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Returning 35 results for 'castle when result'.
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Monsters
Curse of Strahd
love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
failed to amuse Strahd, he delighted Tatyana and Sergei with his jokes and gambols. As a result, Strahd didn't object whenever Pidlwick and the duchess came to visit.
Eager to please and desiring to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
Monsters
Curse of Strahd
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Approaching Castle Naerytar How characters approach Naerytar can set the tone for everything that happens at the castle. Snapjaw knows where the lizardfolk pickets are posted about half a mile out
from the castle. If he is with the characters, he can prevent them from blundering into a trap or an ambush. He talks to the six lizardfolk guards if characters let him. What he tells them depends on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Approaching Castle Naerytar How characters approach Naerytar can set the tone for everything that happens at the castle. Snapjaw knows where the lizardfolk pickets are posted about half a mile out
from the castle. If he is with the characters, he can prevent them from blundering into a trap or an ambush. He talks to the six lizardfolk guards if characters let him. What he tells them depends on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Birthplace After establishing your parentage, you can determine where you were born by using the Birthplace table. (Modify the result or roll again if you get a result that’s inconsistent with what
you know about your parents.) Once you have a result, roll percentile dice. On a roll of 00, a strange event coincided with your birth: the moon briefly turning red, all the milk within a mile spoiling
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Chapter 7: Hunting Lodge Characters who follow Wyrmspeaker Rezmir or Azbara Jos with the aid of the teleportation circle in Castle Naerytar’s dungeon are deposited high in the Greypeak Mountains
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Chapter 7: Hunting Lodge Characters who follow Wyrmspeaker Rezmir or Azbara Jos with the aid of the teleportation circle in Castle Naerytar’s dungeon are deposited high in the Greypeak Mountains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Pidlwick II After her husband died in battle, Duchess Dorfniya Dilisnya set her sights on becoming Count Strahd von Zarovich’s bride, but she failed to win his love. Her visits to the castle were
nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he failed to amuse Strahd, he delighted
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gargoyle Ambushes Gargoyles have a variety of appearances. Roll on or choose a result from the Gargoyle Sculptures table to inspire how a gargoyle looks.
Gargoyle Sculptures 1d6 The Gargoyle
to lurk where statuary seems commonplace or where terrain obscures the shape and color of their bodies. Roll on or choose a result from the Gargoyle Camouflage table to inspire where a gargoyle sets up
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
monster of that sort. Multiply that value by the number of creatures encountered, then divide the total equally among the characters. Wilderness Encounters Day
Roll Night Roll Result 1–2 1–3 Stirges
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or higher Palace or castle *After making this roll, apply the modifier from the Family Lifestyle table to arrive at the result. Childhood Memories 3d6 +
Cha mod Memory 3 or lower I am still
get a result that does not mention one or both of them, use the Absent Parent table to determine what happened. Next, refer to the Family Lifestyle table to determine the general circumstances of your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stands deep in the Sumber Hills “where the worst monsters are” — and as a result local hunters, prospectors, herbalists, and woodcutters rarely go near the place. Scarlet Moon Hall is secretly the
stronghold of the Cult of the Eternal Flame, elemental fire cultists posing as druids while they seek new adherents. Rivergard Keep This stout castle stands on the banks of the Dessarin River. It consists
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets. Triboar Trail Random Encounters Day Roll Night Roll Result 1–2 1–3 1d4 + 2
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters (D-S) Ezmerelda d’Avenir Ezmerelda has cast a greater invisibility spell on herself and is stealthily exploring the castle. Choose one character in the back rank of the party’s
regenerative ability?” Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
anyone attempts to wrest the castle from him, Blagothkus goes to the steering tower and tries to crash the castle in the Spine of the World; see area 19 for details. If Blagothkus is killed, his spirit takes over the castle, with the same end result.
concerns that the Cult of the Dragon might try to seize control of the castle. The ogres offer no advice. Clever characters can sow discord by preying on the giant’s fears (see “Negotiating with the Cloud
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toy—something no child could love. The toy has a slogan
!” Angry villagers who have entered the castle brandish torches and pitchforks in a ridiculous display of force. Everywhere they go, they shout for justice. They follow the characters unless prevented
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the castle from him, Blagothkus goes to the steering tower and tries to crash the castle in the Spine of the World; see area 19 for details. If Blagothkus is killed, his spirit takes over the castle, with the same end result.
