Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'catch cloud'.
Other Suggestions:
catch could
Monsters
Icewind Dale: Rime of the Frostmaiden
can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its
they can enter residences without invitation. When a gnoll vampire needs to travel quickly, it adopts the form of a giant, emaciated hyena. When it wants to catch its prey by surprise, it takes the
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1d6 + 2 bulettes 51–55 1d4 stone giants 56–60 1 fire giant 61–65 2 stone giants playing catch with a boulder a few hundred feet away 66–70 1d8 + 1 ettins 71–75 1d3 frost giants 76–80 A wide crevasse
, its depths shrouded in mist 81–85 1d4 cloud giants 86–90 1 adult silver dragon 91–96 1 adult red dragon 97–98 1d4 rocs 99 1 ancient silver dragon 00 1 ancient red dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 9: Castle of the Cloud Giants For as long as giants have walked the world, cloud giants have been one step below storm giants in power and influence. Now, with the ordning dissolved, a few
cloud giant nobles have seized the opportunity to rise above the storm giants and thereby fulfill their lifelong dream of becoming the true, undisputed aristocrats among giants. One such noble is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, is best.” If the characters haven’t run into any cult leaders yet, Nighthill takes them onto the parapet and points out what he means. This is an ideal time for everyone to catch a glimpse of Frulam
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
they catch the wind. As an action, while within 5 feet of the sails, the ship’s captain can cause the sails to unleash a howl. Every creature hostile to the ship who is on board or within 300 feet of it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, is best.”
If the characters haven’t run into any cult leaders yet, Nighthill takes them onto the parapet and points out what he means. This is an ideal time for everyone to catch a glimpse of
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. They attack as soon as they see intruders. If the characters arrive through the crack in the east wall (see “Fungi Pit”), they can hide among the fungi and try to catch the duergar by surprise. If the
action to open or close a valve on the tank, releasing a cloud of pungent fertilizer that fills a 30-foot cube. The cloud grows 10 feet per side each round the valve remains open. The cloud has the same
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lair with them. They catch and keep horses, mules, sheep, goats, and cattle for food and trade. Longstriders. Some verbeeg worship gods of nature and help defend the natural world. These even
following spells, requiring no components:
1/day each: animal messenger, fog cloud, freedom of movement, pass without trace, silence, water walk
Simple Weapon Wielder. A simple weapon deals one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it receives magical healing, it awakens and ejects a cloud of rapport spores so it can communicate with its rescuers. Award the party 450 XP for healing the sovereign. The myconid sovereign
destroyed while the potions are still hidden in its mass, the potions fall and shatter on the floor. A character in the alcove can use a reaction to try to catch one falling potion, doing so with a successful DC 11 Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burns alive any he can catch for nothing more than the wicked glee of watching them writhe and die in his flames. Like his native element, Imix is fickle, temperamental, and highly destructive
it starts its turn, and remains on fire until it or another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.
Imix’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
same conveyance must also make this saving throw. 3 An overturned crate releases chickens and a cloud of feathers into the air. Make a DC 16 Wisdom (Survival) check to try to stay on course through the
pursuers are close enough to catch the thieves. If neither side gives up the chase, one Ashen Heir mage makes a Dexterity (Stealth) check at the end of each round in which the Ashen Heirs get out of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, see the Sword Coast Adventurer’s Guide. Suggested Encounter Shortly after the characters arrive in Waterdeep, a cloud giant castle emerges from the clouds overhead and looms above the city, its
devise a method of reaching the giant castle, which hangs 1,000 feet in the air. The castle has a configuration similar to that of Lyn Armaal (see chapter 9, “Castle of the Cloud Giants”) and is home
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
without invitation. When a gnoll vampire needs to travel quickly, it adopts the form of a giant, emaciated hyena. When it wants to catch its prey by surprise, it takes the form of a cloud of mist. After
polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its statistics, other than its size and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
appendix B), are likely to be accused of murder. They coldly catch the eye of anyone who passes by, but the City Watch won’t let the characters anywhere near the prisoners. Searching the Dock Ward The
Xoblob Shop When the characters enter, they quickly get a sense of the strangeness of the place: A cloud of lavender-scented purple smoke trails out of the shop’s door as you peer inside. Every wall is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants. Humanoids are the main peoples of a fantasy gaming world
minotaurs). They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type. Oozes are gelatinous creatures that rarely have a fixed shape
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants. Humanoids are the main peoples of
terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don’t fit into any other type. Oozes are gelatinous
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Alternatively, you can have them catch up to the party at a dramatic moment of your choice. Wherever the characters happen to be, an Uthgardt shaman (see appendix C) and six tribal warriors, each mounted on
hobgoblins’ demands have left the community impoverished. Suggested Encounter The characters arrive to find two cloud giants named Nirva and Jaral sitting in the middle of town, listening to townsfolk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plead their case. Divine Wrath. After a temple is sacked, a vengeful god sends an escalating series of woes upon a kingdom until the temple’s relics are returned. Giants. An enormous castle on a cloud
friends.
