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Returning 35 results for 'casting wave rerolling'.
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Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
hag knows its location anywhere in the multiverse.Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14;{"diceNotation":"1d20
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Graz’zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20
+13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6","rollType":"damage","rollAction":"Wave of Sorrow","rollDamageType
Monsters
Princes of the Apocalypse
, hold person, protection from poison
3rd level (3 slots): call lightning, sleet storm, tidal wave*
4th level (3 slots): control water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Drown","rollDamageType":"cold"} cold damage.In the Water Node
When it becomes clear that the Temple of the Crushing Wave is no longer secure, Gar
Monsters
Phandelver and Below: The Shattered Obelisk
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Thundering Blast"}. Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren’t wasted.Oshundo lived in Illithinoch at the height of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power Word Heal 9th-level evocation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A wave of healing energy washes over the creature you touch. The target regains all
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Power Word Heal Level 9 Enchantment (Bard, Cleric) Casting Time: Action
Range: 60 feet
Component: V
Duration: Instantaneous
A wave of healing energy washes over one creature you can see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Power Word Heal Level 9 Enchantment (Bard, Cleric) Casting Time: Action
Range: 60 feet
Component: V
Duration: Instantaneous
A wave of healing energy washes over one creature you can see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Cure Wounds Level 5 Abjuration (Bard, Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A wave of healing energy washes out from a point you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Destructive Wave Level 5 Evocation (Paladin) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
Destructive energy ripples outward from you in a 30-foot Emanation. Each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Power Word Heal Level 9 Enchantment (Bard, Cleric) Casting Time: Action
Range: 60 feet
Component: V
Duration: Instantaneous
A wave of healing energy washes over one creature you can see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power Word Heal 9th-level evocation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A wave of healing energy washes over the creature you touch. The target regains all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Cure Wounds Level 5 Abjuration (Bard, Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A wave of healing energy washes out from a point you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Destructive Wave Level 5 Evocation (Paladin) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
Destructive energy ripples outward from you in a 30-foot Emanation. Each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Cure Wounds Level 5 Abjuration (Bard, Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A wave of healing energy washes out from a point you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Cure Wounds Level 5 Abjuration (Bard, Cleric, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A wave of healing energy washes out from a point you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Power Word Heal Level 9 Enchantment (Bard, Cleric) Casting Time: Action
Range: 60 feet
Component: V
Duration: Instantaneous
A wave of healing energy washes over one creature you can see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Destructive Wave 5th-level evocation Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Cure Wounds 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Cure Wounds 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Cure Wounds 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Destructive Wave 5th-level evocation Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Cure Wounds 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
condition ends, and the creature teleports to another plane of existence (DM’s choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8. RANDALL MACKEY A dwarf had an unfortunate encounter with
the indigo ray of Prismatic Spray
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
condition ends, and the creature teleports to another plane of existence (DM’s choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8. RANDALL MACKEY A dwarf had an unfortunate encounter with
the indigo ray of Prismatic Spray
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
condition ends, and the creature teleports to another plane of existence (DM’s choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
condition ends, and the creature teleports to another plane of existence (DM’s choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Haste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see
action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Haste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see
action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Thunderwave Level 1 Evocation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
You unleash a wave of thunderous energy. Each creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Haste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see
action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Haste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see
action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.