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                        Returning 14 results for 'cast which recite'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     attuned to the book, you can cast the following spells (save DC 18) from it:
Animate Dead
Circle of Death
Dominate Monster
Finger of Death
Once you use the book to cast a spell, you canât
                                                
                                            
                                                
                                                     cast that spell again from it until the next dawn.
Vile Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1â5, you canât use this property again until the next dawn
                                                
                                            
                                                
                                                    -evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You canât use this
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
                                                
                                            
                                                
                                                    , such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     implement, dried crown of white camellias, straw doll All is well in Tepest. Fields shine with the golden hues of a bountiful harvest, and horned village children happily recite sing-song rhymes. But those
                                                
                                            
                                                
                                                     who linger among this landâs pastures and colorful cottages canât escape the feeling of being watched, or the impression that the idyllic fields have a distinctly somber cast. The locals dismiss such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a swamp-dwelling bovine monster and an ominous note: âDo better.â
 âLum the Maestro, A Mind of Metal
  Gorgon Command Keys   1d6 Gorgon Wonât Attack Those That...   1 Cast a particular spell in the
                                                
                                            
                                                
                                                     gorgonâs presence. 2 Keep their back to the gorgon or otherwise act like they donât see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     wearing ritual garb to pass. 
   2  Cast Slow on and aid in apprehending anyone who touches a cityâs prized relic. 
   3  Destroy a dam or bridge at the command of one bearing a rulerâs medallion
                                                
                                            
                                                
                                                     of office. 
   4  Obey whoever places a missing crest in its chest, then deactivate for a year. 
   5  Reveal a hidden passage to those who recite a leaderâs final words. 
   6  Watch for and do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Tormâs presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
                                                
                                            
                                                
                                                     the characters splash the altar with holy water taken from the font in area H16. A creature standing within 5 feet of the restored altar must recite a special prayer to Torm. Only this prayer can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Spells. While attuned to the book, you can cast the following spells (save DC 18) from it: Animate Dead Circle of Death Dominate Monster Finger of Death Once you use the book to cast a spell, you canât
                                                
                                            
                                                
                                                     cast that spell again from it until the next dawn. Vile Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Charisma (Intimidation) checks made to interact with non-evil creatures. Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil
                                                
                                            
                                                
                                                     action to recite words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     stone walls, above which you can see the stormy sky. A team of masked goblins is preparing the stage for a play while costumed actors huddle in the wings and recite lines. Lighting is provided by an
                                                
                                            
                                                
                                                     cast inside it. The flames come in different colors, but they give off no heat. The goblins can swivel these cylinders to focus the lights on different parts of the stage, and they use the shutters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard
                                                
                                            
                                                
                                                    , as shown in the Cantrips column of the Bard Features table. Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     have learned to cast spells through your bardic arts. See âSpellsâ for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell
                                                
                                            
                                                
                                                    , as shown in the Cantrips column of the Bard Features table. Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     12 Wisdom (Medicine) check. On a success, the character confirms that the gnome was battered to death roughly ten days ago. Characters who cast Speak with Dead on the corpse can learn the following
                                                
                                            
                                                
                                                     her, she breaks through the roof and orders the wyrmlings to flee by that route while she covers their escape. Impressing Nakari. As an Influence action, a character can recite the lyrics to âCopper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     benches, six chairs, and a large dresser containing tableware. T2c: Kitchen. The hostelâs humble meals are cooked in a cast-iron pot over the fireplace. Bertaâs assistants sleep here near the hearth
                                                
                                            
                                                
                                                     here as well, and one of them has cast the Arcane Lock spell on the south door to buy time. Confronting Piyarz. If the characters donât attack instantly, Piyarz announces heâll âgenerouslyâ give them
                                                
                                            
                                        






