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Returning 25 results for 'casting flows'.
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Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Heal 9th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Heal Level 9 Abjuration (Cleric) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A flood of healing energy flows from you into creatures around you. You
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Heal Level 9 Abjuration (Cleric) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A flood of healing energy flows from you into creatures around you. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Heal 9th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Weeping Eye Ooze. This 60-foot-high cavern contains a large pool of viscid, foul-smelling ooze that flows sluggishly northwest.
Urm. A mud mephit named Urm crouches near the edge of the ooze
a continuous stream of ooze into the pool and appears to be its source (see “Orb of Ooze” below).
Rock Formations. The cavern’s ceiling is dotted with stalactites, and the ooze flows around a few
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
applies to the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by
power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1
and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
turn there takes 3 (1d6) fire damage. After 1 minute, the pillars cool. Lava Passage. The northeastern lava flow is only 4 feet lower than the ceiling of the passage through which it flows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the end of the adventure, each character earns a bonus 1,000 XP. Destroying the Artifact. The Horns of the Beast can be destroyed only by dropping it in the River Oceanus, which flows through the Upper Planes (see chapter 6). A character can learn this by casting Identify on the Artifact.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yugoloths’ presence insulting and their motives suspicious. The room has a flat, 10-foot-high ceiling. Although blood often flows from gaps between the room’s wall tiles (see “Regional Effects
touches the shield becomes cursed with the flaw: “I take no joy or pleasure in anything.” This flaw supersedes any opposing flaw. Casting a remove curse spell or similar magic on the creature ends the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
the new rolls. You can use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell. Extended Spell Cost: 1 Sorcery Point When you cast a spell that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell. Extended Spell Cost: 1 Sorcery Point When you cast a spell that has a duration of 1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
feet flows like water in a river.
4 04 A veiled figure observes the character from a distance, then vanishes.
5 05 Silent mourners carry a body past.
6 06 Echoes produce words
seem to alter course to lead to a specific destination.
3 09 Birds fly in parallel rows, like a marching army.
4 10 Eddies in a stream subside, and the water flows in a straight line
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
casting the Identify spell on the boat or by examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
command word that functions only while the boat is within the Lost Caverns. A character who knows this additional command word (“Shrimpkin”)—discovered by casting the Identify spell on the boat or by
position in defiance of the water’s swiftest currents. L13: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a glassy, ebon-hued lake. Drops of water fall from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deactivate the magnetic field, all the levers in the room must be reset to their downward position, at which point creatures and objects naturally fall to the floor. Casting Dispel Magic on the ceiling
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
negative energy in Eberron. Most undead are animated by the power of Mabar, and the life they drain from mortals flows into the Endless Night. Mabar is made up of many fragments, each one representing a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sun is. This constant daylight lessens the farther one travels from Elturel, casting a sort of wan dawn light for fifty or so miles around the city. Beyond that, the orb is visible as a bright beacon in
flows north across the tor’s top and then down one of its cliffs in a series of waterfalls called the Maidens’ Leap. By canal it forms a moat for the eastern Dock District, before it joins the Chionthar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
, the suit uses its action to mimic the somatic component of casting a spell on its next turn, though it lacks the ability to cast spells. If one or both suits are attacked, they stop mimicking the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment. The Nine
descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the map to the mouth of a sea cave (area M2), ending at the monastery’s entrance (area M4). Goats often wander the walkway. M2: Sea Cave Seawater flows through this cave. A walkway along its
the statue’s contents spill onto the floor. The statue contains 4,660 GP, 2,752 SP, and 1,351 CP when the characters discover it. Most of this money was donated to the monastery. Casting an Identify
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statues of Chauntea at every corner, her hands raised to the sky as though casting a spell to summon rain. Well-tended hedges surround the foundation, and a sun-shaped window of stained glass is set
the brewery is a natural spring that bubbles up to form a small lake. A river flows gently eastward, then northward, then eastward again, passing under two arching, moss-covered stone bridges before
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
before ending at a carving of a tyrannosaurus face. Water pours from the tyrannosaurus’s jaws and flows the length of the concourse to drain down the steps in front of you. Five-foot-high terraces
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
quality about it, or at least an air of mystical secrecy. Neverwinter Wood holds countless ruins and more than a few crumbling castles. The always-warm Neverwinter River, which flows out of the wood, has
“Moonwood” section). Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
southern part of the Graypeak Mountains, a beautiful and fertile valley stands between the settlements of Loudwater and Llorkh. The Grayflow River flows through the middle of Grayvale, which is dotted with






