any.
Deathspeaker (Rare+). You can cast Gentle Repose and Speak with Dead from the shovel.
Deny Death’s Touch (Very Rare+). You and your allies within a 10-foot
magic-items
This otherworldly blade is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process, the
, you can make one weapon attack against that creature with this weapon as part of the same action or Bonus Action made to teleport.
While holding the blade, you can use a Magic action to cast
magic-items
This otherworldly scimitar is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process, the
weapon, you can make one weapon attack against that creature with this weapon as part of the same action or Bonus Action made to teleport.
While holding the scimitar, you can use a Magic action to cast
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innately cast the following spells, requiring no components:
3/day each: dimension door (self only), plane shift (self only)
Magic Resistance. The steel predator has advantage on saving throws against
Steel Predator A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and obstacles. Modron Engineering. Steel predators are created by a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innately cast the following spells, requiring no components:
3/day each: dimension door (self only), plane shift (self only)
Magic Resistance. The steel predator has advantage on saving throws against
Steel Predator A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and obstacles. Modron Engineering. Steel predators are created by a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have been cast onto the floor: crumbling bars of soap, steel-bristled wooden brushes, and washcloths so old they disintegrate when handled.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have been cast onto the floor: crumbling bars of soap, steel-bristled wooden brushes, and washcloths so old they disintegrate when handled.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn. Sentience. Steel
Steel Weapon (Longsword), Very Rare (Requires Attunement by a Good-aligned Creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn. Sentience. Steel
Steel Weapon (Longsword), Very Rare (Requires Attunement by a Good-aligned Creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
glowing quartz pillars cast bright light throughout the room.
Mannequins. Twenty dwarf-sized wooden mannequins stand in two rows of ten in the middle of the room.
Racks. Stone racks mounted on the
Weapons The racks contain a total of twenty suits of dwarf-sized scale mail, twenty battleaxes, twenty war picks, and twenty steel shields emblazoned with the symbol of Dumathoin. All the equipment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T3. Steam and Steel During daylight hours, smoke and steam billow from the many windows around this indoor forge where metal weapons, armor, and tools are made. The forge is owned and operated by a
statistics of a bandit captain, with these changes: Embric is neutral good. He has these racial traits: He can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4 bonus to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T3. Steam and Steel During daylight hours, smoke and steam billow from the many windows around this indoor forge where metal weapons, armor, and tools are made. The forge is owned and operated by a
statistics of a bandit captain, with these changes: Embric is neutral good. He has these racial traits: He can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4 bonus to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
glowing quartz pillars cast bright light throughout the room.
Mannequins. Twenty dwarf-sized wooden mannequins stand in two rows of ten in the middle of the room.
Racks. Stone racks mounted on the
Weapons The racks contain a total of twenty suits of dwarf-sized scale mail, twenty battleaxes, twenty war picks, and twenty steel shields emblazoned with the symbol of Dumathoin. All the equipment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Cultists’ Quarters Furnishings. Six empty wooden bunk beds line the north and east walls. Between the bunks are stone shelves stocked with rations, casks of water, wooden dishware, and steel
Door. A secret door in the east wall leads to area 5.
Arch Gate to Level 6 The stone arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a silence spell is cast so that