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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     from this spell, the steed is replaced by the new one.
The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose
                                                
                                            
                                                
                                                     Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     spell slot used to cast it is not expended.High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking
                                                
                                            
                                                
                                                    , embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
                                                
                                            
                                        
                                                    Orcus
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
                                                
                                            
                                                
                                                     with dead. Alternatively, he can expend 1 or more of the wandâs charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     effects, the spell is cast on the turn that the orb explodes.
Fire Orb. When this orb detonates, it creates a dry heat wave that lasts for 24 hours. Within the area of effect, the rules for extreme heat
                                                
                                            
                                                
                                                     batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
                                                
                                            
                                                
                                                     indefinitely. Additionally, he can cast create undead even when it isnât night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
                                                
                                            
                                                
                                                     challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
                                                
                                            
                                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
                                                
                                            
                                                
                                                     can use the Ythryn mythallar to cast the control weather spell without requiring any components and without the need for you to be outdoors. This casting of the spell has a 50-mile radius. For the
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    .
Innate Spellcasting. Baphometâs spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.
At will: detect magic
3/day
                                                
                                            
                                                
                                                    , the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
                                                
                                            
                                                
                                                     places where natural light can shine on the crystals.
Icy Sight. Ice and quartz within 6 miles of the lair become conduits for the dragonâs psionic presence. As an action, the dragon can cast
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
                                                
                                            
                                                
                                                     race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability
                                                
                                            
                                        
                                                     Spells
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    You temporarily summon three familiars â spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell
                                                
                                            
                                                
                                                     mile of you.
When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
                                                
                                            
                                                
                                                     understand. If Biha Babir casts the spell for a creature, she suffers none of the spellâs stress. Once Biha Babir has cast it three times, she canât do so again for 365 days.Multiattack. Biha
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
                                                
                                            
                                                
                                                     underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Duration A spellâs duration is the length of time the spell persists after it is cast. A duration typically takes one of the following forms: Concentration. A duration that requires Concentration
                                                
                                            
                                                
                                                     follows the Concentration rules (see the Rules Glossary). Instantaneous. An instantaneous duration means the spellâs magic appears only for a moment and then disappears. Time Span. A duration that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Duration A spellâs duration is the length of time the spell persists after it is cast. A duration typically takes one of the following forms: Concentration. A duration that requires Concentration
                                                
                                            
                                                
                                                     follows the Concentration rules (see the rules glossary). Instantaneous. An instantaneous duration means the spellâs magic appears only for a moment and then disappears. Time Span. A duration that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spellcaster often uses his or her action in combat to cast such a spell. See chapter 10 for the rules on spellcasting.
                                                
                                            
                                                
                                                    Cast a Spell Spellcasters such as wizards and clerics, as well as many monsters, have access to spells and can use them to great effect in combat. Each spell has a casting time, which specifies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
                                                
                                            
                                                
                                                     minutes longer to cast than normal. It also doesnât expend a spell slot, which means the ritual version of a spell canât be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
                                                
                                            
                                                
                                                     minutes longer to cast than normal. It also doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a âself onlyâ restriction, which means that the spell affects only the
                                                
                                            
                                                
                                                     using only the power of its mind has the psionics tag added to its Spellcasting or Innate Spellcasting special trait. This tag carries no special rules of its own, but other parts of the game might refer to it. A monster that has this tag typically doesnât require any components to cast its spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
                                                
                                            
                                                
                                                     its Spellcasting or Innate Spellcasting special trait. This tag carries no special rules of its own, but other parts of the game might refer to it. A monster that has this tag typically doesn't require any components to cast its spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Concentration (see the Rules Glossary) while you do so. If your Concentration is broken, the spell fails, but you donât expend a spell slot. To cast the spell again, you must start over.
                                                
                                            
                                                
                                                    Casting Time Most spells require the Magic action to cast, but some spells require a Bonus Action, a Reaction, or 1 minute or more. A spellâs Casting Time entry specifies which of those is required
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Masterâs Guide. Vecnaâs Link is the result of feedback from the
                                                
                                            
                                                
                                                     secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you canât do so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Concentration (see the rules glossary) while you do so. If your Concentration is broken, the spell fails, but you donât expend a spell slot. To cast the spell again, you must start over.
                                                
                                            
                                                
                                                    Casting Time Most spells require the Magic action to cast, but some spells require a Bonus Action, a Reaction, or 1 minute or more. A spellâs Casting Time entry specifies which of those is required
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Horror Toolkit Setting the stage for horror isnât entirely a product of good storytelling. As highlighted throughout this book, any rule might take on a terrifying cast, whether you present it as
                                                
                                            
                                                
                                                     having some grim source or you customize it with ominous new options. This section goes a step further, providing options to make existing rules more terrifying and presenting systems that encourage unique horror experiences.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    A Wizard multiclasses into a Sorcerer with the Wild Magic Sorcery subclass. Do spells cast from their spellbook trigger Wild Magic Surge if they are on the Sorcerer spell list, or do they have to
                                                
                                            
                                                
                                                     gain them from Sorcerer to trigger? From the multiclassing rules: âEach spell you prepare is associated with one of your classes.â This rule means only the spells prepared as part of your Sorcerer class features trigger Wild Magic Surge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     breaks these rules loses the duel. If a duelist kills an opponent, the killer, if discovered, is expelled from the university and forced to pay for raise dead to be cast on the dead duelist. As
                                                
                                            
                                                
                                                    Duels in the Repository Strixhaven students have the following rules for duels at the Furygale Repository: Only two students duel at a time. Duelists must use magic to defeat their opponents. Weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     roteâare level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
                                                
                                            
                                                
                                                     have the Ritual tag in the Casting Time entry. Such a spell can be cast following the normal rules for spellcasting, or it can be cast as a Ritual. The Ritual version of a spell takes 10 minutes longer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     roteâare level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
                                                
                                            
                                                
                                                     have the Ritual tag in the Casting Time entry. Such a spell can be cast following the normal rules for spellcasting, or it can be cast as a Ritual. The Ritual version of a spell takes 10 minutes longer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the characterâs class or the spellâs effects. Each spell description in Chapter 11 begins with a
                                                
                                            
                                                
                                                     spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.
 Bonus Action A spell cast with a bonus action is especially swift. You must use a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
                                                
                                            
                                                
                                                     they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Class Features When you gain a new level in a class, you get its features for that level. A few features have additional rules when youâre multiclassing. Check the information about multiclassing
                                                
                                            
                                                
                                                     included in each of your classesâ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Class Features When you gain a new level in a class, you get its features for that level. A few features have additional rules when youâre multiclassing. Check the information about multiclassing
                                                
                                            
                                                
                                                     included in each of your classesâ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     Initiate feat, you can choose wizard and thereby learn two more wizard cantrips and another 1st-level wizard spell. If you have spell slots, can you use them to cast the 1st-level spell you learn with the
                                                
                                            
                                                
                                                     you that you can use your spell slots to cast the sorcerer spells you know, so you can use your spell slots to cast the 1st-level sorcerer spell you learn from Magic Initiate. Similarly, if you are a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Spells Cast from Items Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell and caster level, doesnât expend any of the userâs spell slots
                                                
                                            
                                                
                                                     Concentration. Many items, such as Potions, bypass the casting of a spell and confer the spellâs effects with its usual duration. Certain items make exceptions to these rules, changing the casting time
                                                
                                            
                                        






