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Returning 35 results for 'casting revealed gnomes to have rules'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, mirror imageFae Counterspell. The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6);{"diceNotation":"3d6
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
.
5
A clan of gnomes pays a young dragon turtle to serve as a mobile refueling platform for their fleet of steamboats.
6
A young dragon turtle likes to feast on giant crocodile;giant crocodiles' eggs.
Fire
Magic Items
Out of the Abyss
spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Icewind Dale: Rime of the Frostmaiden
rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
can use the Ythryn mythallar to cast the control weather spell without requiring any components and without the need for you to be outdoors. This casting of the spell has a 50-mile radius. For the
Magic Items
Out of the Abyss
the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum. If the spell
be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
. The spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum. If
gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s maximum. If
can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
. The spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
. The spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell’s level must be no higher than the gem’s
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Magic Items
Out of the Abyss
. To do so, you cast the spell while holding the gem. The spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell
worth half as much as normal.
Once imbued with a spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
races
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
secrets power if revealed to the characters. The characters don’t learn any secrets applicable to the rules in “The Power of Secrets” section found in this book’s introduction, though they can spend secrets during this chapter normally.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
secrets power if revealed to the characters. The characters don’t learn any secrets applicable to the rules in “The Power of Secrets” section found in this book’s introduction, though they can spend secrets during this chapter normally.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite folk with big
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite folk with big
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
Zilargo Capital: Trolanport Hallmarks: Alchemy, education, elemental binding, entertainment, gnomes, precious stones At first glance, the homeland of the gnomes appears to be a paradise. City streets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
Zilargo Capital: Trolanport Hallmarks: Alchemy, education, elemental binding, entertainment, gnomes, precious stones At first glance, the homeland of the gnomes appears to be a paradise. City streets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an