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Returning 35 results for 'casting remote gods to have reflections'.
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Monsters
Planescape: Adventures in the Multiverse
ranged attack.Nullify Spell (3/Day). The null utters a magical word of cancelation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no
of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic. Nulls work in the shadows, serving as
Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.Vargouille;Vargouilles are flying Fiends that resemble
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
Monsters
Bigby Presents: Glory of the Giants
have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
others.
If the scion dies, these effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are Annam
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the
Monsters
Fizban's Treasury of Dragons
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
. Most of the gods accepted Corellon’s mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumsh’s wrath was almost universally respected, even among
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to demonstrate principles of both mathematics and magic. Grand temples line the streets, testifying to the Meletians’ devotion to the gods. These rise as both mighty bastions dedicated to individual
deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, and—on other worlds of the multiverse—Bahamut. He leads the gods of good and watches over the world with an eye
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
their magic, much like Warlocks’ relationships with their patrons, are ripe for exploration. A Cleric might accompany every casting of a spell with a litany of complaints directed at the gods. The
Gods and Divine Magic Divine magic—which includes the spells cast by Clerics, Druids, Paladins, and Rangers—is mediated through beings and forces that are categorized as divine. These can include
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over lesser creatures. Giants who turn to the worship of interloper gods and are cast out of giants’ society might live among other worshipers of the same gods. Occasionally, giants take up residence in
to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention. 5 A group of adventurers—supplied with superior equipment and information by their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Yuan-ti are devious serpent folk devoid of compassion. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves
gods. Forsaken Humanity. The yuan-ti were once humans who thrived in the earliest days of civilization and worshiped serpents as totem animals. They lauded the serpent’s sinuous flexibility, its
classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At night, the movements of Nyx are striking, but images of the gods seem to keep their distance from this land where few pay them honor. Yet most non-leonin will never see this beauty. The leonin
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Scholars of the Arcane Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself
. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their deaths on harpies’ vicious claws or amid natural perils. Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Athar Null The Athar deny the legitimacy of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic
magical word of cancelation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the null makes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scholars of the Arcane Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself
. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the cosmology of Eberron is specifically designed to prevent such travel, to keep the world hidden away from the meddling of gods, celestials, and fiends from beyond. The three progenitor wyrms worked
hidden in remote libraries. But if Asmodeus has only just discovered Eberron and begun to influence it for the first time, there is no lore about him to be discovered on Eberron. He has no power base
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its home, this monstrous bird rivals the oldest dragons in size.
Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created
elephant, a roc dives down to snatch its prey in its massive talons.
Remote and Alone. Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
just before sunrise. (PETER MOHRBACHER) MYTHS OF EREBOS
Erebos appears in many god-stories, often as a villain or a foil to the other gods. The stories told by his followers emphasize his power, the
. Daxos of Meletis was a powerful oracle who heard the voices of all the gods. Daxos tragically died at the hands of his lover, the champion of Heliod, Elspeth, through the duplicity of the satyr
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Temple of the Gods 7th-level conjuration Casting Time: 1 hour Range: 120 feet Components: V, S, M (a holy symbol worth at least 5 gp) Duration: 24 hours You cause a temple to shimmer into existence
, pantheon, or philosophy is represented by the holy symbol used in the casting. You make all decisions about the temple’s appearance. The interior is enclosed by a floor, walls, and a roof, with one door
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
What Is a Spell? A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. In casting a spell, a character
spellbooks hidden in ancient ruins or trapped in the minds of dead gods. Or they might someday be reinvented by a character who has amassed enough power and wisdom to do so.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight. Divination Savant Beginning when you
once. When you finish a long rest, you lose any unused foretelling rolls. Expert Divination Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers of Purphoros, and regular people in need might also approach the champions requesting aid. Purphoros never rebuffs followers of other gods if their need is genuine. The Purphoros’s Quests
themes of freedom, self-expression, and passion, casting the adventurers as brave rebels fighting against tyranny and convention. Purphoros’s champions come from many walks of life, but they are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite