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Returning 35 results for 'casts diameter'.
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Magic Items
Dungeon Master’s Guide
;s control.
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
While attuned to an orb, you can take a
orb imposes the Charmed condition on you for as long as you remain attuned to it.
While you are Charmed by the orb, you can’t voluntarily end your Attunement to it, and the orb casts
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
While attuned to an orb, you can use an action to peer into the orb’s depths and
for as long as you remain attuned to it.
While you are charmed by the orb, you can’t voluntarily end your attunement to it, and the orb casts suggestion on you at will (save DC 18), urging you to
Monsters
The Wild Beyond the Witchlight
feet. If the brigganock dies, its soul light fades away.
Tunneler. Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel
":"damage", "rollAction":"Pickaxe", "rollDamageType":"piercing"} piercing damage.
Spellcasting. The brigganock casts one of the following spells, requiring no material components and using Charisma as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
−5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom
, this creature can move up to 20 feet through spaces no more than an inch in diameter. It must end this movement in a space that can accommodate its full size. Otherwise, it takes 5 force damage and
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
, the creature takes half as much damage with no additional effects.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the
Monsters
Waterdeep: Dungeon of the Mad Mage
legendary actions at the start of his turn.
Cast Spell. Halaster casts a spell of 3rd level or lower.
Spell Ward (Costs 2 Actions). Halaster expends a spell slot of 4th level or lower and gains 5
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Bite"} to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10+9", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"acid"} acid damage.
Spellcasting. Yeenoghu casts one of
. Yeenoghu causes an iron spike—5 feet tall and 1 inch in diameter—to burst from the ground at a point he can see within 100 feet of him. Any creature in the space where the spike emerges
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
as at twilight or after magical weather. In a dampened magic zone, which is typically no more than 300 feet in diameter, magical effects sputter feebly or appear ephemeral. When a creature in the area
casts a spell with a duration of 1 minute or longer, the spell’s duration is halved. Spell attack rolls in the area are made with Disadvantage, and creatures have Advantage on saving throws against spells and other magical effects.
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Monsters
Fizban's Treasury of Dragons
burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: dissonant whispers, hold person, meld
Monsters
Fizban's Treasury of Dragons
half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand (the
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
strangely in the segments of the shipwreck. When a creature within a wreck segment casts a spell (or uses a similar magical effect) that would teleport it or another creature, instead of the normal effect
, a 5-foot-diameter circular portal appears in an unoccupied space within 30 feet of the casting creature. The portal is a glowing ring filled with opaque mist and remains open for 1 minute. When a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. 3–4 The dodecahedron casts light on itself. The
effect lasts until a creature touches the die. 5–6 The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack. 7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet high. Clinging to the ceiling is a 20-foot-diameter, upside-down stone spider that resembles a giant tarantula.
Petrified Drow. Eight lifelike statues of drow warriors, four males and four
ceiling, roughly 30 feet above the floor. Upon detecting intruders, he casts animate objects on five of the drow statues and commands them to attack while he hides above the giant spider sculpture. If
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
XP) Proficiency Bonus +2
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.
Actions
Bite. Melee Weapon Attack: +4
(Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out. Treasure. Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.
Actions
Bite. Melee Weapon Attack: +5 to hit
a successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
1/day each: alarm, Tenser’s floating disk
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(3,900 XP) Proficiency Bonus +3
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon
casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand (the hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent image
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
permanent cloudkill effect that’s 200 feet in diameter and can’t be dispersed by wind. The fog conceals a small nodule made of dirt, only 25 feet across, at its center. A smooth, flat ribbon of metal
about a foot long is the only thing on the nodule. The metal is bumpy on one side and smooth on the bottom, resembling an oversized human tongue (see below). If a character casts detect magic within 30
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon makes
, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: dissonant whispers, hold person, meld into stone
Monsters
Fizban's Treasury of Dragons
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of personality might find themselves under the orb’s control. Brian Valeza Orb of Dragonkind An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in
diameter, and mist swirls inside it. While attuned to an orb, you can take a Magic action to peer into the orb’s depths. You must then make a DC 15 Charisma saving throw. On a successful save, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of personality might find themselves under the orb’s control. An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside
to it, and the orb casts Suggestion on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb. An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches
in diameter, and mist swirls inside it. While attuned to an orb, you can use an action to peer into the orb’s depths and speak its command word. You must then make a DC 15 Charisma check. On a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. The Runestone The tip of the giant stalagmite at the center of area 13a is pierced by a large hole. Set within this hole is a 10-foot-diameter, circular lozenge of translucent white crystal
Undermountain, provided the crystal hasn’t been destroyed. This link allows him to see, speak, and cast spells through the Runestone as though he were standing in its space. Spells he casts through the Runestone
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +15 to hit
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence
with no additional effects.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel in its wake.
Actions
Pickaxe. Melee Weapon Attack: +4 to hit
, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting. The brigganock casts one of the following spells, requiring no material components and using Charisma as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-diameter circular lozenge of crystal (the Runestone) embedded at the peak of a 120-foot-tall stalagmite.
Stalactites. The cavern walls taper inward as they rise, becoming a curved, 200-foot-high
main cavern. If he sees the characters and has any reason to want them dead, Halaster casts spells with a suitably long range at them through the Runestone, including Bigby’s hand, chain lightning
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld
Monsters
Fizban's Treasury of Dragons
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
enveloped by the surrounding coral. About five feet from the sandy ocean floor there’s a sizeable hole, about fifteen feet in diameter, in its hull. A faint green light emanates from somewhere inside
confused, and then gathering their wits, casts water breathing on themself. Assuming the characters don’t act with hostility, Amble is very interested in hearing what the characters are doing. Amble can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
leave a 15-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17
much damage with no additional effects.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell






