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                        Returning 11 results for 'cast which repose'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill
                                                
                                            
                                                
                                                     touch (see âActionsâ below), gentle repose
Magic Resistance. The lampad has advantage on saving throws against spells and other magical effects.Multiattack. The lampad attacks twice with its necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Speaking with the Victims The dead are taken to a City Watch station in the North Ward and kept in a cellar morgue. Clerics from local temples are brought in to cast gentle repose spells on the
                                                
                                            
                                                
                                                     the Zhentarim can petition their faction representative to hire a cleric to cast speak with dead on one or more of the fatalities. The characters can hire a cleric themselves by making a donation of at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     already have Athreosâs Devotee Piety 3+ Athreos trait Your life is intertwined with the fate of the dead. You can cast gentle repose with this trait, requiring no material components, a number of
                                                
                                            
                                                
                                                     trait You can cast speak with dead with this trait, requiring no material components. Once you cast the spell in this way, you canât do so again until you finish a long rest. Wisdom is your spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     restoration, and not every oracle can cast divinationâthese are general guidelines. Chef. prestidigitation (food only), purify food and drink (ritual), gentle repose (ritual, food only). Familiar with
                                                
                                            
                                                
                                                     with a cantrip. A magewright knows one to four cantrips or spells. Magewrights donât use spell slots. Cantrips can be used casually, but their spells are usually cast as ritualsâeven if the spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
                                                
                                            
                                                
                                                     the hall. The space above them is a secret door that opens at the slightest touch. On the other side, a few stairs lead down into the Well of Repose (area G4). G4: Well of Repose The walls of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Cleric Level Spells   1st bane, false life 3rd gentle repose, ray of enfeeblement 5th revivify, vampiric touch 7th blight, death ward 9th antilife shell, raise dead   Circle of Mortality At 1st level
                                                
                                            
                                                
                                                     you can cast it as a bonus action. Eyes of the Grave At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
 3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch
 4th
                                                
                                            
                                                
                                                     and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is in grassland.
 Innate Spellcasting. The alseidâs spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
 3/day each: cure
                                                
                                            
                                                
                                                     corpse. Both corpses must be Medium or bigger.
 Innate Spellcasting. The lampadâs spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     wights to stand down. Aura. A detect magic spell cast on this area reveals an aura of transmutation magic around each hole, hinting at the presence of a magical effect. Blood Vines Trap. If a non-undead
                                                
                                            
                                                
                                                     successful save, the creature is immune to the effect for 24 hours. The creatures here are already immune to this effect. Thuriaâs Repose. The middle garden bed among the three southernmost beds is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     circle falls within an antimagic field, or if dispel magic (DC 17) is successfully cast on it. E7. Manshoonâs Simulacrum This room is extremely cold and contains the following features: Frigid air blows
                                                
                                            
                                                
                                                     the brazier. The brazier casts a fireball spell (save DC 15) centered on itself whenever a creature in the room speaks the words âgreen flameâ aloud. Once the brazier has cast this spell, it canât do so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     a single keyhole, situated in the rearing dragonâs open mouth.
 Dragon Door. The door that is carved to look like a dragon has a mechanical lock as well as an arcane lock spell cast on it. The
                                                
                                            
                                                
                                                     continues to repose in his tomb until hunger finally draws him forth to hunt five days later. By that time, he uses the normal troll statistics, retaining his additional languages. Treasure. The
                                                
                                            
                                        