Shape-Shifting Assassins. A secret association of doppelgangers or other shape-shifters slowly assassinates prominent figures one by one.
To Catch a Thief. An extraordinary thief steals
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
catch the characters’ eye, but it has no value. The skull on the mantel is also valueless, but inside it is a large gem worth 500 gp—one of the kids was playing with this bauble and stuck it inside
hill giant that fights as a stone giant, without Stone Camouflage. His AC is from splint armor. A cloud giant ambassador stands near the firepit. A stone giant visitor is seated at the head table
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
straightforward and stern. To her, justice is a bird you have to catch, not a dog that willingly walks toward its master. She worked alongside Jace, the Living Guildpact, scheduling appointments and
level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore Infusion. Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and took treasure from the lair of Tiamat. Halflings envision her as a young adult who moves so fast that her boots smoke and sometimes even catch fire. She carries a mace that has a head that shouts
in the Green Fields. Unlike other halfling deities, Urogalan is surrounded by a cloud of melancholy. He is gaunt, with his dusky skin covered by white robes. Priests who venerate Urogalan emulate this practice of dress and demeanor.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
what else nearby might catch fire. Eternal Flame Guardian
Medium humanoid (human), chaotic evil
Armor Class 17 (breastplate, shield; 15 while using a crossbow)
Hit Points 45 (7d8 + 14)
Speed 30
): flame blade, spike growth
3rd level (3 slots): dispel magic, stinking cloud
4th level (2 slots): blight, wall of fire
Summon Mephits (Recharges after a Long Rest). By puffing on his pipe
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When it is triggered, the trap releases a cloud of noxious gas in a 5-foot radius around the chest
. Creatures caught in the cloud must succeed on a DC 12 Constitution saving throw or be knocked unconscious for 1d4 minutes. The chest holds items of clothing, a leather purse containing 50 gp, and a spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
origin.
Something scrapes and hisses in the dark, and you hear the soft padding of scaly feet on rock.
Characters who are being stealthy might catch the troglodytes unawares. If the characters are
cloud of spores that fill a 10-foot cube originating from the skeleton. Any creature in the area must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become poisoned
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: “Enter the Dragon.” Event 6. Rolling Thunder As the characters catch their breaths, the cultists of Talos unleash a magical storm on the town. Read the following boxed text aloud: Word reaches you
Ebondeath’s possession. If the party has not yet silenced the drummers (see Event 8: “Thunder Drums”), the magic storm cloud above town unleashes targeted bolts of lightning during combat. At the end of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
repeat the tune for 2d4 days. On a failed check, the shadows solidify and become malevolent, taking the form of 1d4 + 1 wraiths that attack anyone they can catch. These wraiths automatically fail Dexterity
Shalfi talks for more than a few moments are the hole he’s digging to “catch that dragon when he won’t expect it” and the music Shalfi likes to play on his panpipes when his arms get sore from digging
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Common Symbol
Aerdrie Faenya CG Air, rain, fertility, birth Life, Tempest, Trickery Bird silhouetted against a cloud
Angharradh CG Wisdom, growth, protection Knowledge, Life, War
even if they aren’t fully dedicated to his worship. His sea elf priests often lurk in the water beneath ships when these offerings are made. They catch the treasures as they sink and use them to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
of 30 feet above the floor with a noxious gray fog equivalent to the effect of a stinking cloud spell. The vapors vanish after 1 minute, and this ward resets after 1 hour. The sarcophagus’s lid weighs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tower sage stat block (see appendix B) plus the following: Color Spray, Fog Cloud, and Magic Mouth. T17: Scholars’ Hall Astrological symbols decorate this vast, lavish hall. A massive table of polished
pile of burning tomes before him. His outstretched hands flicker with waning, fiery magic. When he sees you, he looks both shocked and relieved.
Otherwise, they catch Shalfey before he makes a grave
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
condition. On its first turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of dust that acts as dust of sneezing and choking. Tiny Door. Characters who look underneath the potion
mirror’s command word (“bandersnatch”), but they can’t remember or pronounce the word accurately. Instead, they say phrases such as, “blunder scratch,” “bangle stash,” “banter catch,” “bandy crasher
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
catch sight of her in the sky overhead. Rarely does she condescend to meddle in the affairs of land dwellers; however, if one or more characters neglect to take cover, she swoops down for a closer look
stop Jarlaxle from trying, especially now that the alliance has lost two members: Everlund and Sundabar. Characters approaching Luskan for the first time see a thick black cloud of smoke rising from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lanterns, have a 50 percent chance of being extinguished. A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative






