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Returning 24 results for 'castle while rely'.
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Monsters
Storm King's Thunder
Keen Smell. Sansuri has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. Sansuri makes two spear attacks.
Spear. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType
used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragon’s terrible roars can be heard emanating from Sansuri’s cloud castle for miles in every direction.
Monsters
Mordenkainen's Fiendish Folio Volume 1
that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
castle, a tavern, or another piece of property. They might buy it with their hard-won loot, take it by force, obtain it in a lucky draw from a deck of many things, or acquire it by other means. The
5 gp 5 3 Inn, rural roadside 10 gp 5 10 Inn, town or city 5 gp 1 5 Keep or small castle 100 gp 50 50 Lodge, hunting 5 sp 1 — Noble estate 10 gp 3 15 Outpost or fort 50 gp 20 40 Palace or large castle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
castle, a tavern, or another piece of property. They might buy it with their hard-won loot, take it by force, obtain it in a lucky draw from a deck of many things, or acquire it by other means. The
5 gp 5 3 Inn, rural roadside 10 gp 5 10 Inn, town or city 5 gp 1 5 Keep or small castle 100 gp 50 50 Lodge, hunting 5 sp 1 — Noble estate 10 gp 3 15 Outpost or fort 50 gp 20 40 Palace or large castle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desired. Villages rely heavily on trade with other settlements, including larger towns and cities. Merchants pass through regularly, selling necessities and luxuries to the villagers, and any successful
the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desired. Villages rely heavily on trade with other settlements, including larger towns and cities. Merchants pass through regularly, selling necessities and luxuries to the villagers, and any successful
the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who becomes attuned to the stone learns that the Vault of Dragons lies beneath a theater in the Castle Ward (encounter 6, “Theater”). Weather Effects Until the encounter chain is complete, the
following weather effects are in play. Heavy Rain. Heavy rain falls from noon until midnight. Creatures in the rain have disadvantage on Wisdom (Perception) checks that rely on hearing or sight. The rain also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who becomes attuned to the stone learns that the Vault of Dragons lies beneath a theater in the Castle Ward (encounter 6, “Theater”). Weather Effects Until the encounter chain is complete, the
following weather effects are in play. Heavy Rain. Heavy rain falls from noon until midnight. Creatures in the rain have disadvantage on Wisdom (Perception) checks that rely on hearing or sight. The rain also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Jarlaxle asks the characters to interrogate Fenerus to find out where he hid it. Jarlaxle has learned that Fenerus is awaiting trial at a courthouse in the Castle Ward (encounter 8, “Courthouse”). Fenerus
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Jarlaxle asks the characters to interrogate Fenerus to find out where he hid it. Jarlaxle has learned that Fenerus is awaiting trial at a courthouse in the Castle Ward (encounter 8, “Courthouse”). Fenerus
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Modes of Travel Unless the characters have the ability to cast the teleport spell or similarly powerful magic, they must rely on more conventional means to reach the Morkoth. The Modes of Travel
table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard. Modes of Travel Conveyance Miles per Hour Miles per Day Airship 8 192 Cloud castle 1 24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Modes of Travel Unless the characters have the ability to cast the teleport spell or similarly powerful magic, they must rely on more conventional means to reach the Morkoth. The Modes of Travel
table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard. Modes of Travel Conveyance Miles per Hour Miles per Day Airship 8 192 Cloud castle 1 24
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can find them in an old tower in the Castle Ward (encounter 7, “Old Tower”). Before they leave that place, the characters are confronted by Manshoon’s simulacrum, which arrives by way of
(Perception) checks that rely on hearing or sight. The wind also extinguishes open fires smaller than a torch flame. Visibility is reduced to 60 feet. Snow on the ground creates difficult terrain in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can find them in an old tower in the Castle Ward (encounter 7, “Old Tower”). Before they leave that place, the characters are confronted by Manshoon’s simulacrum, which arrives by way of
(Perception) checks that rely on hearing or sight. The wind also extinguishes open fires smaller than a torch flame. Visibility is reduced to 60 feet. Snow on the ground creates difficult terrain in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
merest edge of Iuz’s realm. Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
proximity. These peoples, by and large, share the Great Kingdom’s practical, hardworking values, and they rely on the family and local community, rather than the might of nations and armies. They have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
merest edge of Iuz’s realm. Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
proximity. These peoples, by and large, share the Great Kingdom’s practical, hardworking values, and they rely on the family and local community, rather than the might of nations and armies. They have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Inate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
subterranean dwarven fortress-city of Gauntlgrym, and trap it within Ironslag’s adamantine forge. The dwarves rely on Maegera to heat their own forges. Hesitant to storm the dwarven fortress, Zalto has
lost trove has not been going well. Frustrated, Sansuri has used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragon’s terrible roars can be heard emanating from Sansuri’s cloud castle for miles in every direction.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
subterranean dwarven fortress-city of Gauntlgrym, and trap it within Ironslag’s adamantine forge. The dwarves rely on Maegera to heat their own forges. Hesitant to storm the dwarven fortress, Zalto has
lost trove has not been going well. Frustrated, Sansuri has used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragon’s terrible roars can be heard emanating from Sansuri’s cloud castle for miles in every direction.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Inate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the party’s rewards. 2 A cloud giant hosts an art gala in a cloud castle to display their wealth, providing an opportunity for the characters to retrieve an important magic item from the giant’s
avalanches, travelers who rely on the pass ask for help. 6 A frost giant destroys works of Humanoid construction—such as bridges, barns, and walls—as a show of strength. Affected farmers beg for help
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the party’s rewards. 2 A cloud giant hosts an art gala in a cloud castle to display their wealth, providing an opportunity for the characters to retrieve an important magic item from the giant’s
avalanches, travelers who rely on the pass ask for help. 6 A frost giant destroys works of Humanoid construction—such as bridges, barns, and walls—as a show of strength. Affected farmers beg for help
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into Elturgard, as well as the paths along the river. In the city’s center, directly beneath the Companion, is a cliff-sided tor that holds aloft the High Hall. This castle, whose walls surround the
summit of the mount, is home to the High Observer, and to a great deal of the bureaucracy of Elturgard. A stream runs out of the center of the castle, spawned by the powerful springs in its cellars. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into Elturgard, as well as the paths along the river. In the city’s center, directly beneath the Companion, is a cliff-sided tor that holds aloft the High Hall. This castle, whose walls surround the
summit of the mount, is home to the High Observer, and to a great deal of the bureaucracy of Elturgard. A stream runs out of the center of the castle, spawned by the powerful springs in its cellars. It