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Returning 35 results for 'casting which rather'.
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Spells
Guildmasters’ Guide to Ravnica
memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever
memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)
Monsters
Van Richten’s Guide to Ravenloft
archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde, Zybilna was impressed by her. She enlisted a powerful fiend
, but not without casting a spell that made Isolde forget about Zybilna and her Feywild domain, thus preventing the eladrin from divulging the archfey’s secrets. As a further punishment, Zybilna
Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
in her true form. She helped create Silverymoon’s famous Moonbridge and cofounded the Lady’s College, the first school in Faerûn for mages as students rather than as apprentices in
Monsters
Icewind Dale: Rime of the Frostmaiden
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
War Caster
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your
feats
Player’s Handbook (2024)
leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature
spells
current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature. Additionally, casting this
feats
Player’s Handbook (2024)
Ritual tag to the spells always prepared with this feature.
Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the extended
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
into earning trust from those it encounters, casting itself as a helpless creature pleading for aid even as it looks for the opportunity to betray and overpower. Or it might seek to dominate the weak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one or both hands. When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
War Caster Prerequisite: The ability to cast at least one spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one or both hands. When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
War Caster Prerequisite: The ability to cast at least one spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
zombies animate and attack. These corpses don’t register as undead to a casting of detect evil and good until after they animate. Disease. After combat with the zombies is finished, each character who
took damage from the monsters must succeed on a DC 11 Constitution saving throw or contract sewer plague (see “Sample Diseases” in chapter 8 of the Dungeon Master’s Guide). Unlike the normal disease, symptoms of this disease manifest in an infected creature after 1 hour rather than 1d4 days.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
zombies animate and attack. These corpses don’t register as undead to a casting of detect evil and good until after they animate. Disease. After combat with the zombies is finished, each character who
took damage from the monsters must succeed on a DC 11 Constitution saving throw or contract sewer plague (see “Sample Diseases” in chapter 8 of the Dungeon Master’s Guide). Unlike the normal disease, symptoms of this disease manifest in an infected creature after 1 hour rather than 1d4 days.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such
requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Material (M) Casting some spells requires particular objects, specified in parentheses in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Ritual tag to the spells always prepared with this feature. Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such
requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Material (M) Casting some spells requires particular objects, specified in parentheses in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strategy. A quick death in combat is its own kind of courtesy.
6 I trust my gut. I’d rather act on incomplete information than be hamstrung by indecision.
7 I’m fascinated by other species
lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)
4 Discipline. Disorganization breeds defeat. I demand self
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Ritual tag to the spells always prepared with this feature. Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strategy. A quick death in combat is its own kind of courtesy.
6 I trust my gut. I’d rather act on incomplete information than be hamstrung by indecision.
7 I’m fascinated by other species
lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)
4 Discipline. Disorganization breeds defeat. I demand self
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gift of Gab 2nd-level enchantment Casting Time: 1 reaction, which you take when you speak to another creature Range: Self Components: V, S, R (2 gp) Duration: Instantaneous Jim Darkmagic is said to
growing up on the family farm? We’ve all been there! But rather than being beheaded for an honest slip of the tongue, you can pretend it never happened — by ensuring that no one knows it happened. When
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gift of Gab 2nd-level enchantment Casting Time: 1 reaction, which you take when you speak to another creature Range: Self Components: V, S, R (2 gp) Duration: Instantaneous Jim Darkmagic is said to
growing up on the family farm? We’ve all been there! But rather than being beheaded for an honest slip of the tongue, you can pretend it never happened — by ensuring that no one knows it happened. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Create Undead Level 6 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (one 150+ GP black onyx stone for each corpse)
Duration: Instantaneous
You
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animate Dead Level 3 Necromancy (Cleric, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous
, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
that there’s a problem before casting dimension door to arrive in the concealing underbrush near Valsyx’s clearing. Charnyz then attacks from hiding, and Valsyx joins her. The nagas fight to the death
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Create Undead Level 6 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (one 150+ GP black onyx stone for each corpse)
Duration: Instantaneous
You
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animate Dead Level 3 Necromancy (Cleric, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous
spell rather than animating a new creature. Using a Higher-Level Spell Slot. You animate or reassert control over two additional Undead creatures for each spell slot level above 3. Each of the creatures must come from a different corpse or pile of bones.