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Returning 30 results for 'casting when removes'.
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casting when removed
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Magic Items
Baldurâs Gate: Descent into Avernus
answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul
Guards and Wards
Legacy
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Spells
Basic Rules (2014)
cast on a specific effect, if successful, removes only that effect.
You can create a permanently guarded and warded structure by casting this spell there every day for one year.
tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
When you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Harm 6th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must
fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creatureâs hit point maximum to return to normal before that time passes.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Harm 6th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must
fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creatureâs hit point maximum to return to normal before that time passes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
duration. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a diseaseâs effects apply to it. Blinding Sickness. Pain grips the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
duration. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a diseaseâs effects apply to it. Blinding Sickness. Pain grips the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
look like solid walls. These hidden doors are detectable by touch, and creatures with truesight see the doors as if they werenât hidden. Casting Dispel Magic on a hidden door permanently removes the
another creature to a different plane (such as casting Astral Projection, Banishment, Etherealness, or Plane Shift), the spell slot and components, item charges, or other resources are expended as normal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect. You can create a permanently guarded and warded structure by casting this spell there every day for one year.
Guards and Wards 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster. Casting dispel magic on the column removes the eyes from it permanently. The cave once served as a larder for the behirs. It is strewn with the bones of past victims: unlucky adventurers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect. You can create a permanently guarded and warded structure by casting this spell there every day for one year.
Guards and Wards 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
top of the archmageâs staff is shaped like a demonâs claw. The staff is not magical, but it radiates a false aura of conjuration magic when studied under a detect magic spell or similar magic. Casting
dispel magic on the staff removes the false aura. The staff is worth 25 gp and can be used as an arcane focus.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statueâs arm broke off long ago and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
room, filling the area with bright light. If anyone other than Gromph enters the chamber without speaking the word tyrnae (âquenchâ), a fire elemental appears and attacks the intruders. Casting dispel
creature becomes imprisoned. A successful dispel magic (DC 19) cast on the secret door removes the trap. Opening the secret door requires a knock spell or a successful DC 20 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed permanently only by casting Remove Curse on its corpse. Cursed Magic Items Cursed magic items are created deliberately or originate as the result of supernatural events. Such items are
throw, regaining control of itself on a success. After finishing a Long Rest, a creature with Demonic Possession makes a DC 15 Charisma saving throw. On a successful save, the effect ends on the creature. A Dispel Evil and Good spell or any magic that removes a curse also ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
warded area radiates magic. A dispel magic cast on the area, if successful, removes only one of the following effects, not the entire area. That spellâs caster chooses which effect to end. Only when all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
example, you might decide that a mummy was created through a curse and it can be destroyed permanently only by casting Remove Curse on its corpse. Cursed Magic Items Cursed magic items are created
Charisma saving throw. On a successful save, the effect ends on the creature. A Dispel Evil and Good spell or any magic that removes a curse also ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting Remove Curse or another spell that
removes a curse on a Soul Coin frees the soul trapped within it, as does expending all of the coinâs charges. The coin rusts from within and is destroyed once the soul is released. A freed soul travels to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. This room is filled with lumpy shapes bound in webs.
Dozens of driders
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. Sarcophagus. The sarcophagus contains the
juggernaut in area 62. Casting an identify, legend lore, or similar spell on the scepter reveals that its singular purpose is to destroy a construct named after Napaka. If the scepter is removed and not
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
finishing a long rest, a corrupted creature can make a DC 15 Charisma saving throw. On a successful save, the corruption effect ends. A dispel evil and good spell or any magic that removes a curse also ends
the effect. If a corrupted creature doesnât leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Specific Spells Does casting Animate Objects during a Time Stop spell end the Time Stop? No. Commanding the newly created creatures with your Bonus Action does end Time Stop, however. Can you extend
exists without the magicâs help. Casting Dispel Magic on the creature canât end its mockery of life, and the Undead can wander into an Antimagic Field with no adverse effect. Another example: Cure Wounds
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of the humanoid creature type. If the spell targets a pile of bones, there is no creature type restriction; the bones become a skeleton. Does casting animate objects during a time stop spell end the
one? âThe next timeâ in the spell description indicates that the extra damage applies only once, the first time you hit a creature after you finish casting the spell. Is the chill touch spell intended
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell. The DC is 15 to spot the pressure plate, as well as faint scorch marks
sympathy aspect of the antipathy/sympathy spell. A successful dispel magic (DC 18) removes this enchantment.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
room contains a dining table, six stools, and a small iron stove. Cupboards built into the walls have been thrown open, their contents (utensils and dishware) scattered across the floor. Casting a
found with the orog first mate in area 2.) If a character removes the sending stone from the wall, a miniature giant space hamster scuttles out of the hole in the base of the wall and looks rather
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
casting a destructive spell. It takes a combined Strength of 50 to move the block. Revealed beneath it is a shallow niche in the floor that holds the bones of a female human, her tribal garb reduced
to dust and tatters. Treasure. Clutched in the chieftainâs left hand is a pearl of power. In her right hand is a +1 wand of the war mage. A curse befalls any creature that removes either magic item or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isnât in use, the
action. He can take no other lair actions while concentrating on a spell cast as a lair action. His favorite use of this capability is casting inflict wounds or call lightning. If Gar casts cure wounds using this lair action, he regains the maximum number of hit points from the spell (28).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The trap triggers once, after which the spiders disappear and the desk becomes nonmagical. Casting Dispel Magic on the desk removes the trap. The desk contains notes about covert missions the Lolth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a successful melee attack against a creature that happens to be wearing a helm, a hat, or some other kind of headwear, the darkmantle grabs and removes the headwear and flees with it rather than
successful one. B18. Bavlornaâs Bedroom The stairs in area B10 lead up into this room. A ball of light bobs above the rafters, casting shadows over this room, in which the ownerâs messy habits are on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
Strength (Athletics) check to defeat the arcane lock is DC 30, and the Dexterity check to bypass the magical lock using thievesâ tools is DC 25. Casting a knock spell on the door suppresses the magical






