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Returning 35 results for 'casters some'.
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caste some
castes some
cutters some
caster some
careers some
Monsters
Acquisitions Incorporated
the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler
Backgrounds
Baldur’s Gate: Descent into Avernus
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and wheelwrights
19
Weavers and dyers
classes
Cleanse the Heretics
The Inquisition Domain reflects the order of the multiverse and the rejection of tainted magic—so far as certain celestial powers see it. Only the divine casters are pure
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Painters, limners, and sign-makers
14
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
casters to use their own blood and life force to push their magic beyond normal limits. The more these casters sacrifice, the more powerful their spells. While some train to reduce the strain of this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the company’s casters and into the world at large. Some of these spells are alterations of old classics, while others bend the magical energy of the multiverse in new and exciting ways. I don’t do magic. I am magic.
— Jim Darkmagic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the company’s casters and into the world at large. Some of these spells are alterations of old classics, while others bend the magical energy of the multiverse in new and exciting ways. I don’t do magic. I am magic.
— Jim Darkmagic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advance. For a swifter transaction, I recommend any member of the Guild of Trusted Pewterers and Casters, or of the Jewelers’ Guild. Both have the most reliable scales and abide by guild-wide rates of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
between casters and raw magic that is governed by Mystra, god of magic. Arcane spellcasters access the Weave directly, while divine spellcasters are granted access to it by their deities and ideals
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advance. For a swifter transaction, I recommend any member of the Guild of Trusted Pewterers and Casters, or of the Jewelers’ Guild. Both have the most reliable scales and abide by guild-wide rates of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
between casters and raw magic that is governed by Mystra, god of magic. Arcane spellcasters access the Weave directly, while divine spellcasters are granted access to it by their deities and ideals
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
spells that, when they reach their full effects, are likely to destroy their targets. They may also take a toll on their casters.
Transformations are emblematic of the unpredictable and uncontrollable
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spell is not lost but it cannot be cast.
Though many casters have tried to circumvent the royalty component, none have ever fully succeeded. However, it is said that a character can attempt a DC 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spell is not lost but it cannot be cast.
Though many casters have tried to circumvent the royalty component, none have ever fully succeeded. However, it is said that a character can attempt a DC 15
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.
Transmutation spells change the properties of a creature, object, or environment
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.
Transmutation spells change the properties of a creature, object, or environment
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
without study or memorization are called sorcerers. For these casters, touching Numena is like flexing a muscle. For others, called warlocks, it’s as if the knowledge or arcane spells is whispered into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-makers
Guild of Trusted Pewterers and Casters
Guild of Watermen
Jesters’ Guild
Jewelers’ Guild
Launderers’ Guild
League of Basket-makers and Wickerworkers
League of Skinners and Tanners
Loyal Order
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-makers
Guild of Trusted Pewterers and Casters
Guild of Watermen
Jesters’ Guild
Jewelers’ Guild
Launderers’ Guild
League of Basket-makers and Wickerworkers
League of Skinners and Tanners
Loyal Order
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
casters are pure and fit for use.
Since arcane magic is strong enough to challenge the gods, divine beings of this domain, such as the Arch Seraph Empyreus, demand magic-using mortals be kept in check
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side of the door, about 4 feet above the floor. All doors open into the areas they border on metal casters that move along grooves cut into the stone floor. Gates and Pillars All gates consist of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ritual, 105 gp cost). The term magewright specifically refers to an arcane spellcaster. In religious communities (such as those in Thrane) adventurers may find divine casters performing these same
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side of the door, about 4 feet above the floor. All doors open into the areas they border on metal casters that move along grooves cut into the stone floor. Gates and Pillars All gates consist of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
animate dead is not a good act, and only evil casters use such spells frequently.
Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
animate dead is not a good act, and only evil casters use such spells frequently.
Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a