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Returning 29 results for 'cats reclusive guild to have reflection'.
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Monsters
The Book of Many Things
few words. He shares leadership of the guild with Boss Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra
Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
companions. They spend almost all their time in the form of house cats, not out of secrecy, but because Wanewort prefers them that way. Guild members never see her without one of these cats in her
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
companions. They spend almost all their time in the form of house cats, not out of secrecy, but because Wanewort prefers them that way. Guild members never see her without one of these cats in her
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character. She gives the character a meeting point and time, at which point one of her imp-cats leads the character to Augustus. She doesn’t tell the characters about the Moonstalkers. Kidnapping
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character. She gives the character a meeting point and time, at which point one of her imp-cats leads the character to Augustus. She doesn’t tell the characters about the Moonstalkers. Kidnapping
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Kenku
Legacy
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
prisoner from a rival thieves’ guild (use the spy stat block) is locked in one cell; Kathra Bitterwind visits occasionally to interrogate the prisoner. 4: Audience Hall A carpeted dais stands at the
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
prisoner from a rival thieves’ guild (use the spy stat block) is locked in one cell; Kathra Bitterwind visits occasionally to interrogate the prisoner. 4: Audience Hall A carpeted dais stands at the
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
Guild is releasing monsters to distract the City Watch and the City Guard while its members stir up trouble elsewhere. The authorities are having trouble catching and killing a flying horror known as a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
5.3 in chapter 5) for this encounter. Three figures scuffle on the ground before the Shrine of Luck. Sister Garaele, the acolyte of the shrine, fends off guild master Halia Thornton, while the young
questioned, the goblins boast about “the people stolen away right beneath where you soak your noses in ale!”
Goblin Sighting. On her last visit to town, a reclusive farmer saw small people sneaking
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
5.3 in chapter 5) for this encounter. Three figures scuffle on the ground before the Shrine of Luck. Sister Garaele, the acolyte of the shrine, fends off guild master Halia Thornton, while the young
questioned, the goblins boast about “the people stolen away right beneath where you soak your noses in ale!”
Goblin Sighting. On her last visit to town, a reclusive farmer saw small people sneaking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
Guild is releasing monsters to distract the City Watch and the City Guard while its members stir up trouble elsewhere. The authorities are having trouble catching and killing a flying horror known as a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
more ravens watch from the rafters.
The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwish’s true nature. Gwish is reclusive and rarely interacts with the
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
more ravens watch from the rafters.
The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwish’s true nature. Gwish is reclusive and rarely interacts with the
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been
subjects. Gray Ghosts The Gray Ghosts are the only true thieves’ guild in Gracklstugh and the Deepkingdom. Its members are duergar and derro outcasts, plus the odd escaped slave. The Keepers of the Flame
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been
subjects. Gray Ghosts The Gray Ghosts are the only true thieves’ guild in Gracklstugh and the Deepkingdom. Its members are duergar and derro outcasts, plus the odd escaped slave. The Keepers of the Flame
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
as elk, rothé, and deer. Young men and women looking to make a name for themselves sometimes build their reputations by hunting dangerous predators and great beasts: bears, great cats, large boar, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
as elk, rothé, and deer. Young men and women looking to make a name for themselves sometimes build their reputations by hunting dangerous predators and great beasts: bears, great cats, large boar, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
once belonged to a secret society called the Ba’al Verzi. If a creature speaks the rhyme while standing within 5 feet of the mirror and staring at its own reflection, the assassin’s ghost appears nearby
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
once belonged to a secret society called the Ba’al Verzi. If a creature speaks the rhyme while standing within 5 feet of the mirror and staring at its own reflection, the assassin’s ghost appears nearby
Magic Items
Infernal Machine Rebuild
have disadvantage on all saving throws except death saving throws.
24
You can cast speak with animals at will, but can use it to communicate only with dogs.
All cats are automatically hostile
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
locked, and Alessia carries the key. This room is furnished with a simple cot, a small footlocker, a round table and chair, and a wooden cupboard with one door ajar. Small figurines of cats set along the
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
locked, and Alessia carries the key. This room is furnished with a simple cot, a small footlocker, a round table and chair, and a wooden cupboard with one door ajar. Small figurines of cats set along the
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to move goods to and from the settlements of Icewind Dale. Although it’s the safest route between Icewind Dale and the lands to the south, travelers are still at risk of attacks from crag cats, yetis
reclusive and secretive, yet they are interested to hear what’s afoot in Waterdeep, for they suspect the Margaster family is plotting to attack the fortress and reclaim its ancestral holding. Travelers are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
past few weeks helping farmers and other locals flee the vale. She doesn’t know why the normally reclusive giants are suddenly out to destroy everything. If the characters ask Silixia where the stone