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                        Returning 25 results for 'caste workers remain'.
                    
                
                        
                            
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                                        cast works remain
                                    
                                
                                    
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                                        cast workers remain
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->One Grung Above
                                                    
                                                
                                            
                                                     much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of bâLip, bâLoop, and bâLahp remain unknown.
                                                
                                            
                                                
                                                    bâAngârâAng 5th-level Grung Rogue Outlander  Mastermind As a higher caste hunter and purple grung, bâAngârâAng is the tactical, courageous leader and devoted mentor of bâLip, bâLoop, bâLeep, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Fight the Fire If the characters remain outside the tavern, they can put out the fire in the following ways: Bucket Brigade. A character can take the Influence action to rally other passersby and
                                                
                                            
                                                
                                                     dock workers. With a successful DC 12 Charisma (Intimidation or Persuasion) check, the villagers form a bucket brigade to carry water from the sea and throw it on the fire. Magic. Water created by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4Aâ4C), and the
                                                
                                            
                                                
                                                     crop fields (area 7). At night, the workers are locked in their cages, and the yakfolk retire to huts (areas 5Aâarea 5F). Use the suitable Yakfolk Village Roster table (day or night) based on when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     characters in that room. Otherwise they remain here. 10 5 lizardfolk commoners* The banquet workers escape to 29 if allowed to do so. The characters might accompany them. 11 2 hatchlings Friendly hatchlings
                                                
                                            
                                                
                                                     challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     driven to the point of near tyranny, demanding that their workers toil ever harder. Some miners pocket gemstones they dig out, while others are drawn to possess things the adventurers are carrying
                                                
                                            
                                                
                                                     intelligent, telepathic gelatinous cube is something beyond their understanding. The characters have to convince the svirfneblin to allow their unusual companion inside, or tell it to remain outside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     characters arrive here under the pretext of pretending to be workers, their armed escort (five veterans) leads them through the iron doors into area X2. Iron Doors. The doors are held shut by two
                                                
                                            
                                                
                                                    , and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tombâs lower level. These creatures remain in their respective locations but are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they
                                                
                                            
                                                
                                                     instruments. If the characters work in concert, the time can be divided among multiple workers. Inside are six sets of worthless bones and six jade bead pectorals, worth 50 gp each. In a dusty corner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     space is filled with creatures strapped down to tables or chained to the floor, all attended to by lizardfolk workers. In this north wing of the lab, two tables hold terrified-looking fish-folk of some
                                                
                                            
                                                
                                                     attempt to flee for area 2, hoping to escape the temple via the river. However, a successful DC 16 Charisma (Persuasion) check can convince them to remain with the characters for the duration of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     service, with payment made the next morning. Once the workers are aboard, rowers are expected to report to the lower deck (area 4), servers and chefs to the kitchen (area 8), card dealers and escorts to
                                                
                                            
                                                
                                                     the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They arenât simply hard workers and resourceful miners, but also settlers
                                                
                                            
                                                
                                                    . Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the more than four hundred residents and prisoners housed in the asylum. Consequently, the less troubled residents are called upon to help run the place. Everyone in the asylum, workers and residents
                                                
                                            
                                                
                                                     one level of exhaustion that lasts for as long as they remain in the asylum. A character recovers automatically after spending 10 minutes in the open air. Trantor eventually stops before a heavily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giant leading them utters a command phrase in the Giant tongue that unlocks and opens the adamantine doors to the Vonindod assembly hall (see area 28). These reinforcements remain in the assembly hall
                                                
                                            
                                                
                                                     held together with clay. The inside walls are made of smooth clay painted with colorful murals of breathtaking landscapes. The yakfolk imprison their workers in iron cages at night. Each cage is fitted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Traditionalists The traditionalist faction is an alliance of the prominent fishing families and merchants in town, along with the workers who rely on those industries for a living. The
                                                
                                            
                                                
                                                     ever seen. The Traditionalists in Play The traditionalists simply want things to remain the same. If they had their way, the dwarves would go home, the guard would stick to dealing with monsters rather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
                                                
                                            
                                                
                                                     pounds. Wooden poles stacked against the wall can be slipped through iron rings on the sides of the chest, making it easy for workers to transport it. The fire giant in area 21 carries the key to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
                                                
                                            
                                                
                                                     of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     never got around to briefing his men or drafting workers or adventurers to help patrol the outer wall, as per the Abbotâs instructions. Thanks to Strogâs lackluster handling of the situation, the
                                                
                                            
                                                
                                                     hurling rocks and goblins. Goblin Huckers The six ogres that remain outside Goldenfields wear hobgoblin inventions called goblin huckers. Each of these contraptions is essentially a portable trebuchet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     from Fifth Ship, had been accustomed to taking the hindmost. Now its workers and sailors happily accept chances for profit handed down from above, and just as happily delegate the most menial and
                                                
                                            
                                                
                                                     themselves out of the politics of the High Captains and the city at large, but the notion that powerful wizards closely aligned with one another can truly remain neutral is laughable to anyone familiar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     revere Silvanus, Malar, and occasionally SelĂ»ne. Given the Dambrathansâ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
                                                
                                            
                                                
                                                     untroubled by the concerns of larger nations. They take great pride in their peaceful coexistence with the elves of Cormanthor, and in their ability to remain largely self-sufficient and autonomous even when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     original group of primal elves who revolted against Corellon to remain at Lolthâs side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
                                                
                                            
                                                
                                                     can be described as merciful. Because of his status as a captive, Selvetarm draws little attention from drow of high status. Low-caste drow warriors who are themselves slaves or indentured servants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of the murdered Szarrs â though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of Last Hope This combined chapel and asylum in the Twin Songs
                                                
                                            
                                                
                                                     activities. Since then, heâs been slowly laying off existing workers and replacing them with cultists loyal to the groupâs mission. Assisting him are Corian Khee, a deathâs head of Bhaal who spends days
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , its moldering halls reputedly still infested by the ghosts of the murdered Szarrs â though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of
                                                
                                            
                                                
                                                     would provide a suitable cover for the cultâs murderous activities. Since then, heâs been slowly laying off existing workers and replacing them with cultists loyal to the groupâs mission. Assisting him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     whomever Iâm talking with.â
 Ideal. âTerror is the best teacher, and frightened children make the best workers.â
 Bond. âSkabatha Nightshade is my true, loving mother. I must honor and protect her
                                                
                                            
                                                
                                                    , grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelynâs âguestâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     whomever Iâm talking with.â
 Ideal. âTerror is the best teacher, and frightened children make the best workers.â
 Bond. âSkabatha Nightshade is my true, loving mother. I must honor and protect her
                                                
                                            
                                                
                                                    , and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelynâs âguestâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     other places in the North, Mirabar pays well and cares for the workers. Mirabar Mirabar is the richest city of the North by far. It sits atop a knoll on the north side of the Mirar River like an
                                                
                                            
                                                
                                                    . Skulls, bones, rusted armor, and broken weapons are all that remain of those killed by orc axes and the dragonâs icy breath. Suggested Encounter Eight Zhentarim thugs (LE male and female humans of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
                                                
                                            
                                                
                                                     assault) regroup and launch a second attack 1d4 + 1 hours later, this time leaving no giant behind. The frost giant raid occurs whether the characters remain in town or not. If the characters arenât
                                                
                                            
                                        






