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                        Returning 5 results for 'casters fire'.
                    
                
                        
                            
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                                        casts fire
                                    
                                
                                    
                                        caster fire
                                    
                                
                                    
                                        caste fire
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     between casters and raw magic that is governed by Mystra, god of magic. Arcane spellcasters access the Weave directly, while divine spellcasters are granted access to it by their deities and ideals
                                                
                                            
                                                
                                                    . Damage to the Weave can cause unimaginable destruction, as evidenced by the Spellplague in 1385 DR, the Year of Blue Fire. Some scholars believe that Malar, god of the hunt, is responsible for lycanthropy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     another creature like a puppet.
 Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds
                                                
                                            
                                                
                                                     use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.
 Transmutation spells change the properties of a creature, object, or environment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
                                                
                                            
                                                
                                                     corner that character. Bayleaf cares only about survival. He uses his shortbow to fire from his room, and employs his magic and abilities to hinder the characters. He keeps one 2nd-level slot in reserve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
 Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
 Illusion spells deceive the senses or
                                                
                                            
                                                
                                                     animate dead is not a good act, and only evil casters use such spells frequently.
 Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
                                                
                                            
                                                
                                                     (1d10 + 2) piercing damage.
 Fire Breath (Recharge 5–6). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6
                                                
                                            
                                        






