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Returning 35 results for 'cat rule grasp to her replaced'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots
the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Waterdeep: Dungeon of the Mad Mage
self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify
usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
cantrip she has prepared.Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants
Monsters
Waterdeep: Dungeon of the Mad Mage
). Valtagar can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots
and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage
Monsters
Tomb of Annihilation
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester
Monsters
Keys from the Golden Vault
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Out of the Abyss
will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty
"} piercing damage.Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and
Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic
Monsters
Waterdeep: Dungeon of the Mad Mage
): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.Multiattack. The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by
. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or any other beholder it encounters, but it tries to escape as soon as the beholder is preoccupied.
A
Monsters
Curse of Strahd
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build&rdquo
Archmage
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3
arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic
Monsters
Mordenkainen's Fiendish Folio Volume 1
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
To attune to the hand, you must lop off your left hand at the wrist and the press
races
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Features Areas in Vecna’s Grasp have the following features. Ceilings The ceiling is 40 feet high in area E1 and 10 feet high in the tunnels leading away from that cavern. Lighting
Areas E1 and area E2 of Vecna’s Grasp are unlit. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Unrealities in E2 have bright light. No
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Features Areas in Vecna’s Grasp have the following features. Ceilings The ceiling is 40 feet high in area E1 and 10 feet high in the tunnels leading away from that cavern. Lighting
Areas E1 and area E2 of Vecna’s Grasp are unlit. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Unrealities in E2 have bright light. No
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” below), she leads the party to her audience chamber (area M18) and conducts negotiations there. If the hag deems their performance unsatisfactory, she doesn’t feel bound by the rule of reciprocity
give her one of the following items in exchange: Shadow. If a character agrees to give up their shadow, Endelyn uses her scissors of shadow snipping (see appendix A) to snip it off. Gloam the Cat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” below), she leads the party to her audience chamber (area M18) and conducts negotiations there. If the hag deems their performance unsatisfactory, she doesn’t feel bound by the rule of reciprocity
give her one of the following items in exchange: Shadow. If a character agrees to give up their shadow, Endelyn uses her scissors of shadow snipping (see appendix A) to snip it off. Gloam the Cat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Archmage Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue
hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor,* magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Archmage Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue
hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor,* magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Learning Beast Shapes The Wild Shape feature in the Player’s Handbook lets you transform into a beast that you’ve seen. That rule gives you a tremendous amount of flexibility, making it easy to
spider — 1/4 Pteranodon Fly 1 Giant eagle Fly 1 Giant toad Swim 2 Plesiosaurus Swim Desert CR Beast Fly/Swim 0 Cat — 0 Hyena — 0 Jackal — 0 Scorpion — 0 Vulture Fly 1/8 Camel — 1/8 Flying snake Fly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepot’s ka to bring the pharaoh’s rule to an end.
7 Sute’s Chosen seek help
rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods’ tests to save them from the storm.
8 Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepot’s ka to bring the pharaoh’s rule to an end.
7 Sute’s Chosen seek help
rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods’ tests to save them from the storm.
8 Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Learning Beast Shapes The Wild Shape feature in the Player’s Handbook lets you transform into a beast that you’ve seen. That rule gives you a tremendous amount of flexibility, making it easy to
spider — 1/4 Pteranodon Fly 1 Giant eagle Fly 1 Giant toad Swim 2 Plesiosaurus Swim Desert CR Beast Fly/Swim 0 Cat — 0 Hyena — 0 Jackal — 0 Scorpion — 0 Vulture Fly 1/8 Camel — 1/8 Flying snake Fly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Waterdeep — so that he can secretly rule the city using them as puppets. As such, he encourages the Shadowdusks to consolidate power in preparation for a triumphant and bloody return to Waterdeep