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                        Returning 30 results for 'cast which relics'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
                                                
                                            
                                                
                                                     empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragonâs hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
                                                
                                            
                                                
                                                     sapphire gemstones, particularly underground.
Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragonâs psionic presence. As an action, the dragon can cast the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     intrusion. The centerpiece of a sapphire dragonâs hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
                                                
                                            
                                                
                                                    . Natural stone within 6 miles of the lair is a conduit for the dragonâs psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill
                                                
                                            
                                                
                                                    . See the âCrafting Magic Itemsâ section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Haâs spirit and potentially put the
                                                
                                            
                                                
                                                     in time. Creatures that canât be communicated with telepathically are immune to this effect. A remove curse or greater restoration spell cast on an affected creature restores its true memory. The gwishin typically manipulates only the memories of Yeonidoâs residents, not those of visitors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Marid Genie of the Water Habitat: Coastal, Planar (Elemental Plane of Water), Underwater; Treasure: Relics Michael Broussard  Marids surge with the power of the seas, using it to manipulate the waves
                                                
                                            
                                                
                                                     its Hit Points somewhere on the Plane of Water.
 Wishes. The marid has a 30 percent chance of knowing the Wish spell. If the marid knows it, the marid can cast it only on behalf of a non-genie creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     relics and vases plundered from Chultan ruins, and colorful flying snakes swoop and glide through the spacious hallways. The walls and pillars in Jessamineâs villa are painted with colorful serpents, and
                                                
                                            
                                                
                                                     (created by magic) plays throughout. Doors to private chambers have arcane lock spells cast on them, and flying swords are mounted on the walls, ready to attack on Wakangaâs command. The occasional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    39. Temple Reliquary The dwarves kept many precious relics here. 39a. Despoiled Gallery The duergar have destroyed the relics on display here, including statues atop pedestals, stone tablets on
                                                
                                            
                                                
                                                     five 1-foot-long pieces â the four that Halaster placed on display here, plus a fifth piece he cast away. A detect magic spell reveals no magical auras around the staff fragments. Each of the staffâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco  Guardian nagas are immortal, serpentine scholars that possess perfect
                                                
                                            
                                                
                                                     1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
 Actions
 Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). While the tyrannosaurus is out hunting, the deinonychuses leave their lair and prowl throughout the amphitheater, attacking other creatures on sight. Strewn about their lair are Omuan relics (see
                                                
                                            
                                                
                                                     points. It can see invisible creatures and objects as if they were visible. It can innately cast misty step at will, requiring no components. Its spellcasting ability is Wisdom. It has the Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the dawn of time. Primeval Relics. In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the
                                                
                                            
                                                
                                                     crumbled with the rise of the gods, the chuuls were cast adrift. However, these creatures continue to do what they did for the aboleths, slowly collecting humanoids, gathering treasure, amassing magic, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     in price from 50â100 gp. Uncommon Magic. There are magewrights and dragonmarked heirs who can cast 2nd and 3rd level spells, and such services can be bought⊠but not cheaply. Youâll find houses with
                                                
                                            
                                                
                                                     dragons or demons, or relics found in the ruins of Xenâdrik. Very rare magic items could be tied to similar sources, or they might be masterworks of the elves of Aerenal or Valenar heirlooms. Itâs unlikely that such a treasure would ever be sold.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Fall of Ythryn After using the Ythryn mythallar (see appendix D) to lift the enclave of Ythryn into the sky, Iriolarthas and his apprentices traveled to the frozen north in search of relics of
                                                
                                            
                                                
                                                     came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Guardians. One of the chief tasks of any molydeus is to help protect its masterâs amulet â the most prized possession of any demon lord. Each of these dangerous relics allows a demon lord to return to
                                                
                                            
                                                
                                                     ft.
 Challenge 21 (33,000 XP)
 Innate Spellcasting. The molydeusâs innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . After hearing about the charactersâ exploits, Secretary Wei explains the assignment, highlighting the following points: This archaeological expedition seeks to collect accounts and relics from past
                                                
