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Returning 18 results for 'catches were retreat'.
Other Suggestions:
catches were regret
catches were retreats
catches were recreate
catches were retreated
clutches were retreat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
least to give them a good scare. This encounter can occur any time the characters are away from a settlement. A strange, croaking cry from somewhere above catches your attention. You spot a trio of huge
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
least to give them a good scare. This encounter can occur any time the characters are away from a settlement. A strange, croaking cry from somewhere above catches your attention. You spot a trio of huge
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of it. A sudden blast occasionally catches everyone by surprise, causing shivers and grumbling all around.
The mood of the town changes abruptly. Something is amiss. Pedestrians are vacating the
giant bodyguards, and her two winter wolves, the remaining frost giants abandon their assault on Bryn Shander and retreat westward, toward the Sea of Moving Ice, where a giant longship waits to transport
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of it. A sudden blast occasionally catches everyone by surprise, causing shivers and grumbling all around.
The mood of the town changes abruptly. Something is amiss. Pedestrians are vacating the
giant bodyguards, and her two winter wolves, the remaining frost giants abandon their assault on Bryn Shander and retreat westward, toward the Sea of Moving Ice, where a giant longship waits to transport
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
artifact, or proximity to a portal to an elemental plane. But whatever its origin, it is obvious to the characters that they must maneuver the battle balloon through the storm, and retreat is not an
amount of damage to its hull and catches fire (see below). In addition, the crew is shaken, imposing disadvantage on any checks by the captain in the next event. Mechanic. If the ship is on fire, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
side of the plateau. She is the only survivor — too stringy or too wily for the predators. She lives on the roots in her garden and the few birds and lizards she catches in snares. If asked her name, she
are unaware that this back entrance to their cave exists. The pterafolk keep no watch, believing their cliffside retreat is impregnable. Stealthy characters can enter the cave unnoticed. At any given
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
artifact, or proximity to a portal to an elemental plane. But whatever its origin, it is obvious to the characters that they must maneuver the battle balloon through the storm, and retreat is not an
amount of damage to its hull and catches fire (see below). In addition, the crew is shaken, imposing disadvantage on any checks by the captain in the next event. Mechanic. If the ship is on fire, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
side of the plateau. She is the only survivor — too stringy or too wily for the predators. She lives on the roots in her garden and the few birds and lizards she catches in snares. If asked her name, she
are unaware that this back entrance to their cave exists. The pterafolk keep no watch, believing their cliffside retreat is impregnable. Stealthy characters can enter the cave unnoticed. At any given
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
being noticed. On a failed check, the character catches the chwinga in the act, foiling the theft, whereupon the chwinga tries to hide or flee. If it escapes, it keeps coming back to hurl tiny snowballs
, focusing their attacks on the party member who looks the weakest and least armored. If two or more crag cats die, the others retreat.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
being noticed. On a failed check, the character catches the chwinga in the act, foiling the theft, whereupon the chwinga tries to hide or flee. If it escapes, it keeps coming back to hurl tiny snowballs
, focusing their attacks on the party member who looks the weakest and least armored. If two or more crag cats die, the others retreat.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters try to hinder the golem, it attacks, fighting until the characters retreat. The golem allows the characters to help it bring the statue back to the Bat Guano. Dragon Turtle Bandit Those
— until recently, when it began threatening fishers to hand over their daily catches to pay for the theft of his treasure. Saltmarsh Story Hook. Anders Solmor can’t turn a profit with his fishing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters try to hinder the golem, it attacks, fighting until the characters retreat. The golem allows the characters to help it bring the statue back to the Bat Guano. Dragon Turtle Bandit Those
— until recently, when it began threatening fishers to hand over their daily catches to pay for the theft of his treasure. Saltmarsh Story Hook. Anders Solmor can’t turn a profit with his fishing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
the lightless depths and prey on cave fish unless something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
the lightless depths and prey on cave fish unless something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
fomorians in area L11. The cave morays retreat into their burrows when the fomorians arrive. L11: Fomorian Cave This cave stinks of sweat, smoke, and spoiled meat. Old, cracked bones and skulls lie
something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as the boat from area L12. If drawn to the surface
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
fomorians in area L11. The cave morays retreat into their burrows when the fomorians arrive. L11: Fomorian Cave This cave stinks of sweat, smoke, and spoiled meat. Old, cracked bones and skulls lie
something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as the boat from area L12. If drawn to the surface