Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 25 results for 'cast with roaring'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cast with rolling
                                    
                                
                                    
                                        cast with reading
                                    
                                
                                    
                                        cast with rating
                                    
                                
                                    
                                        class with rolling
                                    
                                
                                    
                                        cast with reaping
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Aganazzarâs Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragonâs scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
                                                
                                            
                                                
                                                    . At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Aganazzarâs Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragonâs scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
                                                
                                            
                                                
                                                    . At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    .
 The larger ship is adorned with white and gold fabric, and its figurehead looks like a lavender-eyed drow leaping forward to attack with twin scimitars. An enormous roaring panther head is attached
                                                
                                            
                                                
                                                     characters travel overland to the ships, both captains send rowboats to collect them from the shore. The characters are free to travel on whichever ship they choose, though characters who can cast spells are encouraged to travel aboard Icingdeath and meet the shipâs mage captain!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     attack with weapons wreathed in storm clouds and throw roaring thunderheads. Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of
                                                
                                            
                                                
                                                     Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast Fog Cloud.
 Thunderous Mace. Melee Attack Roll: +12, reach 10 ft. Hit: 21 (3d8 + 8) Bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.
  âAfter Beek died, we cast an Animate Dead spell on his corpse. It
                                                
                                            
                                                
                                                     stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
  
   Zombie
 Medium undead, neutral evil
 Armor Class 8
 Hit Points 22 (3d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    E9: Engine Car A massive furnace dominates the interior of this noisy car. Two spherical modrons shovel coins into the roaring fire while a brawny, nine-foot-tall automaton guards a treasure-filled
                                                
                                            
                                                
                                                     treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once.  A monodrone shovels treasure
into the locomotiveâs engine Furnace Any object not
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                                
                                                     within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
                                                
                                            
                                                
                                                     creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
                                                
                                            
                                                
                                                     creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                                
                                                     within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , exactly? Likewise, even when a pulp villain appears to die, they can have their own remarkable escapes from death. Perhaps Halas had a ring that cast an illusion of his death while actually stabilizing him
                                                
                                            
                                                
                                                    , or cast feather fall when he leapt from that tower in Sharn. Here as well, as a DM you could engage the players: Itâs Halas Martain, all right. How do you think he survived your last encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     accomplishment. Alfven Ato  Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
                                                
                                            
                                                
                                                     spells cast within Ribcage, occasionally intercepting them. Insatiable Greed. Creatures in or near the gate-town crave power in all its forms, but their accomplishments are never enough. Thirsts for
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                                
                                                     within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     creatures in the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
                                                
                                            
                                                
                                                    
All creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stone tower rises another 30 feet above the northern corner of the platform. A roaring flame floats in the air, hovering above the tower. Tumbled debris from the tower is heaped around its foundation
                                                
                                            
                                                
                                                     the flame or starts its turn there takes 35 (10d6) fire damage. A successful dispel magic (DC 17) cast on the flame dispels it. Treasure. Inside the tower are nests and four moldy wooden chests. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Two piles of filthy hides and skins form beds at the far end of the cave.
 Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant
                                                
                                            
                                                
                                                     gargoyles spans the west river flowing from the lake. The sound of roaring water echoes from downstream. A short distance beyond the bridge, the river becomes a waterfall, plummeting 300 feet into an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsâ behalf. He also trades and
                                                
                                            
                                                
                                                     golem that answers to his command. The Ditch The Ditch is Sigilâs only body of water, a reeking morass where locals cast their refuse. Its corrosive waters lie along the rough border between the Lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     of the cave.
 Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
 Two fomorians inhabit
                                                
                                            
                                                
                                                    . The sound of roaring water echoes from downstream. A short distance beyond the bridge, the river becomes a waterfall, plummeting 300 feet into an Underdark lake. The lake and the creatures that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
                                                
                                            
                                                
                                                     circles, the locations of which arenât described. Thereâs not enough text to prepare the spell properly, but that hasnât stopped Victor from trying to learn to cast it. Victor recently inscribed his own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     sun itself, reflecting the light of the roaring braziers at its foot.
  Jarazoun the Efreeti If he hasnât been encountered and defeated elsewhere, the efreeti Jarazoun sits on the throne, acting as
                                                
                                            
                                                
                                                     touches the gem without speaking Vrakirâs motto: atka ignari. While touching the gem, a creature can take an action to open the door to area B30 as if the creature had cast the demiplane spell; this causes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     takes 5 minutes and exposes the character to the bloodâs effects (see âInterior Featuresâ). A cure wounds spell or similar magic cast on the wound closes it, stanching the blood flow. S5. Food Fight
                                                
                                            
                                                
                                                     are beautiful, gold-inlaid runes. Three goat-headed demons with barbed tails throw themselves against the door as a corpulent, ape-like fiend with tusks and tiny wings kicks at them, roaring commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     benches, six chairs, and a large dresser containing tableware. T2c: Kitchen. The hostelâs humble meals are cooked in a cast-iron pot over the fireplace. Bertaâs assistants sleep here near the hearth
                                                
                                            
                                                
                                                     here as well, and one of them has cast the Arcane Lock spell on the south door to buy time. Confronting Piyarz. If the characters donât attack instantly, Piyarz announces heâll âgenerouslyâ give them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    , dusty blue tiles, and the walls are dressed with polished marble. Large doors of iron-bound oak exit to the northwest and northeast.
 Three cast bronze statues, almost ten feet tall, stand by the west
                                                
                                            
                                                
                                                     rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     per day, when a creature touches the narwhal horn to the pool, a scrying spell is instantaneously cast. The spell is limited to creatures and locations within the Plunging Torrents, allows no saving
                                                
                                            
                                                
                                                     young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
                                                
                                            
                                        






