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                        Returning 31 results for 'caste warns remain'.
                    
                
                        
                            
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                                        cast words remain
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->One Grung Above
                                                    
                                                
                                            
                                                     much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of bâLip, bâLoop, and bâLahp remain unknown.
                                                
                                            
                                                
                                                    bâAngârâAng 5th-level Grung Rogue Outlander  Mastermind As a higher caste hunter and purple grung, bâAngârâAng is the tactical, courageous leader and devoted mentor of bâLip, bâLoop, bâLeep, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     higher stone balcony that is well beyond reach. The balloon has a merchantâs stall instead of an ordinary basket dangling from it.
 If Gleam is with the characters, she warns them that Endelyn
                                                
                                            
                                                
                                                     Moongrave wonât be happy to see her again. If the characters tell her to remain outside while they rescue her sibling, Gleam does so grudgingly. Amidor and Pollenella remain by the elfâs side for company. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
                                                
                                            
                                                
                                                     Sir Ursasâs courier. After delivering the invitation, the courier warns them against Ursasâs courier (who is dressed entirely in black), and asks for help setting traps against the courierâs arrival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Draconic. The exterior door is not locked, but opening it triggers a permanent alarm spell that rings throughout areas 18, 28, and 38. This alarm warns the faerie dragon and MaddÂgothâs homunculus that
                                                
                                            
                                                
                                                     faerie dragon prefers to remain invisible and likes to play pranks on guests.
 Ottoâs favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     disrespectful to disturb anything here â everything should remain as it is. Frescoes. Characters who examine the frescoes can attempt a DC 15 Intelligence (Investigation) check to discover thin plaster on
                                                
                                            
                                                
                                                     doom.â Diderius opens the way only for those who are particularly decorous in this exchange. If the adventurers try to open the sarcophagus, Diderius warns them. If they persist, he attacks. The mummies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     battle unfold through the eyes of a gazer (see appendix B), which stays out of the fight and tries to remain unseen. If this encounter occurs at night, thereâs a 50 percent chance that Ambrose Everdawn
                                                
                                            
                                                
                                                     theyâre polite, Ambrose escorts them out of the City of the Dead and warns them not to trespass again. Otherwise, he attempts to subdue them and turn them over to the City Guard. Next Encounter Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     more about the Twisted Caverns, the slaad warns them about the ropers in area 6. Also, it has struck up a friendship with the âtwo-headed giantâ in area 2 and urges the characters to speak with it
                                                
                                            
                                                
                                                     the next 8 hours: magic canât put you to sleep, and you can remain awake during a long rest and still gain its benefits. This sweet, amber-colored brew has no effect on creatures that donât require sleep, such as elves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     disturb anything hereâeverything should remain as it is. Frescoes Characters who examine the frescoes can attempt a DC 15 Intelligence (Investigation) check to discover thin plaster on four of them
                                                
                                            
                                                
                                                    .â Diderius opens the way only for those who are particularly decorous in this exchange. If the adventurers try to open the sarcophagus, Diderius warns them. If they persist, he attacks. The mummies behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     gelatinous cube in area F2 arrives here to dispatch them. The sentry is lying about how many hobgoblins remain. Weakened by their recent loss, the hobgoblins fear marauders and try to present a strong
                                                
                                            
                                                
                                                    , and she stands down; she warns the characters about the gelatinous cubeâs impending arrival but doesnât let them past the barricades. On a failed check, the sentry commands the characters to leave at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     laid miles of track traversed by mine carts propelled by enchantments woven into their wheels. Even after thousands of years, the tracks remain largely intact and the magic of the carts has not faded
                                                
                                            
                                                
                                                     out of the way of the living. From time to time, the characters might run into a dwarven ghost who warns them away from a place of danger, or confront a less beneficial creature such as a shadow or specter. King Bruenor has decreed the restless dead be left alone for now unless they cause problems.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Nangnang or Oboâlaka receive advice when entering this area: Greedy Nangnang encourages her host to grab some of the treasure from the chariot. Nervous Oboâlaka warns its host that the cauldrons
                                                
                                            
                                                
                                                     round until the cauldron is destroyed or the tomb is cleared of interlopers. When no enemies remain, any remaining skeletons return to the cauldrons. Destroying the cauldrons stops the flow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     kill Klarg in area 8, promising to release Sildar when they bring back the bugbearâs head. Sildar groggily warns the characters that they shouldnât trust the goblin, and heâs right. If the characters
                                                
                                            
                                                
                                                     receive an equal share of the XP earned for the encounter. (The characters receive less XP as a consequence.) NPCs have their own lives and goals. Consequently, an NPC should remain with the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    -gotten gains were put to good use, my bad deeds would remain behind me. You are beholding the restless apparitions of those I hurt. They lurk behind my back, tormenting me with pokes at my ribs and
                                                
                                            
                                                
                                                     apparitions reflected in his piles of gold. Nib warns the characters not to take any of his gold, lest they be cursed like him. Any character who steals gold from Nibâs cave is haunted by 1d4 apparitions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster donât allow non-dwarves inside their lands. But, she says, if the characters
                                                
                                            
                                                