might try to seize control of the castle. The ogres offer no advice. Clever characters can sow discord by preying on the giant’s fears (see “Negotiating with the Cloud Giant” near the beginning of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
deity. Recently, a schism formed within the pack as the result of a challenge to Kiril’s leadership. The rift began when another werewolf, Emil Toranescu, questioned the treatment of children
quietly disposed of by Emil and his allies. When Kiril returned, he was accompanied by a pack of several dozen dire wolves loyal to Strahd, and he brought word from Castle Ravenloft that Strahd was not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
whereabouts. The safe return of Neverember’s cache of dragons is more important to her than the fate of one brigand. The characters can purposely get themselves arrested in the Castle Ward. Even a minor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hag’s weakness. Arch-hag Anathemas 1d10 The Arch-hag’s Weakness Is... 1 The bones of
the arch-hag’s first love. 2 A devil’s tear. 3 An egg with a miniature castle inside. 4 A flower that blooms only when time stops. 5 A gift from the hag’s twin. 6 The multiverse’s worst pun. 7 One of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
expertise, peddling empty assurances from the center of a web of credit, gossip, and desperate debtors. Castle Avernus,
frozen at the moment of its destruction Bubbly and fantastically vain, Madame
Eris would appear to be a woman of nearly eighty if her attempts at magical age-defiance hadn’t resulted in her permanent invisibility. The result of imbibing a flawed magic elixir meant to make her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information. If the Dexterity check result is 5 or less, a key part of the farseer breaks off, rendering the item inoperable. When characters find it, the farseer is focused on Waervaerendor’s lair. This
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
information. If the Dexterity check result is 5 or less, a key part of the farseer breaks off, rendering the item inoperable. When characters find it, the farseer is focused on Waervaerendor’s lair
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard. Modes of Travel Conveyance Miles per Hour Miles per Day Airship 8 192 Cloud castle 1 24
ship-mounted ballistae. Cloud Castle If the characters gained control of a cloud castle (such as the one in chapter 9), they can fly it over the Trackless Sea and use the castle’s giant telescopes to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Damage. The attack on Easthaven reduces the dragon’s hit points by 10. Target 4: Caer-Dineval The dragon lands between the castle and the rest of the town. It then moves through town, leveling one
structure after another. All buildings aside from the castle, including the Uphill Climb and Dinev’s Rest, are destroyed in 1 hour. The castle and its inhabitants are spared, for it was Xardorok’s intention
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
southern gate, and in the heart of the Trades Ward where the city is at its narrowest — bounded by Castle Waterdeep, high on a spur of the mountain, and the walls of the City of the Dead. The conjoined
boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
; otherwise, treat the result as no encounter. You find a corpse. Roll a d6 to determine the nature of the corpse: 1–2. The corpse belonged to a wolf killed by spears and crossbow bolts.
3–5. The corpse
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
ground outside the castle and the gate passage to the north. Two double-bunks stand against the walls.
The tower interior serves as the barracks for four bandits. If the gatehouse comes under attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
merest edge of Iuz’s realm. Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
Vesve Forest’s evil inhabitants. Central Flanaess Culture The culture of the Central Flanaess is a result of the long imposition of the Great Kingdom’s rule over a variety of peoples living in close
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
deathless riders serve a warlock-queen, known simply as the Shadow Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the
result of imagination trying to account for a terrifying and unexplained phenomenon. In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
post, roadhouse, and so forth) 250 gp
Noble estate, large manor, fortified tower 350 gp
Airship 800 gp
Giant walking statue, magic locomotive 1,000 gp
Keep or small castle
3,000 gp
Large castle or palace 12,000 gp
Some characters might decide to maintain more than one headquarters for their franchise, or to control additional sites as part of the franchise’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
currently being held in the dungeons beneath the ruins of Castle Never, awaiting execution. As my documancer, Walnut, is so fond of saying: Ignore Head Office’s missives at your own peril. (She says
lookin’ like him, arrest her, and throw her in the holes under Castle Never. Even though they know she’s a changer, they still blame her. Easier work for them. That’s the lot of a usual suspect in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to a vast bog filled with eerie lights and sinister shapes twisting in the water. And moving to the Feywild from old ruins on the Material Plane might put a traveler at the door of an archfey’s castle
certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered—for example, if a castle is built over the clearing on the Material Plane. Feywild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the player how long the task takes. Alternatively, you can call for a single ability check and use the result to determine how long it takes for the character to complete the task. Group Checks Group
failure would spell disaster for the whole party, such as if the characters are creeping across a castle courtyard while trying not to alert the guards. In that case, one noisy character will draw the