                                            
                                                
                                                    ). Secretary Wei also plans to monitor the groupâs investigation by using her crystal ball of telepathy to regularly cast scrying on Zhong Yin. During the investigation, Zhong Yin purposely fails the saving throws to resist the spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Points in 1d10 days unless a Wish spell is cast on its remains.
 Actions
 Multiattack. The demilich makes three Necrotic Burst attacks.
 Necrotic Burst. Melee or Ranged Attack Roll: +11, reach 5 ft
                                                
                                            
                                                
                                                     its next turn.
 Necrosis. The demilich makes one Necrotic Burst attack.
   Sean Murray   
  Deva World-Changing Angelic Messenger
 Habitat: Planar (Upper Planes); Treasure: Relics
 Devas are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light.
 A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
                                                
                                            
                                                
                                                     worst fears, and each character becomes the target of a phantasmal killer spell cast at 8th level (save DC 17). Characters who survive the experience emerge together in the towerâs upper chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     failure, the creature is deafened for 1 minute. 73â78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
                                                
                                            
                                                
                                                     creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , instead of twice.
 Innate Spellcasting. Rak Tulkheshâs spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:
 At will: detect
                                                
                                            
                                                
                                                     and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the workers unearthing this ruin. The campâs commander had orders to recover whatever relics or magic lie within. They eventually dug up a large, glowing stone. Soon after, violent, toad-like terrors
                                                
                                            
                                                
                                                     reduces the targetâs hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Athar accept custody of dangerous magic items, especially those created by other faiths, and they reward any who relinquish the relics. Mindâs Eye. The endless heat, smoke, and arcane embers of the
                                                
                                            
                                                
                                                     the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsâ behalf. He also trades and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the area of darkness up to 60 feet as a bonus action.
 
 Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into
                                                
                                            
                                                
                                                     darkvision.
 Innate Spellcasting. The abishaiâs innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
 At will: alter self
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Relics Two ancient giant relics are buried here â one in the ground before the giant stone raven, and another under the Gray Wolvesâ altar. Uthgarâs early followers planted these objects here to
                                                
                                            
                                                
                                                     charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     towerâs roof is missing.
 A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
                                                
                                            
                                                
                                                     plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
 This market hall once sold relics of arcane wonder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ârelics of the dead,â also in Dwarvish. Any character who examines the skull next to the crooked door recognizes it as that of a mind flayer. The skull crumbles if roughly handled. There is a crypt
                                                
                                            
                                                
                                                     the next room. The clay golem ultimately drove off the mind flayers, but not before the mind flayers stole most of the dwarven relics kept here. The headless skeleton is a mind flayerâs, and any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     long-lost relics of Ostoria. They mean no harm to Waterdeep, but the city intrigues them, for they believe it was built on an old giant settlement that was destroyed by dragons tens of thousands of years
                                                
                                            
                                                
                                                     Dungeon Masterâs Guide. The chest weighs 500 pounds and has an arcane lock spell cast on it.  Way Inn Southeast of Daggerford, the Trade Way runs right through the middle of Way Inn, a small village
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
                                                
                                            
                                                
                                                     languages, detect magic, mage hand, minor illusion, prestidigitation
 2/day each: darkness, detect thoughts, ice storm
 1/day each: banishment, cloudkill, disintegrate, etherealness, find the path (cast as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     treasure as do their evil chromatic kin, but they arenât driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
                                                
                                            
                                                
                                                     20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     within an apparatus of Kwalish or similar device), that creature can attempt a DC 15 Intelligence (Arcana) check to open the archway. Treat this as if the character had cast the gate spell to open a gate
                                                
                                            
                                                
                                                    , and almost as though they elongated themselves trying to escape their fate.
 The space within the tower is likewise cluttered with broken relics from Kwalishâs earlier experiments, partial armatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
                                                
                                            
                                                
                                                    . They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
                                                
                                            
                                        






