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Returning 5 results for 'casters weapons rallying'.
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Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Legendary Resistance (2/Day). If the giff fails a saving throw, it can choose to
;opportunity attacks.
Rallying Cry. The giff ends the frightened condition on itself and each creature of its choice that it can see within 30 feet of it.
Weapon of Choice (2 Actions). The giff makes two
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
) Proficiency Bonus +4
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Legendary Resistance (2/Day). If the giff fails a saving throw, it
. The giff moves up to its speed without provoking opportunity attacks.
Rallying Cry. The giff ends the frightened condition on itself and each creature of its choice that it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
off the island, Ozymandius orders Ogmund to keep his hands off his weapons. Odium, Bayleaf, and the cultist from area 10 arrive next. Odium begs the characters to take him with them, even offering to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distributed throughout the camp in such a way that all the vehicles are accessible and ready to be moved if the rallying horn is blown. Every wagon is under watch by at least two guards, which are responsible
, the block is often attached to the command center and placed on a consecrated platform. Near the block stands a post or a rack with various weapons that represent the symbols of the goblinoid gods, each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Undercommon. The nine duergar guards in area X3 spend 1 round rallying before pouring out of the barracks to confront the foes. X3. Upper Barracks A low stone table flanked by stone benches dominates this
sight of you, they drop their utensils and reach for their weapons, but the old duergar says something in Dwarvish that keeps them at bay.
Xardorok and his sons dine here, occasionally joined by guests