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                        Returning 24 results for 'casting were realizes'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 60 feet (10 ft. Square)
 Components: V, S, M (a bit of fleece)
 Duration: 1 Minute
 You attempt to
                                                
                                            
                                                
                                                     examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a bit of fleece)
 Duration: Concentration, up to 1 minute
 You attempt to
                                                
                                            
                                                
                                                     the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a bit of fleece)
 Duration: Concentration, up to 1 minute
 You attempt to
                                                
                                            
                                                
                                                     the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tashaâs real physical weakness, it seems legitimate.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     under the covers is an illusion. If the covers are pulled back, the snoring stops as itâs revealed that thereâs no one in the bed. Casting dispel magic on the bed also ends the illusion. A detect
                                                
                                            
                                                
                                                    . The Dragonchess set weighs 30 pounds and has beautifully carved and enameled pieces. A character who succeeds on a DC 25 Intelligence (History) check realizes that the set is one of four made by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Phantasmal Force 2nd-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the
                                                
                                            
                                                
                                                     target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creature that falls from a platform to the pit floor takes 21 (6d6) bludgeoning damage. Casting dispel magic on a platform causes it to fall. Wailing Winds If the lever on the west balcony is pulled, the
                                                
                                            
                                                
                                                     walls. Statue Any character who succeeds on a DC 15 Intelligence (Arcana) check realizes that the statue depicts a nycaloth. A detect magic spell or similar effect reveals auras of transmutation magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
                                                
                                            
                                                
                                                     on a DC 18 Intelligence (Investigation) check realizes that a magic glyph was once inscribed on this door, but the glyphâs energy has been carefully drained away. The door is now harmless. This long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     tapestries recognize each of the three moons and their relation to the three orders of the Mages of High Sorcery. A character who succeeds on a DC 10 Wisdom (Perception) check realizes that while the
                                                
                                            
                                                
                                                     in diameter, with a door on the wall opposite the characters and the pedestal at the center. The door is locked and can be opened only by the key at the center of the rotunda or by casting the knock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     first few tadpoles the slaadi brought into this room quickly shriveled and died. A character who examines the corpses and succeeds on a DC 10 Intelligence (Investigation) check realizes the tadpoles will
                                                
                                            
                                                
                                                    .  Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     made of a silvery metal with sharp serrations and elaborate designs. Anyone examining the greatsword who succeeds on a DC 14 Intelligence (Arcana or History) check realizes that itâs one of the
                                                
                                            
                                                
                                                     (Perception) check realizes that the goo didnât come from the intellect snare but seeped from the wall beyond it. The first person to touch the goo receives a psychic flash of the layout of the occipital
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     hasnât been used in generations. Casting an identify spell on the mirror reveals that an assassinâs ghost is magically bound to it. The spell also reveals the forgotten rhyme needed to summon the
                                                
                                            
                                                
                                                     failed to account for several factors. His circle doesnât fade after use, nor does it function like the teleportation circle spell. If the circle is used in the casting of a teleportation circle spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , theyâll kill Gertrude, and she knows it. Her prized +2 Greatclub is stashed in the chest in area W6. Recruiting Gertrude. Gertrude hates Lolth and is eager to escape Webâs Edge. If she realizes the
                                                
                                            
                                                
                                                    . The trap triggers once, after which the spiders disappear and the desk becomes nonmagical. Casting Dispel Magic on the desk removes the trap. The desk contains notes about covert missions the Lolth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     on a DC 14 Intelligence (Arcana) check realizes they have fallen under the enchantment of the Fountain All Heal (area G9). Characters who visited the fountain earlier make this check with advantage
                                                
                                            
                                                
                                                     tomb but leaves its sarcophagus undisturbed, the magic of the palace grants the creature one casting of the Wish spell, fulfilled by the spirits of Caerwyn and Porphura on the creatureâs behalf. As the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     into much detail, Xerophon alludes to horrible magical experiments performed on prisoners by the wizard who ran the prison, saying, âI was afraid I might be next.â Once it realizes the fate that has
                                                
                                            
                                                
                                                     rises from the gobletâs contents and dissipates in the cold air.
 Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
                                                
                                            
                                                
                                                    . After holding a figurine and experiencing the emotion bound within it, a character can make a DC 14 Intelligence (Arcana) check. On a successful check, the character realizes that the psychic power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     12 Intelligence (Investigation) check. On a success, the character realizes the model depicts this area in the past, not the current day. H7d: Well. As a Search action, a character can peer down this
                                                
                                            
                                                
                                                     bright green, casting the entire room in an eerie light.
 The statueâs glowing eyes emit Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Petrifying Statue. When a creature not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
                                                
                                            
                                                
                                                     damage, and the piece doesnât move. On a successful save, the creature takes half as much damage but is able to grab and move the piece freely. Successfully casting Dispel Magic (DC 14) on the piece
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
                                                
                                            
                                                
                                                     adventurers canât be trusted, adding hastily, âFor all we know, theyâre the ones who murdered your mother and abducted your father!â Iymrith realizes almost instantly that she has chosen those words
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     swings of a spoiled princess. She quickly realizes that she can use the characters to keep her parents distracted while she sneaks out of the fortress. She tells them that her father spends most of
                                                
                                            
                                                
                                                     is deactivated and incapacitated, although that fact isnât readily apparent. Activating the iron golem requires one to speak the proper command word. Not even Duke Zalto knows it. Casting an identify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     conjuration magic in the trapped areas. Although the traps canât be disarmed, a successful casting of dispel magic (DC 16) on a trap suppresses its magic for 1 minute, allowing characters to move safely
                                                
                                            
                                                
                                                    ?â
 The woman rises, the shroud of webs clinging to her in a ghastly fashion.
 This vampire spawn is an old wife of Strahdâs. Once she realizes that the characters arenât her husband, Sasha tears away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     âMoonwoodâ section).  Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
                                                
                                            
                                                
                                                     on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
                                                
                                            
                                                
                                                     hidden under the lid of the coffer. This slot cannot be opened by using thievesâ tools. A character who succeeds on a DC 16 Intelligence (Investigation) check notices the slot and realizes that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     what they represent. On a failed check, the character ascertains nothing. On a successful check, the character realizes that the dretches are manifestations of suppressed negative emotions belonging to
                                                
                                            
                                                
                                                     next to a jar of black ink.
 Magic causes each candle to float 1d4 + 3 feet above the floor. Casting dispel magic on a candle or removing a candle from the library automatically ends the levitation
                                                
                                            
                                        