                                                     adventurers. Sir Baric Nylefâs Quest Sir Baric is determined to find the Weevil. At this point, however, he fears that the trail has gone cold. He plans to remain in Bryn Shander only a couple more days
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     and remain here, they reset the trap within a day after it has been triggered. Secret Stairwell. The secret door behind the east statue is well hidden, requiring a successful DC 18 Wisdom (Perception
                                                
                                            
                                                
                                                     warns the duergar guards in area 36. 36. The Great Hall At the top of the stairs from area 35 is a stone door carved with a glowering dwarfâs face. It opens easily. This enormous hall is lined with ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
                                                
                                            
                                                
                                                     it might fade over time. 4 Magic Item. The archfey bestows a useful magic item (such as a crystal ball or an oathbow) but warns that the item will vanish after a specified period of time, which it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     successful check. The blights remain perfectly still. They donât attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
                                                
                                            
                                                
                                                     concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     one of the characters. The doppelgangers aim to isolate the characters, slowly assuming their identities until none remain. P16: Knock, Knock A few cots lie scattered around this room, as well as a
                                                
                                            
                                                
                                                     what they are doing here, then she makes them an offer. If the characters can answer a riddle, Senenura promises to answer one question they have about the tomb. She warns, however, that if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
                                                
                                            
                                                
                                                    , most of these warriors are asleep in their bunks, but the cultists post a watch in this room throughout the night. At least two bandits remain awake and armed at all times. Sleeping cultists sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     revere Silvanus, Malar, and occasionally SelĂ»ne. Given the Dambrathansâ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
                                                
                                            
                                                
                                                     untroubled by the concerns of larger nations. They take great pride in their peaceful coexistence with the elves of Cormanthor, and in their ability to remain largely self-sufficient and autonomous even when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     original group of primal elves who revolted against Corellon to remain at Lolthâs side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
                                                
                                            
                                                
                                                     can be described as merciful. Because of his status as a captive, Selvetarm draws little attention from drow of high status. Low-caste drow warriors who are themselves slaves or indentured servants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
                                                
                                            
                                                
                                                     assault) regroup and launch a second attack 1d4 + 1 hours later, this time leaving no giant behind. The frost giant raid occurs whether the characters remain in town or not. If the characters arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    â above), and he allows prisoners and the characters to leave the area. He is willing to lie to any Thayans who seek the characters and help them cover their tracks. Issem warns anyone who tries to
                                                
                                            
                                                
                                                     type (roll a d10: 1â2, acid; 3â4, cold; 5â6, fire; 7â8, lightning; 9â10, thunder). Any creature that enters the rift can choose to remain here or go to an elemental plane. Characters who go to an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     call for the guest in the hostel. The guards then escort the visitor across the bridge, through the entrance chamber, and into the Questionerâs Hall. The guards remain with the visitor until the
                                                
                                            
                                                
                                                     intruders, particularly those scaling the walls. When a guard spots an intruder, three guards remain at their post to fight while three run to area T6 to warn Captain Mainwaring. T12: Lesser Library
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
                                                
                                            
                                                
                                                     the likeness of St. Cuthbert. Xendros warns the characters that bandits might try to recover treasure from the wreck and to be on the lookout. If the characters recover the statue but donât give it to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
                                                
                                            
                                                
                                                     mezzanine level. The 20-foot-deep pit contains 1d4 + 2 inches of rainwater and is home to two swarms of poisonous snakes. The swarms are content to remain in the pit and attack any creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     attack any intruders. Any combat warns Thaxalia (area 39) of the approach of intruders. Sinkholes. These open sinkholes are 5 feet across and 10 feet deep. A creature that falls into a sinkhole is
                                                
                                            
                                                
                                                    ) crippled by Thayan magic, floats near the ceiling, trying to remain unnoticed while intruders enter. Thaxaliaâs central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     high, lit with blood-red candles, and icing white as snowâ). She warns them that if they leave and return without it, sheâll gobble them up instead âto see if you taste as sweet as you look
                                                
                                            
                                                
                                                    . The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit pointsâa benefit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Skulls, bones, rusted armor, and broken weapons are all that remain of those killed by orc axes and the dragonâs icy breath. Suggested Encounter Eight Zhentarim thugs (LE male and female humans of
                                                
                                            
                                                
                                                    , however. Some of its outer walls still lie in ruins, and several of its neighborhoods remain abandoned. Even so, the great chasm to the Underdark that opened within the city has been magically sealed (at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tombâs lower level. These creatures remain in their respective locations but are
                                                
                                            
                                                
                                                     show up pretending to be workers, Aminta yells at them to leave and warns that another intrusion will result in their deaths. If the characters pose an obvious threat, she calls for the doppelgangers in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     everything not bolted down. Only empty counter space, unused food trays, and the equipment built into each roomâs design remain. Temperature Prep Cubes. The boxes along the wall were used to chill and warm
                                                
                                            
                                                
                                                     Warning. If the characters are gathering radiation samples for Aphelion (see area S30), the computer warns them about the radiation before they enter the room. Otherwise, or if the characters have recently
                                                
                                            
                                        






